Player Matchup

Izanami
Izanami
Fire11Lord
Izanami
Level 67
God Stats
14W - 28L
1,059 SR
Queue Stats
137W - 262L
1,211 Elo+
Party 1
Athena
Athena
alva_542
Athena
Level 115
God Stats
1W - 6L
1,274 SR
Queue Stats
188W - 328L
1,212 Elo+
Party 1
Freya
Freya
andreswantig
Freya
Level 108
God Stats
3W - 6L
1,260 SR
Queue Stats
162W - 287L
1,210 Elo+
Party 1
Hera
Hera
gaboxterdog
Hera
Level 114
God Stats
15W - 29L
1,273 SR
Queue Stats
137W - 251L
1,230 Elo+
Party 1
Heimdallr
Heimdallr
player4321529
Heimdallr
Level 89
God Stats
56W - 97L
1,289 SR
Queue Stats
131W - 248L
1,226 Elo+
Party 1
Team Averages
Level 99
1,231 SR
1,218 Elo+

VS

Team Averages
Level 106
1,482 SR
1,411 Elo+
Lancelot
Lancelot
 
Lancelot
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
Static_Trip
Vulcan
Level 68
God Stats
2W - 5L
1,291 SR
Queue Stats
23W - 29L
1,237 Elo+
Party 3
Khepri
Khepri
WildArmadilo
Khepri
Level 82
God Stats
2W - 0L
1,748 SR
Queue Stats
39W - 34L
1,476 Elo+
Party 2
Artemis
Artemis
angusbruh
Artemis
Level 97
God Stats
6W - 4L
1,541 SR
Queue Stats
88W - 106L
1,407 Elo+
Party 2
Hel
Hel
iTurK
Hel
Level 127
God Stats
2W - 0L
1,329 SR
Queue Stats
17W - 25L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fire11Lord
Izanami
12
0 / 4 / 1
7,308
430
7,850
13,078
4,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
alva_542
Athena
10
0 / 2 / 2
7,029
413
3,680
19,911
16,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 6 / 3
8,636
508
7,146
18,683
8,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 3 / 3
8,644
508
10,985
8,647
4,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
player4321529
Heimdallr
13
2 / 4 / 0
8,704
512
6,041
16,752
8,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
5 / 2 / 5
9,760
574
12,629
14,094
8,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
15
2 / 3 / 2
9,438
555
9,301
6,902
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
13
1 / 1 / 9
8,760
515
6,262
13,225
14,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
angusbruh
Artemis
14
6 / 1 / 3
8,690
511
16,310
10,163
5,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
iTurK
Hel
15
5 / 2 / 2
9,960
586
14,731
14,093
6,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
9
Kills
19
19
Deaths
9
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
2
5
3.75
L
Izanami
Fire11Lord
Izanami
0
4
1
0.13
W
Vulcan
2
3
2
1
W
Khepri
1
1
9
5.5
L
Athena
alva_542
Athena
0
2
2
0.5
L
4
6
3
0.92
W
Artemis
angusbruh
Artemis
6
1
3
7.5
L
3
3
3
1.5
W
Hel
iTurK
Hel
5
2
2
3
L
Heimdallr
player4321529
Heimdallr
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,702
Damage
59,233
77,071
Taken
58,477
41,483
Mitigated
38,329
19,937
Healing
18,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
12,629
2,681
0
2,822
14,094
8,395
0
5,563
8,368
0
100,309
L
Izanami
Fire11Lord
Izanami
7,850
4,355
0
3,050
13,078
4,745
888
3,994
9,014
0
55,195
W
Vulcan
9,301
4,936
0
508
6,902
3,330
900
2,737
4,118
67,399
0
W
Khepri
6,262
1,238
826
2,301
13,225
14,288
461
3,925
9,172
28,962
0
L
Athena
alva_542
Athena
3,680
811
230
2,839
19,911
16,170
123
5,793
13,978
19,085
0
L
7,146
3,255
0
7,840
18,683
8,144
264
6,427
11,894
58,217
0
W
Artemis
angusbruh
Artemis
16,310
11,611
0
1,571
10,163
5,728
2,444
2,656
7,367
0
54,576
L
10,985
1,460
58
1,570
8,647
4,156
759
4,717
3,623
55,627
0
W
Hel
iTurK
Hel
14,731
945
2,679
7,976
14,093
6,588
1,662
6,665
7,210
75,120
0
L
Heimdallr
player4321529
Heimdallr
6,041
1,503
0
4,350
16,752
8,268
822
8,438
8,268
0
60,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,321
Gold Earned
46,608
408
Minions Killed
476
0
Camps Cleared
0
1,578,439
Distance Traveled
1,707,805
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,760
574
133
8
0
391,613
4
L
Izanami
7,308
430
91
5
0
292,526
0
W
Vulcan
9,438
555
115
7
0
353,337
3
W
Khepri
8,760
515
21
1
0
345,465
8
L
Athena
7,029
413
28
2
0
366,269
5
L
Freya
8,636
508
92
5
0
295,765
1
W
Artemis
8,690
511
78
5
0
284,344
6
L
Hera
8,644
508
102
6
0
324,373
5
W
Hel
9,960
586
129
8
0
333,046
2
L
Heimdallr
8,704
512
95
6
0
299,506
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role