Player Matchup

Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Dóuble
Ra
Level 160
God Stats
2W - 1L
1,605 SR
Queue Stats
126W - 113L
1,543 Elo+
Solo
Yemoja
Yemoja
GoDawgs2022
Yemoja
Level 109
God Stats
35W - 34L
1,524 SR
Queue Stats
870W - 919L
1,443 Elo+
Solo
Chiron
Chiron
Rušh
Chiron
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,491 Elo+
Solo
Chaac
Chaac
WoppyBop
Chaac
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 84L
1,474 Elo+
Solo
Team Averages
Level 125
1,526 SR
1,490 Elo+

VS

Team Averages
Level 66
1,529 SR
1,596 Elo+
Kuzenbo
Kuzenbo
Badmonarchy
Kuzenbo
Level 34
God Stats
5W - 4L
1,289 SR
Queue Stats
50W - 61L
1,360 Elo+
Solo
Izanami
Izanami
Dacthebeastx
Izanami
Level 87
God Stats
0W - 2L
1,281 SR
Queue Stats
86W - 93L
1,550 Elo+
Solo
Rama
Rama
Ultra4s
Rama
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,583 Elo+
Solo
He Bo
He Bo
UncleBodhi
He Bo
Level 94
God Stats
2W - 4L
1,623 SR
Queue Stats
285W - 246L
1,617 Elo+
Solo
Loki
Loki
tntmini5
Loki
Level 46
God Stats
31W - 12L
1,954 SR
Queue Stats
35W - 22L
1,871 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
5 / 2 / 9
8,891
1,270
18,001
11,386
6,033
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 1 / 7
8,747
1,250
7,820
7,345
5,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
14
0 / 0 / 9
7,544
1,078
2,455
2,862
2,768
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
Rušh
Chiron
14
3 / 0 / 9
8,812
1,259
9,746
4,380
2,309
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
WoppyBop
Chaac
14
2 / 0 / 8
8,165
1,166
4,530
7,731
5,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

343

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Badmonarchy
Kuzenbo
13
0 / 3 / 3
8,121
1,160
6,033
17,116
22,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Dacthebeastx
Izanami
13
0 / 6 / 1
7,356
1,051
4,327
11,238
5,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rama
Ultra4s
Rama
12
1 / 1 / 0
7,384
1,055
1,436
2,624
1,078
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
13
0 / 3 / 3
7,925
1,132
10,476
8,379
3,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
13
2 / 1 / 1
8,077
1,154
9,032
8,408
3,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
14
Kills
3
3
Deaths
14
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
5
2
9
4.75
L
Kuzenbo
Badmonarchy
Kuzenbo
0
3
3
0.5
L
Izanami
Dacthebeastx
Izanami
0
6
1
0.08
W
4
1
7
7.5
W
Yemoja
0
0
9
4.5
W
Chiron
Rušh
Chiron
3
0
9
7.5
L
Rama
Ultra4s
Rama
1
1
0
1
L
He Bo
0
3
3
0.5
W
Chaac
WoppyBop
Chaac
2
0
8
6
L
Loki
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,552
Damage
31,304
33,704
Taken
47,765
21,425
Mitigated
36,017
10,238
Healing
3,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
18,001
10,384
0
0
11,386
6,033
0
6,098
5,112
0
38,243
L
Kuzenbo
Badmonarchy
Kuzenbo
6,033
1,538
0
892
17,116
22,811
0
3,436
13,334
16,341
0
L
Izanami
Dacthebeastx
Izanami
4,327
2,868
0
1,093
11,238
5,050
0
1,228
9,911
0
17,751
W
7,820
730
1,323
3,230
7,345
5,215
0
4,242
2,933
24,141
0
W
Yemoja
2,455
621
1,261
116
2,862
2,768
0
1,003
1,805
5,002
0
W
Chiron
Rušh
Chiron
9,746
3,388
1,126
1,078
4,380
2,309
0
1,399
2,937
0
23,859
L
Rama
Ultra4s
Rama
1,436
1,092
0
175
2,624
1,078
0
928
1,637
0
6,188
L
He Bo
10,476
177
0
708
8,379
3,476
0
2,148
6,128
28,667
0
W
Chaac
WoppyBop
Chaac
4,530
866
0
2,104
7,731
5,100
0
3,199
4,408
0
13,353
L
Loki
9,032
1,579
0
410
8,408
3,602
0
2,073
6,179
0
23,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,159
Gold Earned
38,863
164
Minions Killed
112
5
Camps Cleared
7
743,239
Distance Traveled
627,300
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,891
1,270
44
6
2
143,971
0
L
Kuzenbo
8,121
1,160
16
2
0
157,078
1
L
Izanami
7,356
1,051
24
3
0
100,342
0
W
Ra
8,747
1,250
48
7
0
144,575
1
W
Yemoja
7,544
1,078
10
1
3
151,340
0
W
Chiron
8,812
1,259
45
6
0
147,441
0
L
Rama
7,384
1,055
10
1
2
62,237
0
L
He Bo
7,925
1,132
40
6
4
150,497
3
W
Chaac
8,165
1,166
17
2
0
155,912
2
L
Loki
8,077
1,154
22
3
1
157,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role