Player Matchup

Ganesha
Ganesha
Kaalia98
Ganesha
Level 94
God Stats
5W - 3L
1,750 SR
Queue Stats
99W - 69L
1,551 Elo+
Party 3
Charybdis
Charybdis
Pabsicle
Charybdis
Level 29
God Stats
24W - 19L
1,504 SR
Queue Stats
132W - 104L
1,501 Elo+
Party 3
King Arthur
King Arthur
Pidama
King Arthur
Level 6
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 6L
1,142 Elo+
Party 2
Zeus
Zeus
Skithiryx333
Zeus
Level 71
God Stats
9W - 2L
1,613 SR
Queue Stats
61W - 47L
1,515 Elo+
Party 3
Merlin
Merlin
admiredterror
Merlin
Level 45
God Stats
1W - 4L
1,268 SR
Queue Stats
7W - 17L
1,350 Elo+
Party 2
Team Averages
Level 49
1,527 SR
1,412 Elo+

VS

Team Averages
Level 91
1,621 SR
1,463 Elo+
Jormungandr
Jormungandr
Biggest Iron623
Jormungandr
Level 6
God Stats
7W - 4L
1,432 SR
Queue Stats
9W - 6L
1,400 Elo+
Party 1
Guan Yu
Guan Yu
EscatonJudgement
Guan Yu
Level 146
God Stats
2W - 0L
1,909 SR
Queue Stats
61W - 46L
1,527 Elo+
Party 1
Lancelot
Lancelot
Gaveupawhileago
Lancelot
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 94L
1,533 Elo+
Party 1
Anubis
Anubis
SggSleepy8965
Anubis
Level 106
God Stats
1W - 2L
1,741 SR
Queue Stats
18W - 12L
1,526 Elo+
Party 1
Hou Yi
Hou Yi
sanszeu5
Hou Yi
Level 62
God Stats
5W - 11L
1,521 SR
Queue Stats
24W - 40L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Kaalia98
Ganesha
17
0 / 2 / 13
11,923
1,192
12,159
18,722
23,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
Pabsicle
Charybdis
16
2 / 3 / 10
11,013
1,101
12,056
16,330
5,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Pidama
King Arthur
16
1 / 8 / 6
9,830
983
4,347
16,156
9,396
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
11 / 4 / 3
13,322
1,332
27,285
10,355
3,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
0 / 7 / 10
10,290
1,029
8,407
15,223
5,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

124

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Biggest Iron623
Jormungandr
17
1 / 1 / 13
10,634
1,063
6,423
11,241
10,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 4 / 10
11,543
1,154
11,494
17,225
15,479
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
18
13 / 5 / 7
13,971
1,397
26,497
17,785
8,090
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 0 / 13
11,488
1,149
16,247
10,083
4,805
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
sanszeu5
Hou Yi
17
1 / 4 / 13
10,381
1,038
12,176
14,278
4,905
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
80
14
Kills
24
24
Deaths
14
42
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Biggest Iron623
Jormungandr
1
1
13
7.5
W
5
4
10
2.5
W
Lancelot
13
5
7
3.3
L
Ganesha
Kaalia98
Ganesha
0
2
13
3.25
L
Charybdis
Pabsicle
Charybdis
2
3
10
2.33
L
King Arthur
Pidama
King Arthur
1
8
6
0.5
W
4
0
13
10.5
L
11
4
3
3.13
L
0
7
10
0.71
W
Hou Yi
sanszeu5
Hou Yi
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,254
Damage
72,837
76,786
Taken
70,612
47,380
Mitigated
44,252
5,735
Healing
13,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Biggest Iron623
Jormungandr
6,423
2,330
0
0
11,241
10,973
0
7,713
3,528
21,637
0
W
11,494
3,068
1,039
2,020
17,225
15,479
0
9,611
7,614
0
29,130
W
Lancelot
26,497
7,276
0
2,677
17,785
8,090
0
11,519
6,266
0
42,710
L
Ganesha
Kaalia98
Ganesha
12,159
1,194
0
1,820
18,722
23,732
0
4,570
14,152
35,504
0
L
Charybdis
Pabsicle
Charybdis
12,056
9,193
0
1,518
16,330
5,594
0
5,668
10,662
0
27,535
L
King Arthur
Pidama
King Arthur
4,347
576
0
0
16,156
9,396
0
4,797
11,359
20
11,755
W
16,247
438
0
5,283
10,083
4,805
0
8,145
1,938
40,680
0
L
27,285
2,376
825
1,547
10,355
3,472
0
1,645
8,710
46,122
0
L
8,407
624
0
25
15,223
5,186
0
5,990
9,233
23,911
0
W
Hou Yi
sanszeu5
Hou Yi
12,176
8,296
298
1,705
14,278
4,905
0
10,883
3,395
0
26,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,378
Gold Earned
58,017
177
Minions Killed
207
5
Camps Cleared
8
951,370
Distance Traveled
975,413
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,634
1,063
39
4
0
168,705
0
W
Guan Yu
11,543
1,154
43
4
1
205,800
0
W
Lancelot
13,971
1,397
32
3
3
233,675
0
L
Ganesha
11,923
1,192
0
0
0
223,617
0
L
Charybdis
11,013
1,101
51
5
2
185,921
0
L
King Arthur
9,830
983
23
2
0
160,237
2
W
Anubis
11,488
1,149
55
6
3
192,277
0
L
Zeus
13,322
1,332
60
6
2
199,519
1
L
Merlin
10,290
1,029
43
4
1
182,076
0
W
Hou Yi
10,381
1,038
38
4
1
174,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role