Player Matchup

Chernobog
Chernobog
BAD DaDDy 609
Chernobog
Level 143
God Stats
1W - 5L
1,155 SR
Queue Stats
299W - 292L
1,567 Elo+
Party 2
Chang'e
Chang'e
Basic UAV
Chang'e
Level 121
God Stats
1W - 3L
1,297 SR
Queue Stats
34W - 28L
1,628 Elo+
Party 2
Nox
Nox
ChicknMastrFlx
Nox
Level 126
God Stats
2W - 0L
1,782 SR
Queue Stats
66W - 57L
1,574 Elo+
Solo
Arachne
Arachne
ILLEST_NoName_
Arachne
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,515 Elo+
Solo
Cu Chulainn
Cu Chulainn
PotKernKernel
Cu Chulainn
Level 122
God Stats
5W - 2L
1,329 SR
Queue Stats
99W - 110L
1,524 Elo+
Solo
Team Averages
Level 128
1,413 SR
1,562 Elo+

VS

Team Averages
Level 82
1,519 SR
1,441 Elo+
Bastet
Bastet
AudreyHempburn
Bastet
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,251 Elo+
Party 1
Ra
Ra
CptSlyboots
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,186 Elo+
Party 1
King Arthur
King Arthur
Infern0Reach
King Arthur
Level 146
God Stats
12W - 21L
1,352 SR
Queue Stats
550W - 583L
1,621 Elo+
Solo
Rama
Rama
Tøkie
Rama
Level 106
God Stats
1W - 3L
1,621 SR
Queue Stats
123W - 116L
1,549 Elo+
Solo
Yemoja
Yemoja
Zeusie420
Yemoja
Level 119
God Stats
1W - 2L
1,624 SR
Queue Stats
229W - 195L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BAD DaDDy 609
Chernobog
19
7 / 2 / 7
12,049
803
19,625
15,690
8,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Basic UAV
Chang'e
16
1 / 3 / 7
10,386
692
10,094
13,743
6,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 3 / 9
10,841
723
12,764
11,656
6,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 4 / 3
11,498
767
6,635
15,790
9,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
PotKernKernel
Cu Chulainn
19
5 / 1 / 7
11,723
782
13,982
15,434
14,427
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 3
9,095
606
7,133
13,447
6,123
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
6 / 7 / 4
10,879
725
13,592
16,094
8,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Infern0Reach
King Arthur
17
1 / 3 / 9
9,958
664
12,817
21,583
22,342
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
Tøkie
Rama
15
4 / 0 / 0
9,554
637
4,951
5,825
2,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Zeusie420
Yemoja
17
1 / 2 / 6
10,696
713
4,353
19,372
20,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
35
18
Kills
13
13
Deaths
19
33
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
Chernobog
BAD DaDDy 609
Chernobog
7
2
7
5.25
W
Chang'e
Basic UAV
Chang'e
1
3
7
1.5
W
2
3
9
2.17
L
6
7
4
1.14
W
3
4
3
1.13
L
King Arthur
Infern0Reach
King Arthur
1
3
9
1.83
W
Cu Chulainn
PotKernKernel
Cu Chulainn
5
1
7
8.5
L
Rama
Tøkie
Rama
4
0
0
4
L
Yemoja
Zeusie420
Yemoja
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,100
Damage
42,846
72,313
Taken
76,321
44,967
Mitigated
60,469
21,563
Healing
18,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,133
1,758
0
628
13,447
6,123
281
4,930
8,391
0
15,094
W
Chernobog
BAD DaDDy 609
Chernobog
19,625
10,799
0
2,995
15,690
8,240
7,125
4,147
11,319
0
56,661
W
Chang'e
Basic UAV
Chang'e
10,094
477
3,309
6,506
13,743
6,302
1,252
3,662
10,081
36,361
0
W
12,764
651
0
1,315
11,656
6,075
1,521
4,282
7,374
36,747
0
L
13,592
1,073
3,646
2,385
16,094
8,785
530
4,851
10,943
47,815
0
W
6,635
3,577
0
4,982
15,790
9,923
1,154
2,320
13,470
0
46,884
L
King Arthur
Infern0Reach
King Arthur
12,817
134
118
548
21,583
22,342
33
5,382
15,902
0
31,907
W
Cu Chulainn
PotKernKernel
Cu Chulainn
13,982
1,066
0
2,456
15,434
14,427
1,059
3,534
11,900
5
44,185
L
Rama
Tøkie
Rama
4,951
3,587
0
2,256
5,825
2,492
0
1,301
4,371
0
23,267
L
Yemoja
Zeusie420
Yemoja
4,353
2,306
6,198
3,061
19,372
20,727
444
5,492
13,504
18,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,497
Gold Earned
50,182
331
Minions Killed
227
0
Camps Cleared
0
1,517,221
Distance Traveled
1,140,574
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,095
606
21
1
0
239,549
0
W
Chernobog
12,049
803
76
5
0
274,047
0
W
Chang'e
10,386
692
43
3
0
277,504
2
W
Nox
10,841
723
64
4
0
295,006
2
L
Ra
10,879
725
69
5
0
289,798
0
W
Arachne
11,498
767
83
6
0
327,233
0
L
King Arthur
9,958
664
46
3
0
279,251
4
W
Cu Chulainn
11,723
782
65
4
0
343,431
0
L
Rama
9,554
637
60
4
0
122,540
1
L
Yemoja
10,696
713
31
2
0
209,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role