Player Matchup

Horus
Horus
INOANI
Horus
Level 126
God Stats
5W - 6L
1,653 SR
Queue Stats
500W - 578L
1,448 Elo+
Party 1
Agni
Agni
XButtSaladX
Agni
Level 81
God Stats
16W - 6L
1,651 SR
Queue Stats
424W - 498L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
grimexit
Cthulhu
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 79L
1,471 Elo+
Party 1
Vamana
Vamana
lopolopol
Vamana
Level 88
God Stats
8W - 9L
1,542 SR
Queue Stats
329W - 397L
1,423 Elo+
Party 1
Yu Huang
Yu Huang
tnastyyyyy
Yu Huang
Level 109
God Stats
2W - 5L
1,275 SR
Queue Stats
339W - 406L
1,479 Elo+
Party 1
Team Averages
Level 96
1,525 SR
1,454 Elo+

VS

Team Averages
Level 113
1,409 SR
1,469 Elo+
Osiris
Osiris
Nik-nicolas567
Osiris
Level 146
God Stats
2W - 2L
1,600 SR
Queue Stats
196W - 208L
1,423 Elo+
Solo
Serqet
Serqet
geegeenOObs
Serqet
Level 118
God Stats
0W - 6L
1,122 SR
Queue Stats
488W - 541L
1,441 Elo+
Solo
Merlin
Merlin
sorausagui
Merlin
Level 128
God Stats
1W - 2L
1,545 SR
Queue Stats
39W - 45L
1,378 Elo+
Solo
Sylvanus
Sylvanus
xXMrs KwanXx
Sylvanus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,610 Elo+
Solo
Chaac
Chaac
xoxoGossipRed
Chaac
Level 66
God Stats
1W - 2L
1,279 SR
Queue Stats
159W - 154L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
INOANI
Horus
18
3 / 4 / 15
10,797
675
12,061
43,127
48,333
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 5 / 13
11,414
713
23,673
18,139
9,967
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
grimexit
Cthulhu
19
6 / 3 / 13
12,488
781
24,437
26,033
42,923
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
lopolopol
Vamana
18
1 / 2 / 18
10,696
669
19,754
43,917
29,584
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yu Huang
tnastyyyyy
Yu Huang
19
5 / 3 / 14
11,700
731
28,120
21,133
11,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 7
11,342
709
16,702
22,474
25,104
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
17
4 / 6 / 7
10,642
665
17,079
18,489
10,585
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
sorausagui
Merlin
20
2 / 2 / 9
11,078
692
35,697
15,158
9,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
xXMrs KwanXx
Sylvanus
17
1 / 4 / 9
9,727
608
14,579
39,049
31,736
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
4 / 4 / 10
11,234
702
38,096
31,649
38,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
59
21
Kills
17
17
Deaths
21
73
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Horus
INOANI
Horus
3
4
15
2.63
L
6
5
7
1.9
W
6
5
13
2.5
L
Serqet
4
6
7
1.25
W
Cthulhu
grimexit
Cthulhu
6
3
13
4.17
W
Vamana
lopolopol
Vamana
1
2
18
5
L
Merlin
sorausagui
Merlin
2
2
9
3.25
W
Yu Huang
tnastyyyyy
Yu Huang
5
3
14
4
L
Sylvanus
xXMrs KwanXx
Sylvanus
1
4
9
1.38
L
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,045
Damage
122,153
152,349
Taken
126,819
142,537
Mitigated
114,445
84,237
Healing
56,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
INOANI
Horus
12,061
5,944
13,206
21,245
43,127
48,333
820
13,149
29,389
508
19,966
L
16,702
4,484
1,887
1,451
22,474
25,104
789
13,445
9,029
0
25,331
W
23,673
2,689
2,827
1,816
18,139
9,967
2,211
3,404
14,247
41,717
0
L
Serqet
17,079
4,367
2,330
981
18,489
10,585
703
11,466
7,023
0
20,735
W
Cthulhu
grimexit
Cthulhu
24,437
2,957
6,693
3,748
26,033
42,923
1,195
9,888
15,065
39,780
0
W
Vamana
lopolopol
Vamana
19,754
11,973
4,988
22,224
43,917
29,584
1,457
16,159
27,161
0
37,283
L
Merlin
sorausagui
Merlin
35,697
3,270
3,497
3,992
15,158
9,001
1,201
7,250
7,908
68,678
0
W
Yu Huang
tnastyyyyy
Yu Huang
28,120
2,637
2,921
4,569
21,133
11,730
2,092
7,676
12,721
52,013
0
L
Sylvanus
xXMrs KwanXx
Sylvanus
14,579
3,969
11,010
17,874
39,049
31,736
701
27,174
11,875
18,627
0
L
38,096
4,769
3,370
10,570
31,649
38,019
564
17,400
14,249
0
57,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,095
Gold Earned
54,023
178
Minions Killed
153
0
Camps Cleared
0
1,520,285
Distance Traveled
1,305,019
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,797
675
23
1
0
310,744
0
L
Osiris
11,342
709
12
1
0
306,441
2
W
Agni
11,414
713
27
2
0
287,897
0
L
Serqet
10,642
665
16
1
0
275,881
0
W
Cthulhu
12,488
781
26
2
0
300,770
0
W
Vamana
10,696
669
47
3
0
326,459
0
L
Merlin
11,078
692
77
5
0
257,084
0
W
Yu Huang
11,700
731
55
3
0
294,415
0
L
Sylvanus
9,727
608
10
1
0
218,292
0
L
Chaac
11,234
702
38
2
0
247,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role