Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
IsmiteWin
Chaac
Level 67
God Stats
14W - 4L
1,691 SR
Queue Stats
285W - 299L
1,501 Elo+
Solo
Nike
Nike
SyivirusZypher
Nike
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artemis
Artemis
TentedGosling63
Artemis
Level 24
God Stats
2W - 1L
1,696 SR
Queue Stats
47W - 61L
1,361 Elo+
Solo
Sol
Sol
trashiest1around
Sol
Level 22
God Stats
2W - 0L
1,715 SR
Queue Stats
45W - 55L
1,402 Elo+
Solo
Team Averages
Level 59
1,620 SR
1,453 Elo+

VS

Team Averages
Level 54
1,431 SR
1,423 Elo+
Morgan Le Fay
Morgan Le Fay
Detriey
Morgan Le Fay
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Janus
Janus
IrishSolaire
Janus
Level 85
God Stats
2W - 3L
1,377 SR
Queue Stats
239W - 253L
1,394 Elo+
Party 1
Yemoja
Yemoja
Rebelhippy99
Yemoja
Level 67
God Stats
19W - 13L
1,555 SR
Queue Stats
375W - 369L
1,382 Elo+
Party 1
Cernunnos
Cernunnos
Veet94
Cernunnos
Level 86
God Stats
3W - 3L
1,222 SR
Queue Stats
139W - 135L
1,518 Elo+
Solo
Tyr
Tyr
retimod
Tyr
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
3 / 1 / 23
9,811
818
8,616
14,631
15,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
IsmiteWin
Chaac
18
8 / 3 / 20
11,469
956
23,831
26,391
23,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
1 / 2 / 20
9,324
777
13,282
14,005
14,375
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
7 / 3 / 13
10,572
881
27,482
13,059
6,224
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
10 / 1 / 15
10,888
907
23,036
12,455
5,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Detriey
Morgan Le Fay
11
1 / 8 / 4
7,217
601
8,758
16,554
7,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 8 / 8
9,058
755
14,434
19,496
8,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Yemoja
15
2 / 3 / 3
8,350
696
5,538
22,098
16,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cernunnos
Veet94
Cernunnos
16
3 / 5 / 6
9,299
775
18,354
23,909
11,494
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
15
2 / 5 / 4
7,915
660
8,301
22,410
25,028
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
35
29
Kills
10
10
Deaths
29
91
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
1
23
14.5
L
Morgan Le Fay
Detriey
Morgan Le Fay
1
8
4
0.38
L
2
8
8
0.75
W
Chaac
IsmiteWin
Chaac
8
3
20
6
L
Yemoja
2
3
3
1.17
W
1
2
20
5.5
W
7
3
13
4.5
L
Cernunnos
Veet94
Cernunnos
3
5
6
1.2
L
Tyr
2
5
4
0.8
W
10
1
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,247
Damage
55,385
80,541
Taken
104,467
64,784
Mitigated
68,506
47,035
Healing
48,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
8,616
2,503
12,685
6,126
14,631
15,093
755
4,679
9,952
15,308
0
L
Morgan Le Fay
Detriey
Morgan Le Fay
8,758
791
147
1,036
16,554
7,680
0
5,094
11,460
14,652
0
L
14,434
622
1,399
2,264
19,496
8,198
0
6,133
13,363
29,014
0
W
Chaac
IsmiteWin
Chaac
23,831
4,016
4,195
11,624
26,391
23,496
200
7,747
18,644
0
40,030
L
Yemoja
5,538
2,118
18,365
10,383
22,098
16,106
148
6,815
15,283
9,868
0
W
13,282
1,427
0
0
14,005
14,375
695
8,180
5,825
0
21,821
W
27,482
12,115
2,588
3,108
13,059
6,224
3,181
4,490
8,569
0
42,912
L
Cernunnos
Veet94
Cernunnos
18,354
8,757
3,991
6,124
23,909
11,494
276
7,997
15,912
0
36,046
L
Tyr
8,301
1,055
1,129
3,593
22,410
25,028
0
5,613
16,797
0
13,509
W
23,036
7,213
1,488
5,221
12,455
5,596
3,373
3,634
8,821
45,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,064
Gold Earned
41,839
139
Minions Killed
99
0
Camps Cleared
0
1,222,631
Distance Traveled
989,711
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,811
818
14
1
0
214,570
6
L
Morgan Le Fay
7,217
601
8
1
0
214,321
0
L
Janus
9,058
755
33
3
0
193,812
0
W
Chaac
11,469
956
39
3
0
282,361
1
L
Yemoja
8,350
696
12
1
0
179,461
0
W
Nike
9,324
777
23
2
0
262,847
0
W
Artemis
10,572
881
34
3
0
237,709
1
L
Cernunnos
9,299
775
32
3
0
170,979
1
L
Tyr
7,915
660
14
1
0
231,138
0
W
Sol
10,888
907
29
2
0
225,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role