Player Matchup

Lancelot
Lancelot
GRUNGEBOY04
Lancelot
Level 119
God Stats
3W - 4L
1,889 SR
Queue Stats
743W - 773L
1,499 Elo+
Party 3
Vamana
Vamana
Lautrecdotbat
Vamana
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 137L
1,362 Elo+
Party 2
Cupid
Cupid
NixStix
Cupid
Level 32
God Stats
0W - 4L
1,148 SR
Queue Stats
117W - 118L
1,374 Elo+
Party 2
Yu Huang
Yu Huang
OMGitsBroadway
Yu Huang
Level 24
God Stats
3W - 3L
1,655 SR
Queue Stats
127W - 111L
1,508 Elo+
Party 3
Nemesis
Nemesis
lingeringjam
Nemesis
Level 55
God Stats
7W - 13L
1,536 SR
Queue Stats
527W - 512L
1,458 Elo+
Party 2
Team Averages
Level 59
1,545 SR
1,440 Elo+

VS

Team Averages
Level 89
1,611 SR
1,561 Elo+
Ares
Ares
GoldViper1999
Ares
Level 124
God Stats
8W - 9L
1,597 SR
Queue Stats
348W - 300L
1,594 Elo+
Party 1
King Arthur
King Arthur
GoodCatINC
King Arthur
Level 88
God Stats
3W - 0L
1,970 SR
Queue Stats
36W - 37L
1,547 Elo+
Solo
Danzaburou
Danzaburou
SADBOYHOURS99
Danzaburou
Level 104
God Stats
1W - 1L
1,319 SR
Queue Stats
204W - 195L
1,520 Elo+
Party 1
Ao Kuang
Ao Kuang
Zequry
Ao Kuang
Level 107
God Stats
5W - 5L
1,532 SR
Queue Stats
311W - 261L
1,579 Elo+
Party 1
Merlin
Merlin
itsJDL
Merlin
Level 21
God Stats
44W - 29L
1,638 SR
Queue Stats
145W - 130L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GRUNGEBOY04
Lancelot
16
4 / 7 / 1
11,522
427
13,008
24,389
17,764
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 9 / 9
11,504
426
12,008
31,617
27,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
NixStix
Cupid
15
3 / 8 / 5
10,549
391
13,147
22,569
9,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
17
3 / 5 / 7
11,797
437
14,482
16,789
8,164
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
lingeringjam
Nemesis
20
6 / 6 / 8
14,079
521
16,646
26,776
16,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 13
15,723
582
21,225
29,078
42,507
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
GoodCatINC
King Arthur
18
6 / 4 / 11
14,271
529
15,343
28,644
35,327
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
SADBOYHOURS99
Danzaburou
20
5 / 5 / 14
15,817
586
18,477
27,119
13,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
Zequry
Ao Kuang
20
15 / 3 / 9
16,315
604
25,120
29,177
15,570
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
itsJDL
Merlin
18
2 / 5 / 7
13,381
496
8,313
12,900
6,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
89
18
Kills
35
35
Deaths
18
30
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Lancelot
GRUNGEBOY04
Lancelot
4
7
1
0.64
W
7
1
13
13.5
W
King Arthur
GoodCatINC
King Arthur
6
4
11
2.88
L
2
9
9
0.72
L
Cupid
NixStix
Cupid
3
8
5
0.69
L
Yu Huang
3
5
7
1.3
W
Danzaburou
SADBOYHOURS99
Danzaburou
5
5
14
2.4
W
Ao Kuang
Zequry
Ao Kuang
15
3
9
6.5
W
Merlin
itsJDL
Merlin
2
5
7
1.1
L
Nemesis
lingeringjam
Nemesis
6
6
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,291
Damage
88,478
122,140
Taken
126,918
79,538
Mitigated
112,958
26,563
Healing
27,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
GRUNGEBOY04
Lancelot
13,008
4,485
0
5,976
24,389
17,764
0
14,087
10,302
0
62,132
W
21,225
1,511
0
500
29,078
42,507
2,265
3,315
25,763
108,099
0
W
King Arthur
GoodCatINC
King Arthur
15,343
998
1,325
4,102
28,644
35,327
857
3,849
24,795
255
76,238
L
12,008
6,285
606
5,860
31,617
27,963
356
16,451
15,166
0
89,927
L
Cupid
NixStix
Cupid
13,147
6,870
434
5,056
22,569
9,166
248
8,010
14,559
0
54,031
L
Yu Huang
14,482
743
235
957
16,789
8,164
0
9,661
7,128
69,964
0
W
Danzaburou
SADBOYHOURS99
Danzaburou
18,477
11,580
0
9,739
27,119
13,330
2,749
3,686
23,433
0
131,371
W
Ao Kuang
Zequry
Ao Kuang
25,120
7,789
0
11,830
29,177
15,570
7,515
3,634
25,543
150,218
0
W
Merlin
itsJDL
Merlin
8,313
661
0
422
12,900
6,224
858
1,344
11,556
94,570
0
L
Nemesis
lingeringjam
Nemesis
16,646
6,086
0
7,439
26,776
16,481
44
9,084
17,692
0
150,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,451
Gold Earned
75,507
567
Minions Killed
664
0
Camps Cleared
0
2,216,891
Distance Traveled
2,506,661
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,522
427
96
4
0
393,414
1
W
Ares
15,723
582
125
5
0
509,697
2
W
King Arthur
14,271
529
86
3
0
533,838
11
L
Vamana
11,504
426
118
4
0
492,525
6
L
Cupid
10,549
391
74
3
0
391,742
8
L
Yu Huang
11,797
437
114
4
0
434,777
2
W
Danzaburou
15,817
586
177
7
0
484,082
2
W
Ao Kuang
16,315
604
156
6
0
533,420
4
W
Merlin
13,381
496
120
4
0
445,624
0
L
Nemesis
14,079
521
165
6
0
504,433
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role