Player Matchup

Sobek
Sobek
AbyssEmperor V
Sobek
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 316L
1,473 Elo+
Solo
Loki
Loki
DripNoWater
Loki
Level 126
God Stats
0W - 1L
1,419 SR
Queue Stats
103W - 105L
1,454 Elo+
Party 1
Jing Wei
Jing Wei
JustLightning77
Jing Wei
Level 54
God Stats
20W - 37L
1,415 SR
Queue Stats
378W - 371L
1,388 Elo+
Solo
Sol
Sol
derecho11andy
Sol
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 86L
1,406 Elo+
Solo
Danzaburou
Danzaburou
dfgstghd
Danzaburou
Level 23
God Stats
1W - 4L
1,365 SR
Queue Stats
57W - 68L
1,380 Elo+
Party 1
Team Averages
Level 94
1,440 SR
1,420 Elo+

VS

Team Averages
Level 68
1,468 SR
1,412 Elo+
Shiva
Shiva
CC Camo22
Shiva
Level 61
God Stats
4W - 0L
1,881 SR
Queue Stats
34W - 38L
1,356 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
CC Dragon2k
Morgan Le Fay
Level 50
God Stats
21W - 19L
1,557 SR
Queue Stats
114W - 117L
1,477 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Lone117
Tsukuyomi
Level 42
God Stats
3W - 4L
1,083 SR
Queue Stats
19W - 28L
1,367 Elo+
Party 2
Chaac
Chaac
Molotev
Chaac
Level 62
God Stats
6W - 1L
1,500 SR
Queue Stats
199W - 182L
1,403 Elo+
Solo
Rama
Rama
abaant17
Rama
Level 124
God Stats
1W - 1L
1,321 SR
Queue Stats
154W - 155L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,340
668
1,221
4,227
2,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

4
0 / 0 / 0
3,106
621
1,329
3,056
720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
5
0 / 0 / 0
3,199
640
1,431
2,545
478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

2
0 / 0 / 0
2,850
570
80
270
80
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
dfgstghd
Danzaburou
4
0 / 1 / 0
3,050
610
1,873
2,376
678
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
CC Camo22
Shiva
5
0 / 0 / 0
3,497
699
520
3,466
1,460
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
CC Dragon2k
Morgan Le Fay
7
0 / 0 / 0
3,894
779
465
1,561
551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Lone117
Tsukuyomi
5
1 / 0 / 0
3,675
735
1,809
3,932
1,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Molotev
Chaac
5
0 / 0 / 0
3,630
726
1,350
3,620
1,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
6
0 / 0 / 0
3,455
691
2,521
2,501
612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Shiva
CC Camo22
Shiva
0
0
0
0
W
Morgan Le Fay
CC Dragon2k
Morgan Le Fay
0
0
0
0
L
0
0
0
0
L
Jing Wei
0
0
0
0
W
Tsukuyomi
Lone117
Tsukuyomi
1
0
0
1
W
Chaac
Molotev
Chaac
0
0
0
0
W
Rama
0
0
0
0
L
0
0
0
0
L
Danzaburou
dfgstghd
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,934
Damage
6,665
12,474
Taken
15,080
4,616
Mitigated
5,050
4,680
Healing
7,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,221
192
120
2,501
4,227
2,660
0
327
3,900
8,655
0
W
Shiva
CC Camo22
Shiva
520
106
166
785
3,466
1,460
44
0
3,466
0
10,854
W
Morgan Le Fay
CC Dragon2k
Morgan Le Fay
465
0
0
519
1,561
551
744
329
1,232
22,083
0
L
1,329
284
0
553
3,056
720
0
0
3,056
0
12,572
L
Jing Wei
1,431
1,040
0
996
2,545
478
0
0
2,545
0
15,151
W
Tsukuyomi
Lone117
Tsukuyomi
1,809
539
0
1,617
3,932
1,067
0
0
3,932
0
10,037
W
Chaac
Molotev
Chaac
1,350
463
0
2,059
3,620
1,360
18
545
3,075
0
7,285
W
Rama
2,521
2,332
103
1,784
2,501
612
234
427
2,074
0
20,950
L
80
0
0
0
270
80
0
138
132
5,281
0
L
Danzaburou
dfgstghd
Danzaburou
1,873
797
0
510
2,376
678
0
0
2,376
0
8,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,545
Gold Earned
18,151
93
Minions Killed
132
0
Camps Cleared
0
470,599
Distance Traveled
541,424
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,340
668
10
2
0
105,779
0
W
Shiva
3,497
699
24
5
0
98,806
1
W
Morgan Le Fay
3,894
779
39
8
0
103,727
1
L
Loki
3,106
621
26
5
0
118,680
1
L
Jing Wei
3,199
640
26
5
0
95,440
0
W
Tsukuyomi
3,675
735
20
4
0
118,740
2
W
Chaac
3,630
726
18
4
0
124,356
0
W
Rama
3,455
691
31
6
0
95,795
1
L
Sol
2,850
570
18
4
0
49,355
0
L
Danzaburou
3,050
610
13
3
0
101,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role