Player Matchup

Thanatos
Thanatos
AllBeast-19
Thanatos
Level 88
God Stats
0W - 2L
1,176 SR
Queue Stats
283W - 290L
1,481 Elo+
Party 3
Cabrakan
Cabrakan
I-Pure-Gold-I
Cabrakan
Level 8
God Stats
5W - 3L
1,309 SR
Queue Stats
8W - 8L
1,119 Elo+
Party 2
Baron Samedi
Baron Samedi
JBToKiN_DemTrEEs
Baron Samedi
Level 33
God Stats
0W - 1L
1,486 SR
Queue Stats
16W - 22L
1,397 Elo+
Party 3
Izanami
Izanami
ShadowSenju420
Izanami
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,192 Elo+
Party 2
Gilgamesh
Gilgamesh
l-Pure_Outcast-l
Gilgamesh
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,249 Elo+
Party 2
Team Averages
Level 51
1,394 SR
1,288 Elo+

VS

Team Averages
Level 47
1,440 SR
1,350 Elo+
Izanami
Izanami
ChibiNekoLoli
Izanami
Level 36
God Stats
6W - 16L
1,134 SR
Queue Stats
123W - 137L
1,287 Elo+
Party 4
Nemesis
Nemesis
DarkestGambit
Nemesis
Level 39
God Stats
21W - 15L
1,528 SR
Queue Stats
114W - 126L
1,287 Elo+
Party 4
Ymir
Ymir
EYE-Defender
Ymir
Level 44
God Stats
1W - 0L
1,152 SR
Queue Stats
13W - 12L
1,426 Elo+
Party 1
Freya
Freya
EYE-SHOTTA
Freya
Level 62
God Stats
3W - 1L
1,693 SR
Queue Stats
10W - 12L
1,316 Elo+
Party 1
Pele
Pele
QxeenBey
Pele
Level 53
God Stats
10W - 5L
1,695 SR
Queue Stats
53W - 57L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AllBeast-19
Thanatos
8
0 / 5 / 1
4,872
487
2,628
10,233
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
I-Pure-Gold-I
Cabrakan
6
0 / 2 / 1
4,126
413
1,527
6,447
3,818
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
JBToKiN_DemTrEEs
Baron Samedi
7
1 / 4 / 1
4,741
474
1,468
5,195
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 0 / 0
5,129
513
3,004
3,783
1,256
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
8
1 / 2 / 0
5,250
525
5,828
6,300
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
1 / 1 / 0
5,163
516
1,932
5,165
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Nemesis
9
6 / 0 / 2
6,278
628
4,544
7,432
2,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 0
5,327
533
2,726
5,725
3,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Freya
10
3 / 2 / 5
6,237
624
7,373
9,279
3,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
10
2 / 1 / 0
5,628
563
2,466
5,826
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
5
Kills
12
13
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AllBeast-19
Thanatos
0
5
1
0.1
W
Izanami
1
1
0
1
W
Nemesis
6
0
2
7
W
0
2
0
0
W
Freya
3
2
5
2.75
L
Cabrakan
I-Pure-Gold-I
Cabrakan
0
2
1
0.25
L
Baron Samedi
JBToKiN_DemTrEEs
Baron Samedi
1
4
1
0.38
W
Pele
2
1
0
2
L
3
0
0
3
L
Gilgamesh
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,455
Damage
19,041
31,958
Taken
33,427
13,978
Mitigated
12,981
11,194
Healing
9,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AllBeast-19
Thanatos
2,628
534
0
6,537
10,233
3,620
15
2,121
8,112
0
26,232
W
Izanami
1,932
1,266
0
1,897
5,165
1,476
1,086
931
4,234
0
33,949
W
Nemesis
4,544
2,551
0
2,525
7,432
2,227
307
301
7,091
0
28,524
W
2,726
833
0
681
5,725
3,082
72
491
5,234
26,429
0
W
Freya
7,373
3,013
59
2,944
9,279
3,362
791
1,231
7,872
35,274
0
L
Cabrakan
I-Pure-Gold-I
Cabrakan
1,527
309
0
658
6,447
3,818
0
3,102
3,345
8,247
0
L
Baron Samedi
JBToKiN_DemTrEEs
Baron Samedi
1,468
351
0
723
5,195
2,429
0
3,933
1,262
9,301
0
W
Pele
2,466
378
0
1,668
5,826
2,834
0
3
5,823
0
27,874
L
3,004
2,225
0
1,608
3,783
1,256
59
650
3,133
0
32,900
L
Gilgamesh
5,828
2,177
0
1,668
6,300
2,855
0
293
6,007
178
25,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,118
Gold Earned
28,633
184
Minions Killed
258
0
Camps Cleared
0
764,561
Distance Traveled
909,221
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,872
487
57
6
0
150,191
1
W
Izanami
5,163
516
68
7
0
170,890
0
W
Nemesis
6,278
628
57
6
0
210,529
0
W
Ymir
5,327
533
37
4
0
170,910
0
W
Freya
6,237
624
50
5
0
184,461
0
L
Cabrakan
4,126
413
11
1
0
163,739
1
L
Baron Samedi
4,741
474
16
2
0
100,514
0
W
Pele
5,628
563
46
5
0
172,431
0
L
Izanami
5,129
513
55
6
0
167,910
1
L
Gilgamesh
5,250
525
45
5
0
182,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role