Player Matchup

Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
Khaulid
Scylla
Level 147
God Stats
15W - 13L
1,676 SR
Queue Stats
79W - 74L
1,613 Elo+
Party 3
Bacchus
Bacchus
Picklevic
Bacchus
Level 160
God Stats
0W - 3L
1,554 SR
Queue Stats
170W - 171L
1,578 Elo+
Party 3
Osiris
Osiris
lord65death
Osiris
Level 40
God Stats
2W - 2L
1,727 SR
Queue Stats
256W - 151L
1,742 Elo+
Solo
Hercules
Hercules
winterroven99
Hercules
Level 21
God Stats
6W - 6L
1,673 SR
Queue Stats
58W - 29L
1,683 Elo+
Party 3
Team Averages
Level 105
1,626 SR
1,623 Elo+

VS

Team Averages
Level 82
1,635 SR
1,615 Elo+
Vulcan
Vulcan
ImHairyPooter
Vulcan
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 33L
1,580 Elo+
Solo
Neith
Neith
KingsBait
Neith
Level 27
God Stats
8W - 2L
1,805 SR
Queue Stats
176W - 118L
1,551 Elo+
Party 2
Arachne
Arachne
Lesbyeaux
Arachne
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,663 Elo+
Party 1
Fafnir
Fafnir
chellric
Fafnir
Level 144
God Stats
4W - 2L
1,791 SR
Queue Stats
157W - 91L
1,710 Elo+
Party 1
Loki
Loki
dc1015567
Loki
Level 93
God Stats
25W - 13L
1,577 SR
Queue Stats
128W - 76L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 1 / 0
4,705
471
4,330
5,797
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Khaulid
Scylla
8
1 / 1 / 0
4,872
487
4,134
3,292
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Picklevic
Bacchus
7
1 / 0 / 1
4,884
488
2,264
5,843
4,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
9
1 / 3 / 2
5,666
567
2,975
7,695
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hercules
winterroven99
Hercules
10
0 / 0 / 1
5,936
594
5,532
7,147
4,468
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,527
553
4,211
3,673
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
KingsBait
Neith
10
1 / 1 / 1
5,592
559
2,899
4,806
2,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Lesbyeaux
Arachne
10
2 / 0 / 1
5,831
583
2,690
9,795
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
chellric
Fafnir
9
1 / 0 / 2
5,218
522
3,188
5,261
4,826
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
10
0 / 1 / 0
5,820
582
2,482
8,653
2,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
3
Kills
5
5
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
0
0
W
1
1
2
2
L
Scylla
Khaulid
Scylla
1
1
0
1
W
Neith
KingsBait
Neith
1
1
1
1.5
W
Arachne
Lesbyeaux
Arachne
2
0
1
2.5
L
Bacchus
Picklevic
Bacchus
1
0
1
1.5
W
Fafnir
chellric
Fafnir
1
0
2
2
W
Loki
0
1
0
0
L
Osiris
1
3
2
0.67
L
Hercules
winterroven99
Hercules
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,235
Damage
15,470
29,774
Taken
32,188
16,202
Mitigated
14,598
9,275
Healing
10,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,330
1,750
0
2,463
5,797
1,825
267
1,042
4,755
0
29,692
W
4,211
1,239
0
500
3,673
1,429
0
1,550
1,995
36,162
0
L
Scylla
Khaulid
Scylla
4,134
530
0
500
3,292
1,151
0
1,938
1,354
28,473
0
W
Neith
KingsBait
Neith
2,899
790
0
1,240
4,806
2,070
0
1,431
3,329
0
32,022
W
Arachne
Lesbyeaux
Arachne
2,690
1,895
0
3,026
9,795
3,410
838
1,550
7,906
0
43,142
L
Bacchus
Picklevic
Bacchus
2,264
377
0
1,162
5,843
4,299
0
2,770
3,073
9,557
0
W
Fafnir
chellric
Fafnir
3,188
761
146
1,226
5,261
4,826
0
1,499
3,726
11,523
0
W
Loki
2,482
722
0
4,432
8,653
2,863
0
0
8,653
0
36,163
L
Osiris
2,975
1,099
0
2,156
7,695
4,459
0
1,649
6,046
0
39,241
L
Hercules
winterroven99
Hercules
5,532
2,624
0
2,994
7,147
4,468
0
0
7,147
0
40,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,063
Gold Earned
27,988
277
Minions Killed
307
0
Camps Cleared
0
975,622
Distance Traveled
1,039,903
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,705
471
56
6
0
180,269
2
W
Vulcan
5,527
553
68
7
0
208,674
2
L
Scylla
4,872
487
57
6
0
189,128
0
W
Neith
5,592
559
67
7
0
199,169
2
W
Arachne
5,831
583
75
8
0
224,351
0
L
Bacchus
4,884
488
11
1
0
202,456
1
W
Fafnir
5,218
522
18
2
0
204,733
11
W
Loki
5,820
582
79
8
0
202,976
3
L
Osiris
5,666
567
73
7
0
232,113
4
L
Hercules
5,936
594
80
8
0
171,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role