Player Matchup

Ne Zha
Ne Zha
AnnaLovegood
Ne Zha
Level 46
God Stats
33W - 44L
1,280 SR
Queue Stats
456W - 513L
1,420 Elo+
Party 1
Geb
Geb
Aphavok
Geb
Level 85
God Stats
155W - 131L
1,587 SR
Queue Stats
341W - 365L
1,535 Elo+
Solo
Janus
Janus
Hoers
Janus
Level 106
God Stats
1W - 2L
1,643 SR
Queue Stats
124W - 133L
1,433 Elo+
Party 1
Hercules
Hercules
SarcasticKaiser
Hercules
Level 76
God Stats
5W - 4L
1,442 SR
Queue Stats
28W - 31L
1,310 Elo+
Party 2
Merlin
Merlin
Zeraphicus
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,344 Elo+
Party 2
Team Averages
Level 67
1,490 SR
1,408 Elo+

VS

Team Averages
Level 66
1,617 SR
1,536 Elo+
Lancelot
Lancelot
Arfido
Lancelot
Level 160
God Stats
2W - 0L
1,809 SR
Queue Stats
10W - 4L
1,624 Elo+
Party 4
Guan Yu
Guan Yu
Bakemus
Guan Yu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 1L
1,500 Elo+
Party 4
Charybdis
Charybdis
Despios
Charybdis
Level 20
God Stats
12W - 6L
1,662 SR
Queue Stats
30W - 21L
1,528 Elo+
Party 3
Ymir
Ymir
Gh0stSn1per
Ymir
Level 60
God Stats
20W - 9L
1,614 SR
Queue Stats
32W - 23L
1,524 Elo+
Party 3
Kukulkan
Kukulkan
ionutz2713
Kukulkan
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
84W - 93L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
1 / 6 / 7
9,572
957
4,548
14,150
6,467
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
16
0 / 0 / 4
9,699
970
4,815
10,236
11,781
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Hoers
Janus
16
7 / 10 / 5
11,334
1,133
18,306
18,437
7,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
16
3 / 2 / 8
10,750
1,075
9,390
19,971
21,341
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Zeraphicus
Merlin
16
3 / 7 / 7
11,171
1,117
14,938
18,454
9,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

165

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Arfido
Lancelot
16
12 / 5 / 5
12,425
1,243
20,308
12,666
6,052
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
Bakemus
Guan Yu
16
8 / 4 / 8
11,574
1,157
22,304
19,960
17,464
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Despios
Charybdis
17
4 / 2 / 11
11,165
1,117
18,263
10,859
4,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 0 / 16
10,500
1,050
7,716
10,428
14,235
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
ionutz2713
Kukulkan
17
0 / 3 / 12
10,670
1,067
7,928
6,288
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
77
14
Kills
25
25
Deaths
14
31
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
6
7
0.75
L
Geb
0
0
4
2
W
Lancelot
Arfido
Lancelot
12
5
5
2.9
W
Guan Yu
Bakemus
Guan Yu
8
4
8
3
W
Charybdis
Despios
Charybdis
4
2
11
4.75
W
1
0
16
9
L
Janus
Hoers
Janus
7
10
5
0.95
L
Hercules
3
2
8
3.5
L
Merlin
Zeraphicus
Merlin
3
7
7
0.93
W
Kukulkan
ionutz2713
Kukulkan
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,997
Damage
76,519
81,248
Taken
60,201
55,880
Mitigated
45,585
8,714
Healing
7,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
4,548
531
0
15
14,150
6,467
0
2,680
11,424
0
6,835
L
Geb
4,815
150
0
108
10,236
11,781
0
2,920
7,156
22,161
0
W
Lancelot
Arfido
Lancelot
20,308
5,152
0
290
12,666
6,052
0
8,878
3,505
0
27,746
W
Guan Yu
Bakemus
Guan Yu
22,304
3,677
2,076
2,291
19,960
17,464
0
11,436
8,242
0
30,590
W
Charybdis
Despios
Charybdis
18,263
11,469
0
2,673
10,859
4,732
0
6,762
3,980
0
38,960
W
7,716
1,280
0
0
10,428
14,235
0
6,248
4,036
14,013
0
L
Janus
Hoers
Janus
18,306
1,062
0
664
18,437
7,097
0
3,283
15,092
32,227
0
L
Hercules
9,390
2,678
0
7,654
19,971
21,341
0
4,510
15,341
0
12,173
L
Merlin
Zeraphicus
Merlin
14,938
1,708
0
273
18,454
9,194
0
1,765
16,591
45,016
0
W
Kukulkan
ionutz2713
Kukulkan
7,928
773
0
0
6,288
3,102
0
4,735
1,553
35,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,526
Gold Earned
56,334
128
Minions Killed
174
4
Camps Cleared
9
955,003
Distance Traveled
998,215
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,572
957
5
1
2
174,583
0
L
Geb
9,699
970
25
3
2
244,294
2
W
Lancelot
12,425
1,243
23
2
1
215,540
0
W
Guan Yu
11,574
1,157
13
1
2
208,437
0
W
Charybdis
11,165
1,117
52
5
4
174,151
0
W
Ymir
10,500
1,050
11
1
0
208,016
1
L
Janus
11,334
1,133
25
3
0
177,139
0
L
Hercules
10,750
1,075
6
1
0
202,850
2
L
Merlin
11,171
1,117
67
7
0
156,137
0
W
Kukulkan
10,670
1,067
75
8
2
192,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role