Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
CodeTalker1667
Heimdallr
Level 49
God Stats
3W - 2L
1,677 SR
Queue Stats
10W - 7L
1,600 Elo+
Party 2
Janus
Janus
DenizChoban
Janus
Level 58
God Stats
1W - 4L
1,472 SR
Queue Stats
7W - 20L
1,286 Elo+
Party 1
Atlas
Atlas
Qaimaq
Atlas
Level 29
God Stats
2W - 10L
1,117 SR
Queue Stats
7W - 16L
1,328 Elo+
Party 1
Odin
Odin
thanoss112
Odin
Level 68
God Stats
6W - 2L
1,800 SR
Queue Stats
14W - 12L
1,589 Elo+
Party 2
Team Averages
Level 60
1,513 SR
1,461 Elo+

VS

Team Averages
Level 105
1,508 SR
1,622 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Kulusaki
Fenrir
Level 151
God Stats
55W - 36L
1,604 SR
Queue Stats
324W - 300L
1,612 Elo+
Party 3
Chiron
Chiron
LoneJusticeTyr
Chiron
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 66L
1,609 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MoHanYo
Morgan Le Fay
Level 16
God Stats
4W - 0L
1,649 SR
Queue Stats
8W - 3L
1,776 Elo+
Party 3
Ymir
Ymir
咕哒丶子
Ymir
Level 74
God Stats
14W - 15L
1,290 SR
Queue Stats
421W - 338L
1,615 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 1 / 0
5,068
507
1,794
5,875
1,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
CodeTalker1667
Heimdallr
8
0 / 2 / 0
4,727
473
4,115
6,765
2,200
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 3 / 0
4,937
494
1,333
4,583
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
Qaimaq
Atlas
7
0 / 1 / 0
4,604
460
1,132
6,593
3,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 0 / 0
5,911
591
4,074
5,392
2,516
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
0 / 1 / 0
5,008
501
1,599
6,202
3,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
Kulusaki
Fenrir
10
1 / 0 / 4
5,630
563
4,345
6,299
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
2 / 0 / 1
5,656
566
6,023
4,233
1,402
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Morgan Le Fay
MoHanYo
Morgan Le Fay
10
1 / 0 / 1
5,628
563
3,125
3,987
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 0 / 2
5,651
565
3,043
6,554
3,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
7
7
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
W
Amaterasu
 
Amaterasu
0
1
0
0
L
Heimdallr
CodeTalker1667
Heimdallr
0
2
0
0
L
0
3
0
0
W
Fenrir
Kulusaki
Fenrir
1
0
4
3
W
2
0
1
2.5
W
Morgan Le Fay
MoHanYo
Morgan Le Fay
1
0
1
1.5
L
Atlas
Qaimaq
Atlas
0
1
0
0
L
1
0
0
1
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,448
Damage
18,135
29,208
Taken
27,275
11,221
Mitigated
11,769
6,672
Healing
10,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,794
666
0
443
5,875
1,837
0
771
5,104
0
31,117
W
Amaterasu
 
Amaterasu
1,599
553
0
3,353
6,202
3,295
0
0
6,202
0
22,829
L
Heimdallr
CodeTalker1667
Heimdallr
4,115
1,893
0
1,370
6,765
2,200
0
1,349
5,416
0
29,956
L
1,333
152
0
827
4,583
1,499
0
2,312
2,271
25,494
0
W
Fenrir
Kulusaki
Fenrir
4,345
1,000
0
1,881
6,299
2,490
0
694
5,605
0
35,251
W
6,023
2,309
714
2,439
4,233
1,402
0
527
3,706
0
35,174
W
Morgan Le Fay
MoHanYo
Morgan Le Fay
3,125
117
0
1,086
3,987
1,534
0
736
3,251
34,586
0
L
Atlas
Qaimaq
Atlas
1,132
544
146
2,286
6,593
3,169
0
1,512
5,081
6,422
0
L
4,074
1,204
0
1,600
5,392
2,516
0
224
5,168
0
37,133
W
3,043
1,012
0
750
6,554
3,048
0
508
6,046
43,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,247
Gold Earned
27,573
255
Minions Killed
307
0
Camps Cleared
0
1,064,562
Distance Traveled
1,059,114
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,068
507
71
7
0
245,230
5
W
Amaterasu
5,008
501
46
5
0
208,325
3
L
Heimdallr
4,727
473
45
5
0
188,455
3
L
Janus
4,937
494
58
6
0
201,673
1
W
Fenrir
5,630
563
58
6
0
249,865
2
W
Chiron
5,656
566
63
6
0
196,894
6
W
Morgan Le Fay
5,628
563
68
7
0
196,676
4
L
Atlas
4,604
460
10
1
0
215,004
3
L
Odin
5,911
591
71
7
0
214,200
1
W
Ymir
5,651
565
72
7
0
207,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role