Player Matchup

Ymir
Ymir
White__Death505
Ymir
Level 65
God Stats
7W - 3L
1,334 SR
Queue Stats
475W - 534L
1,386 Elo+
Party 1
Merlin
Merlin
andermontoya2761
Merlin
Level 46
God Stats
6W - 7L
1,809 SR
Queue Stats
134W - 164L
1,433 Elo+
Solo
Fafnir
Fafnir
hokie_beast8
Fafnir
Level 29
God Stats
2W - 3L
1,559 SR
Queue Stats
221W - 277L
1,347 Elo+
Party 1
Baron Samedi
Baron Samedi
ill-_-Minded_54
Baron Samedi
Level 41
God Stats
12W - 10L
1,188 SR
Queue Stats
384W - 452L
1,383 Elo+
Party 1
Hou Yi
Hou Yi
thousand_note
Hou Yi
Level 38
God Stats
8W - 9L
1,289 SR
Queue Stats
75W - 83L
1,403 Elo+
Solo
Team Averages
Level 44
1,436 SR
1,390 Elo+

VS

Team Averages
Level 65
1,466 SR
1,366 Elo+
Cthulhu
Cthulhu
ILoseElos
Cthulhu
Level 43
God Stats
15W - 13L
1,460 SR
Queue Stats
58W - 88L
1,403 Elo+
Party 2
Medusa
Medusa
KN3SERRA
Medusa
Level 42
God Stats
17W - 23L
1,327 SR
Queue Stats
40W - 53L
1,369 Elo+
Solo
Nemesis
Nemesis
Knight Yumi
Nemesis
Level 46
God Stats
4W - 4L
1,404 SR
Queue Stats
93W - 131L
1,369 Elo+
Party 2
Chaac
Chaac
MrObliviation
Chaac
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 52L
1,203 Elo+
Party 3
Ah Puch
Ah Puch
xxxPORKCHOPxx
Ah Puch
Level 149
God Stats
5W - 4L
1,638 SR
Queue Stats
101W - 100L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
5,074
461
3,694
10,246
4,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 1 / 0
5,735
521
5,332
6,025
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
7
0 / 1 / 0
4,565
415
1,004
5,581
5,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
ill-_-Minded_54
Baron Samedi
7
0 / 8 / 2
4,573
416
4,024
9,999
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 0 / 0
5,329
484
1,665
4,452
1,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ILoseElos
Cthulhu
9
1 / 0 / 0
5,294
481
2,463
5,750
3,265
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
KN3SERRA
Medusa
9
0 / 0 / 1
5,295
481
1,934
1,829
639
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Knight Yumi
Nemesis
10
1 / 0 / 5
5,952
541
4,243
6,966
2,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
8 / 2 / 4
6,875
625
9,774
11,293
5,327
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
11
4 / 1 / 0
6,505
591
4,645
6,755
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
14
14
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ILoseElos
Cthulhu
1
0
0
1
W
Medusa
KN3SERRA
Medusa
0
0
1
0.5
W
Nemesis
Knight Yumi
Nemesis
1
0
5
3.5
W
8
2
4
5
L
1
4
0
0.25
L
1
1
0
1
L
Fafnir
0
1
0
0
L
Baron Samedi
ill-_-Minded_54
Baron Samedi
0
8
2
0.13
L
1
0
0
1
W
Ah Puch
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,719
Damage
23,059
36,303
Taken
32,593
17,220
Mitigated
14,702
7,000
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ILoseElos
Cthulhu
2,463
33
48
1,224
5,750
3,265
210
761
4,843
22,089
0
W
Medusa
KN3SERRA
Medusa
1,934
654
0
789
1,829
639
495
76
1,732
0
29,778
W
Nemesis
Knight Yumi
Nemesis
4,243
2,042
0
683
6,966
2,945
447
4,035
2,827
0
29,271
W
9,774
2,352
0
3,950
11,293
5,327
567
5,733
5,478
0
32,859
L
3,694
1,159
0
935
10,246
4,275
0
1,505
8,741
25,851
0
L
5,332
86
0
1,658
6,025
2,275
0
2,278
3,747
37,088
0
L
Fafnir
1,004
262
0
1,299
5,581
5,593
0
889
4,692
13,418
0
L
Baron Samedi
ill-_-Minded_54
Baron Samedi
4,024
963
419
1,329
9,999
3,466
0
862
9,137
14,572
0
L
1,665
699
0
1,360
4,452
1,611
0
1,574
2,878
0
36,611
W
Ah Puch
4,645
229
0
2,127
6,755
2,526
569
2,798
3,659
45,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,276
Gold Earned
29,921
225
Minions Killed
299
0
Camps Cleared
0
942,222
Distance Traveled
1,079,879
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,294
481
57
5
0
204,877
3
W
Medusa
5,295
481
53
5
0
191,135
2
W
Nemesis
5,952
541
62
6
0
246,017
0
W
Chaac
6,875
625
48
4
0
225,461
1
L
Ymir
5,074
461
49
4
0
202,711
0
L
Merlin
5,735
521
82
7
0
201,838
1
L
Fafnir
4,565
415
21
2
0
159,359
0
L
Baron Samedi
4,573
416
19
2
0
197,419
0
L
Hou Yi
5,329
484
54
5
0
180,895
1
W
Ah Puch
6,505
591
79
7
0
212,389
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role