Player Matchup

Chaac
Chaac
CodeNameCannonn
Chaac
Level 147
God Stats
5W - 2L
1,860 SR
Queue Stats
31W - 25L
1,624 Elo+
Party 2
Xbalanque
Xbalanque
Don-van21
Xbalanque
Level 33
God Stats
3W - 0L
1,698 SR
Queue Stats
7W - 10L
1,270 Elo+
Party 2
Thoth
Thoth
Glueinmynose
Thoth
Level 106
God Stats
1W - 0L
1,859 SR
Queue Stats
2W - 2L
1,337 Elo+
Party 2
Bastet
Bastet
Glueinmynut
Bastet
Level 107
God Stats
1W - 0L
1,875 SR
Queue Stats
9W - 5L
1,644 Elo+
Party 2
Thanatos
Thanatos
ImMagika
Thanatos
Level 122
God Stats
2W - 0L
1,639 SR
Queue Stats
33W - 28L
1,609 Elo+
Party 2
Team Averages
Level 103
1,786 SR
1,497 Elo+

VS

Team Averages
Level 93
1,500 SR
1,458 Elo+
He Bo
He Bo
 
He Bo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
CheckYourVitals_
Cerberus
Level 28
God Stats
3W - 4L
1,505 SR
Queue Stats
10W - 14L
1,481 Elo+
Party 3
Mercury
Mercury
DC-VegBoy
Mercury
Level 131
God Stats
5W - 7L
1,500 SR
Queue Stats
127W - 134L
1,558 Elo+
Party 3
Skadi
Skadi
Just Blaz3 00
Skadi
Level 128
God Stats
15W - 21L
1,494 SR
Queue Stats
169W - 211L
1,268 Elo+
Party 1
Bellona
Bellona
mkilller72
Bellona
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 2
8,193
630
7,304
11,063
8,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Don-van21
Xbalanque
10
1 / 2 / 3
6,741
519
3,707
6,141
2,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 1 / 5
8,002
616
8,038
5,072
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
11
5 / 1 / 10
8,176
629
9,726
7,730
5,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
ImMagika
Thanatos
12
11 / 2 / 3
8,129
625
13,406
13,466
5,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
2 / 7 / 0
5,786
445
3,205
10,752
2,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 3 / 0
5,734
441
2,259
13,155
8,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
DC-VegBoy
Mercury
12
0 / 5 / 2
6,837
526
4,487
12,223
4,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 6 / 0
6,731
518
3,566
11,658
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
mkilller72
Bellona
10
1 / 4 / 0
6,217
478
6,526
10,724
9,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
25
Kills
6
6
Deaths
25
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
7
0
0.29
L
1
3
0
0.33
W
4
0
2
5
L
Mercury
DC-VegBoy
Mercury
0
5
2
0.2
W
Xbalanque
Don-van21
Xbalanque
1
2
3
1.25
W
4
1
5
6.5
W
Bastet
5
1
10
10
W
Thanatos
ImMagika
Thanatos
11
2
3
6.25
L
2
6
0
0.33
L
Bellona
mkilller72
Bellona
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,181
Damage
20,043
43,472
Taken
58,512
23,472
Mitigated
29,161
25,162
Healing
7,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,205
252
400
1,166
10,752
2,529
424
626
10,126
25,169
0
L
2,259
389
266
2,450
13,155
8,660
380
1,779
11,376
17,625
0
W
7,304
1,949
0
7,744
11,063
8,614
870
87
10,348
0
53,938
L
Mercury
DC-VegBoy
Mercury
4,487
2,153
0
0
12,223
4,210
0
392
11,671
0
49,390
W
Xbalanque
Don-van21
Xbalanque
3,707
2,077
0
1,297
6,141
2,396
1,338
2,278
3,863
0
34,727
W
8,038
933
0
750
5,072
1,843
519
326
4,746
59,827
0
W
Bastet
9,726
2,083
0
1,953
7,730
5,028
0
2,234
5,496
0
26,619
W
Thanatos
ImMagika
Thanatos
13,406
4,182
0
13,418
13,466
5,591
0
539
12,824
0
47,438
L
3,566
1,727
0
1,324
11,658
4,012
0
5,089
6,569
0
34,347
L
Bellona
mkilller72
Bellona
6,526
1,695
0
1,504
10,724
9,750
0
152
10,074
0
34,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,241
Gold Earned
31,305
363
Minions Killed
294
0
Camps Cleared
0
1,307,673
Distance Traveled
1,234,854
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,786
445
48
4
0
229,075
3
L
Cerberus
5,734
441
45
3
0
220,977
0
W
Chaac
8,193
630
95
7
0
258,946
4
L
Mercury
6,837
526
82
6
0
308,807
1
W
Xbalanque
6,741
519
61
5
0
240,819
0
W
Thoth
8,002
616
96
7
0
235,911
2
W
Bastet
8,176
629
32
2
0
277,383
0
W
Thanatos
8,129
625
79
6
0
294,614
4
L
Skadi
6,731
518
54
4
0
204,630
0
L
Bellona
6,217
478
65
5
0
271,365
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role