Player Matchup

Lancelot
Lancelot
Paladaun
Lancelot
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 76L
1,353 Elo+
Party 1
Freya
Freya
Sabadi
Freya
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 69L
1,337 Elo+
Party 1
Horus
Horus
Вака99
Horus
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 50L
1,286 Elo+
Party 1
Team Averages
Level 52
1,500 SR
1,325 Elo+

VS

Team Averages
Level 95
1,436 SR
1,469 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Feohektor11
Loki
Level 107
God Stats
85W - 110L
1,307 SR
Queue Stats
845W - 1,094L
1,406 Elo+
Solo
Cthulhu
Cthulhu
GaMeR248
Cthulhu
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
50W - 72L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Paladaun
Lancelot
12
0 / 6 / 3
8,482
606
8,346
14,908
6,136
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
Sabadi
Freya
13
3 / 7 / 0
9,491
678
9,815
15,926
6,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
11
0 / 7 / 3
8,835
631
5,834
18,165
11,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
8 / 1 / 11
11,077
791
17,649
11,999
6,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
12 / 2 / 7
11,899
850
14,973
11,092
5,564
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
GaMeR248
Cthulhu
15
0 / 0 / 17
9,809
701
8,561
8,634
8,967
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
3
Kills
20
20
Deaths
3
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
8
1
11
13.5
W
12
2
7
7.75
W
Cthulhu
GaMeR248
Cthulhu
0
0
17
8.5
L
Lancelot
Paladaun
Lancelot
0
6
3
0.25
L
Freya
Sabadi
Freya
3
7
0
0.43
L
Horus
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,995
Damage
41,183
48,999
Taken
31,725
23,708
Mitigated
20,685
8,889
Healing
5,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
17,649
2,117
207
2,155
11,999
6,154
1,062
3,506
8,493
48,706
0
W
14,973
2,948
0
1,032
11,092
5,564
655
3,726
7,366
0
48,577
W
Cthulhu
GaMeR248
Cthulhu
8,561
468
1,379
1,169
8,634
8,967
474
2,960
5,674
19,759
0
L
Lancelot
Paladaun
Lancelot
8,346
1,449
0
650
14,908
6,136
0
8,133
6,775
0
29,051
L
Freya
Sabadi
Freya
9,815
2,756
313
2,476
15,926
6,085
0
8,322
7,604
27,252
0
L
Horus
5,834
2,806
1,931
3,519
18,165
11,487
0
10,233
7,932
0
15,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,808
Gold Earned
32,785
109
Minions Killed
155
2
Camps Cleared
11
762,696
Distance Traveled
804,054
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,077
791
61
4
1
261,658
2
W
Loki
11,899
850
65
5
8
268,473
3
W
Cthulhu
9,809
701
29
2
2
273,923
3
L
Lancelot
8,482
606
42
3
0
292,391
0
L
Freya
9,491
678
47
3
1
220,632
4
L
Horus
8,835
631
20
1
1
249,673
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role