Player Matchup

Olorun
Olorun
BryceTheSavage
Olorun
Level 12
God Stats
0W - 1L
1,224 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
King Arthur
King Arthur
Dantelelele
King Arthur
Level 56
God Stats
0W - 1L
1,246 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
peekyahead
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 24
1,323 SR
1,500 Elo+

VS

Team Averages
Level 116
1,348 SR
1,384 Elo+
Baron Samedi
Baron Samedi
BOXG30
Baron Samedi
Level 144
God Stats
324W - 570L
1,272 SR
Queue Stats
327W - 576L
1,211 Elo+
Solo
Pele
Pele
KillMachine0965
Pele
Level 104
God Stats
1W - 4L
1,142 SR
Queue Stats
131W - 121L
1,586 Elo+
Solo
Khepri
Khepri
Technetium22
Khepri
Level 100
God Stats
9W - 5L
1,629 SR
Queue Stats
88W - 112L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
7,115
647
8,308
10,231
4,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Dantelelele
King Arthur
11
1 / 3 / 1
6,966
633
4,551
10,400
5,762
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
peekyahead
Nemesis
11
0 / 2 / 0
6,689
608
4,175
10,502
5,419
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BOXG30
Baron Samedi
13
3 / 0 / 6
8,242
749
4,993
3,391
1,816
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
8 / 1 / 4
9,225
839
16,936
11,324
5,631
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
12
1 / 2 / 8
8,358
760
2,835
7,907
8,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
12
12
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BOXG30
Baron Samedi
3
0
6
6
L
1
7
1
0.21
L
King Arthur
Dantelelele
King Arthur
1
3
1
0.5
W
8
1
4
10
W
Khepri
1
2
8
2.5
L
Nemesis
peekyahead
Nemesis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,034
Damage
24,764
31,133
Taken
22,622
15,986
Mitigated
15,936
3,187
Healing
9,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BOXG30
Baron Samedi
4,993
122
1,274
1,087
3,391
1,816
773
815
2,576
21,452
0
L
8,308
3,864
375
1,287
10,231
4,805
0
3,410
6,821
21,841
2,495
L
King Arthur
Dantelelele
King Arthur
4,551
1,092
0
0
10,400
5,762
0
2,563
7,837
0
15,796
W
16,936
4,341
0
5,903
11,324
5,631
266
3,986
7,338
0
50,473
W
Khepri
2,835
80
304
903
7,907
8,489
103
2,722
5,185
8,787
0
L
Nemesis
peekyahead
Nemesis
4,175
1,670
183
1,342
10,502
5,419
0
2,025
8,477
0
12,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,770
Gold Earned
25,825
80
Minions Killed
128
4
Camps Cleared
7
564,704
Distance Traveled
637,074
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,242
749
39
4
0
215,150
0
L
Olorun
7,115
647
45
4
2
151,954
0
L
King Arthur
6,966
633
14
1
1
191,250
0
W
Pele
9,225
839
73
7
6
217,092
4
W
Khepri
8,358
760
16
1
1
204,832
3
L
Nemesis
6,689
608
21
2
1
221,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role