Player Matchup

Baron Samedi
Baron Samedi
AbouDax
Baron Samedi
Level 138
God Stats
6W - 4L
1,447 SR
Queue Stats
147W - 168L
1,532 Elo+
Solo
Arachne
Arachne
GodDααn
Arachne
Level 131
God Stats
3W - 0L
1,813 SR
Queue Stats
94W - 37L
1,749 Elo+
Party 1
Vamana
Vamana
PowerPenetration
Vamana
Level 126
God Stats
3W - 0L
1,504 SR
Queue Stats
76W - 31L
1,731 Elo+
Party 1
Bacchus
Bacchus
TrickyRick21
Bacchus
Level 22
God Stats
5W - 0L
1,898 SR
Queue Stats
64W - 15L
1,849 Elo+
Party 1
Discordia
Discordia
Twiguy
Discordia
Level 120
God Stats
11W - 7L
1,479 SR
Queue Stats
138W - 169L
1,426 Elo+
Solo
Team Averages
Level 107
1,628 SR
1,658 Elo+

VS

Team Averages
Level 73
1,589 SR
1,431 Elo+
Hel
Hel
 
Hel
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
BekoSama
Heimdallr
Level 16
God Stats
1W - 1L
1,721 SR
Queue Stats
1W - 4L
1,321 Elo+
Party 2
Hera
Hera
iºJustºHerºZen
Hera
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 82L
1,507 Elo+
Solo
Discordia
Discordia
sesver
Discordia
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,399 Elo+
Party 2
Thor
Thor
superPIMPA
Thor
Level 153
God Stats
8W - 5L
1,722 SR
Queue Stats
137W - 170L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AbouDax
Baron Samedi
14
1 / 2 / 4
7,602
760
5,020
6,129
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
GodDααn
Arachne
14
3 / 6 / 12
7,932
793
8,821
14,585
13,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
10 / 4 / 9
9,416
942
15,185
16,144
15,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
TrickyRick21
Bacchus
14
4 / 0 / 8
8,104
810
6,426
8,456
9,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
Twiguy
Discordia
16
4 / 0 / 7
8,589
859
6,872
3,614
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 7 / 6
6,763
676
2,734
10,465
4,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
BekoSama
Heimdallr
13
0 / 6 / 5
7,081
708
3,108
13,042
6,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 3 / 3
7,856
786
5,537
6,780
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
sesver
Discordia
16
4 / 2 / 2
8,319
832
7,637
7,962
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 4 / 2
8,383
838
6,496
9,204
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
30
22
Kills
12
12
Deaths
22
40
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
7
6
0.43
W
Baron Samedi
AbouDax
Baron Samedi
1
2
4
1.5
L
Heimdallr
BekoSama
Heimdallr
0
6
5
0.42
W
Arachne
GodDααn
Arachne
3
6
12
1.5
W
10
4
9
3.63
W
Bacchus
TrickyRick21
Bacchus
4
0
8
8
W
Discordia
Twiguy
Discordia
4
0
7
7.5
L
4
3
3
1.83
L
Discordia
sesver
Discordia
4
2
2
2.5
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,324
Damage
25,512
48,928
Taken
47,453
43,051
Mitigated
22,957
13,048
Healing
7,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,734
652
3,162
2,417
10,465
4,825
0
5,300
5,165
5,638
0
W
Baron Samedi
AbouDax
Baron Samedi
5,020
172
1,153
1,478
6,129
3,088
0
3,331
2,650
29,649
0
L
Heimdallr
BekoSama
Heimdallr
3,108
1,278
0
865
13,042
6,606
0
6,585
6,457
0
15,998
W
Arachne
GodDααn
Arachne
8,821
5,915
0
3,653
14,585
13,050
0
3,448
10,949
0
15,544
W
15,185
8,708
0
4,104
16,144
15,725
235
4,771
11,226
399
32,824
W
Bacchus
TrickyRick21
Bacchus
6,426
825
142
2,075
8,456
9,770
0
3,250
4,996
12,814
0
W
Discordia
Twiguy
Discordia
6,872
0
0
443
3,614
1,418
8
325
3,199
32,332
0
L
5,537
962
61
240
6,780
2,991
0
2,019
4,761
17,398
0
L
Discordia
sesver
Discordia
7,637
419
0
454
7,962
4,048
0
3,024
4,938
32,620
0
L
6,496
2,363
0
531
9,204
4,487
638
1,760
7,444
0
28,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,643
Gold Earned
38,402
192
Minions Killed
192
0
Camps Cleared
0
1,091,640
Distance Traveled
973,085
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,763
676
5
1
0
188,135
0
W
Baron Samedi
7,602
760
57
6
0
208,369
0
L
Heimdallr
7,081
708
25
3
0
189,502
0
W
Arachne
7,932
793
19
2
0
188,402
2
W
Vamana
9,416
942
36
4
0
240,589
0
W
Bacchus
8,104
810
10
1
0
247,724
4
W
Discordia
8,589
859
70
7
0
206,556
4
L
Hera
7,856
786
31
3
0
217,505
4
L
Discordia
8,319
832
78
8
0
213,817
2
L
Thor
8,383
838
53
5
0
164,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role