Player Matchup

Bacchus
Bacchus
Bigmac_stoopid
Bacchus
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 32L
1,591 Elo+
Party 1
Terra
Terra
CheckTheTOS
Terra
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,432 Elo+
Party 1
Discordia
Discordia
Forshack
Discordia
Level 160
God Stats
6W - 4L
1,307 SR
Queue Stats
574W - 576L
1,471 Elo+
Solo
Cerberus
Cerberus
RaijinAzazel
Cerberus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,195 Elo+
Solo
Izanami
Izanami
lukcasmelo
Izanami
Level 160
God Stats
3W - 4L
1,531 SR
Queue Stats
198W - 218L
1,492 Elo+
Solo
Team Averages
Level 140
1,468 SR
1,436 Elo+

VS

Team Averages
Level 90
1,385 SR
1,496 Elo+
Xbalanque
Xbalanque
PapaSmurfST
Xbalanque
Level 128
God Stats
2W - 1L
1,443 SR
Queue Stats
166W - 166L
1,459 Elo+
Party 2
Horus
Horus
SwordDancerrr
Horus
Level 104
God Stats
3W - 1L
1,349 SR
Queue Stats
104W - 111L
1,474 Elo+
Party 2
Tyr
Tyr
TrippyWolf
Tyr
Level 122
God Stats
1W - 1L
1,135 SR
Queue Stats
92W - 75L
1,519 Elo+
Solo
Bacchus
Bacchus
Vichkata9212
Bacchus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 164L
1,502 Elo+
Solo
Nu Wa
Nu Wa
xMikaSmashx
Nu Wa
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 40L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 8
9,103
650
16,164
27,097
26,154
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
1 / 2 / 9
9,411
672
6,219
16,569
14,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Discordia
Forshack
Discordia
16
1 / 4 / 11
9,185
656
13,595
10,525
5,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
RaijinAzazel
Cerberus
13
4 / 5 / 4
8,641
617
5,920
14,816
13,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Izanami
lukcasmelo
Izanami
16
4 / 7 / 7
9,629
688
16,123
15,961
8,140
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
PapaSmurfST
Xbalanque
18
7 / 3 / 8
11,330
809
20,445
13,914
6,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 4 / 10
9,851
704
6,676
19,479
24,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
7 / 3 / 11
10,735
767
15,192
17,119
16,706
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Vichkata9212
Bacchus
15
2 / 4 / 12
9,436
674
12,711
16,298
25,190
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
4 / 0 / 15
11,278
806
22,529
10,818
5,866
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
78
13
Kills
22
22
Deaths
14
39
Assists
56
Player
Kills
Deaths
Assists
KDA
L
3
4
8
1.75
L
1
2
9
2.75
L
Discordia
Forshack
Discordia
1
4
11
1.63
W
Xbalanque
PapaSmurfST
Xbalanque
7
3
8
3.67
L
Cerberus
RaijinAzazel
Cerberus
4
5
4
1.2
W
2
4
10
1.75
W
7
3
11
4.17
W
Bacchus
Vichkata9212
Bacchus
2
4
12
2
L
Izanami
lukcasmelo
Izanami
4
7
7
1.07
W
4
0
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,021
Damage
77,553
84,968
Taken
77,628
68,076
Mitigated
78,923
32,864
Healing
31,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,164
1,675
629
8,326
27,097
26,154
0
11,205
15,892
27,117
0
L
6,219
349
7,288
7,824
16,569
14,845
0
9,237
7,332
13,790
0
L
Discordia
Forshack
Discordia
13,595
757
1,254
914
10,525
5,376
0
3,494
7,031
31,656
0
W
Xbalanque
PapaSmurfST
Xbalanque
20,445
12,521
1,214
4,493
13,914
6,858
4,912
9,609
3,705
0
38,728
L
Cerberus
RaijinAzazel
Cerberus
5,920
559
870
2,956
14,816
13,561
0
6,436
8,380
11,800
451
W
6,676
2,345
6,479
7,498
19,479
24,303
222
9,227
9,868
0
11,551
W
15,192
1,363
1,785
5,685
17,119
16,706
158
5,729
11,182
0
23,816
W
Bacchus
Vichkata9212
Bacchus
12,711
1,779
867
1,474
16,298
25,190
105
8,658
7,323
18,533
0
L
Izanami
lukcasmelo
Izanami
16,123
7,652
1,300
1,503
15,961
8,140
0
4,868
11,093
0
42,429
W
22,529
7,104
627
1,594
10,818
5,866
2,299
6,658
3,904
54,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,969
Gold Earned
52,630
164
Minions Killed
156
0
Camps Cleared
0
1,093,546
Distance Traveled
1,303,662
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,103
650
21
2
0
258,520
0
L
Terra
9,411
672
15
1
0
269,770
1
L
Discordia
9,185
656
39
3
0
213,094
5
W
Xbalanque
11,330
809
54
4
0
228,904
0
L
Cerberus
8,641
617
24
2
0
164,744
1
W
Horus
9,851
704
9
1
0
263,196
0
W
Tyr
10,735
767
15
1
0
267,490
2
W
Bacchus
9,436
674
12
1
0
274,849
1
L
Izanami
9,629
688
65
5
0
187,418
0
W
Nu Wa
11,278
806
66
5
0
269,223
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role