Player Matchup

Anubis
Anubis
Ghedesouls
Anubis
Level 65
God Stats
20W - 23L
1,467 SR
Queue Stats
351W - 578L
1,287 Elo+
Solo
Chaac
Chaac
PESCAYOUTU
Chaac
Level 28
God Stats
15W - 8L
1,593 SR
Queue Stats
46W - 61L
1,404 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
aSyn iVitae
Ah Muzen Cab
Level 65
God Stats
15W - 9L
1,564 SR
Queue Stats
76W - 91L
1,398 Elo+
Party 1
Team Averages
Level 53
1,541 SR
1,363 Elo+

VS

Team Averages
Level 63
1,430 SR
1,304 Elo+
Morgan Le Fay
Morgan Le Fay
Degrees__Kelvin
Morgan Le Fay
Level 33
God Stats
0W - 1L
1,366 SR
Queue Stats
2W - 7L
1,223 Elo+
Solo
Cthulhu
Cthulhu
Elmol-_-l
Cthulhu
Level 89
God Stats
7W - 12L
1,423 SR
Queue Stats
102W - 145L
1,359 Elo+
Solo
Arachne
Arachne
RogueThyme94386
Arachne
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
145W - 184L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ghedesouls
Anubis
19
4 / 7 / 14
15,687
747
20,753
22,063
11,809
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
19
4 / 5 / 12
14,267
679
13,520
28,059
30,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
aSyn iVitae
Ah Muzen Cab
20
10 / 3 / 6
16,111
767
32,636
20,185
9,180
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Degrees__Kelvin
Morgan Le Fay
19
1 / 5 / 11
12,985
618
14,189
13,743
6,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Elmol-_-l
Cthulhu
18
1 / 7 / 12
13,125
625
19,511
28,483
29,887
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
13 / 6 / 2
16,000
762
21,697
34,110
16,390
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
18
Kills
15
15
Deaths
18
32
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Degrees__Kelvin
Morgan Le Fay
1
5
11
1.3
L
Cthulhu
Elmol-_-l
Cthulhu
1
7
12
1
W
Anubis
Ghedesouls
Anubis
4
7
14
1.57
W
Chaac
4
5
12
2
L
13
6
2
2.33
W
Ah Muzen Cab
aSyn iVitae
Ah Muzen Cab
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,909
Damage
55,397
70,307
Taken
76,336
51,049
Mitigated
52,430
29,036
Healing
13,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Degrees__Kelvin
Morgan Le Fay
14,189
2,674
0
1,261
13,743
6,153
0
1,913
11,643
58,954
0
L
Cthulhu
Elmol-_-l
Cthulhu
19,511
550
1,691
2,426
28,483
29,887
0
10,935
17,245
56,667
0
W
Anubis
Ghedesouls
Anubis
20,753
906
2,462
8,770
22,063
11,809
168
9,912
12,151
55,501
0
W
Chaac
13,520
2,887
0
12,439
28,059
30,060
1,335
12,434
15,625
0
46,431
L
21,697
14,251
0
8,199
34,110
16,390
0
8,407
25,158
0
46,242
W
Ah Muzen Cab
aSyn iVitae
Ah Muzen Cab
32,636
12,180
0
5,365
20,185
9,180
1,610
12,229
7,956
0
102,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,065
Gold Earned
42,110
267
Minions Killed
208
10
Camps Cleared
6
1,073,916
Distance Traveled
1,098,100
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
12,985
618
95
5
5
325,750
2
L
Cthulhu
13,125
625
53
3
0
364,315
1
W
Anubis
15,687
747
85
4
3
295,107
3
W
Chaac
14,267
679
66
3
2
395,854
3
L
Arachne
16,000
762
60
3
1
408,035
0
W
Ah Muzen Cab
16,111
767
116
6
5
382,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role