Player Matchup

Vamana
Vamana
CRIXUS666III
Vamana
Level 124
God Stats
6W - 1L
1,847 SR
Queue Stats
67W - 67L
1,438 Elo+
Party 2
Medusa
Medusa
InevitableThug
Medusa
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
300W - 298L
1,509 Elo+
Party 1
Apollo
Apollo
JustBurnt
Apollo
Level 51
God Stats
4W - 7L
1,242 SR
Queue Stats
170W - 177L
1,516 Elo+
Solo
Horus
Horus
ON5L4U6H7
Horus
Level 123
God Stats
4W - 1L
1,720 SR
Queue Stats
91W - 94L
1,438 Elo+
Party 2
Sol
Sol
SidMickDust
Sol
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,476 Elo+
Party 1
Team Averages
Level 102
1,562 SR
1,475 Elo+

VS

Team Averages
Level 111
1,480 SR
1,430 Elo+
Sylvanus
Sylvanus
DoSumin
Sylvanus
Level 78
God Stats
2W - 2L
1,627 SR
Queue Stats
210W - 212L
1,561 Elo+
Solo
Discordia
Discordia
Gen-Smaca
Discordia
Level 159
God Stats
5W - 8L
1,496 SR
Queue Stats
699W - 736L
1,426 Elo+
Solo
Hachiman
Hachiman
PandaBearEddie
Hachiman
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,505 Elo+
Solo
Cerberus
Cerberus
SaltyPapaBear22
Cerberus
Level 49
God Stats
0W - 1L
1,275 SR
Queue Stats
0W - 3L
1,276 Elo+
Solo
Thor
Thor
deject
Thor
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
4 / 5 / 13
12,921
808
15,629
27,103
26,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
4 / 6 / 6
11,950
747
24,054
21,064
10,828
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
JustBurnt
Apollo
17
3 / 8 / 10
11,520
720
18,336
19,172
8,402
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
ON5L4U6H7
Horus
20
5 / 3 / 11
13,587
849
14,171
33,267
38,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
1 / 6 / 14
11,324
708
16,110
19,925
10,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DoSumin
Sylvanus
19
4 / 3 / 18
11,104
694
10,636
27,586
23,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Gen-Smaca
Discordia
20
7 / 6 / 11
12,180
761
29,500
18,228
9,168
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
20
9 / 4 / 15
13,185
824
37,434
27,414
14,769
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
5
0 / 1 / 0
7,779
486
397
1,502
528
Thor
deject
Thor
19
7 / 4 / 15
11,826
739
16,105
28,411
33,435
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
86
17
Kills
27
28
Deaths
18
54
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Vamana
4
5
13
2.1
L
Sylvanus
DoSumin
Sylvanus
4
3
18
4.33
L
Discordia
Gen-Smaca
Discordia
7
6
11
2.08
W
4
6
6
1.17
W
Apollo
JustBurnt
Apollo
3
8
10
1
W
Horus
ON5L4U6H7
Horus
5
3
11
3.5
L
Hachiman
9
4
15
4.13
L
Cerberus
0
1
0
0
W
1
6
14
1.33
L
Thor
deject
Thor
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,300
Damage
94,072
120,531
Taken
103,141
94,927
Mitigated
81,829
57,122
Healing
60,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
15,629
3,586
5,146
8,514
27,103
26,120
1,170
9,268
17,523
4,634
33,938
L
Sylvanus
DoSumin
Sylvanus
10,636
2,741
21,911
13,945
27,586
23,929
942
4,618
22,968
18,238
0
L
Discordia
Gen-Smaca
Discordia
29,500
2,125
3,303
1,078
18,228
9,168
532
1,908
16,320
56,818
0
W
24,054
6,714
3,431
1,796
21,064
10,828
1,859
9,025
11,921
0
49,978
W
Apollo
JustBurnt
Apollo
18,336
7,118
1,692
1,575
19,172
8,402
1,617
5,083
13,872
0
27,467
W
Horus
ON5L4U6H7
Horus
14,171
4,712
13,651
15,898
33,267
38,944
921
11,389
21,224
0
23,501
L
Hachiman
37,434
21,424
2,349
9,657
27,414
14,769
6,046
4,528
22,886
0
68,357
L
Cerberus
397
82
0
93
1,502
528
0
134
1,368
517
0
W
16,110
4,552
1,157
4,262
19,925
10,633
4,362
5,768
14,003
36,987
1,955
L
Thor
deject
Thor
16,105
3,153
2,722
5,835
28,411
33,435
632
5,136
23,275
0
24,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,302
Gold Earned
56,074
189
Minions Killed
154
0
Camps Cleared
0
1,435,655
Distance Traveled
1,165,270
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,921
808
33
2
0
312,668
0
L
Sylvanus
11,104
694
11
1
0
293,653
0
L
Discordia
12,180
761
59
4
0
268,877
0
W
Medusa
11,950
747
84
5
0
257,797
2
W
Apollo
11,520
720
25
2
0
261,412
3
W
Horus
13,587
849
9
1
0
329,101
0
L
Hachiman
13,185
824
63
4
0
265,714
2
L
Cerberus
7,779
486
2
0
0
35,243
1
W
Sol
11,324
708
38
2
0
274,677
4
L
Thor
11,826
739
19
1
0
301,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role