Player Matchup

Chaac
Chaac
AngellicStar
Chaac
Level 158
God Stats
6W - 9L
1,488 SR
Queue Stats
256W - 264L
1,447 Elo+
Party 1
Loki
Loki
CleverPup820623
Loki
Level 45
God Stats
3W - 2L
1,293 SR
Queue Stats
55W - 46L
1,622 Elo+
Solo
Baron Samedi
Baron Samedi
CurrentlyDerron
Baron Samedi
Level 156
God Stats
15W - 8L
1,795 SR
Queue Stats
360W - 414L
1,475 Elo+
Party 1
Team Averages
Level 120
1,525 SR
1,515 Elo+

VS

Team Averages
Level 97
1,613 SR
1,415 Elo+
Artemis
Artemis
FuFu the Ferret
Artemis
Level 122
God Stats
2W - 4L
1,790 SR
Queue Stats
170W - 160L
1,475 Elo+
Party 2
Hera
Hera
GrezyBallBoy
Hera
Level 128
God Stats
2W - 2L
1,549 SR
Queue Stats
74W - 58L
1,511 Elo+
Party 2
Terra
Terra
TheLastCyborg01
Terra
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 37L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 6
8,442
844
8,141
8,999
6,346
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 2 / 8
7,882
788
9,638
9,010
3,591
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
CurrentlyDerron
Baron Samedi
12
3 / 0 / 7
7,493
749
7,789
8,097
3,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
5,931
593
5,337
9,917
4,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 3 / 1
7,177
718
6,374
9,183
3,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 3 / 2
7,025
703
2,155
12,138
7,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
13
Kills
4
4
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
2
6
4.5
W
4
2
8
4
W
Baron Samedi
CurrentlyDerron
Baron Samedi
3
0
7
6.5
L
0
7
1
0.07
L
3
3
1
1.17
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,568
Damage
13,866
26,106
Taken
31,238
13,758
Mitigated
15,853
8,096
Healing
8,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,141
2,431
0
2,658
8,999
6,346
523
2,554
6,445
0
27,263
W
9,638
4,233
86
1,385
9,010
3,591
0
3,118
5,892
0
28,285
W
Baron Samedi
CurrentlyDerron
Baron Samedi
7,789
591
1,086
2,881
8,097
3,821
336
3,239
4,858
20,577
0
L
5,337
1,255
0
1,356
9,917
4,573
16
2,516
7,401
0
15,212
L
6,374
1,693
42
1,808
9,183
3,702
0
2,661
6,522
19,843
0
L
2,155
1,342
593
4,474
12,138
7,578
0
3,006
9,132
12,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,817
Gold Earned
20,133
106
Minions Killed
76
6
Camps Cleared
2
576,424
Distance Traveled
469,578
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,442
844
36
4
0
186,008
1
W
Loki
7,882
788
34
3
4
196,937
1
W
Baron Samedi
7,493
749
36
4
2
193,479
0
L
Artemis
5,931
593
19
2
1
145,889
1
L
Hera
7,177
718
38
4
0
155,322
4
L
Terra
7,025
703
19
2
1
168,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role