Player Matchup

Zeus
Zeus
 
Zeus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
DesertF0X
Freya
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,351 Elo+
Party 1
Chaac
Chaac
Remik909
Chaac
Level 112
God Stats
7W - 1L
1,903 SR
Queue Stats
25W - 20L
1,528 Elo+
Party 1
Team Averages
Level 57
1,634 SR
1,460 Elo+

VS

Team Averages
Level 107
1,357 SR
1,331 Elo+
Guan Yu
Guan Yu
Gleebix
Guan Yu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,349 Elo+
Solo
Charybdis
Charybdis
beagle91
Charybdis
Level 136
God Stats
3W - 4L
1,388 SR
Queue Stats
158W - 243L
1,330 Elo+
Solo
Janus
Janus
thxtback
Janus
Level 78
God Stats
0W - 1L
1,185 SR
Queue Stats
10W - 10L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
4 / 2 / 4
8,890
741
6,845
8,636
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
DesertF0X
Freya
14
4 / 2 / 7
9,478
790
10,286
8,951
4,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Remik909
Chaac
14
5 / 0 / 7
9,422
785
15,681
16,698
12,867
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Gleebix
Guan Yu
6
0 / 2 / 0
6,259
522
740
4,521
3,065
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
beagle91
Charybdis
11
1 / 8 / 1
7,795
650
5,812
15,355
6,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
thxtback
Janus
14
3 / 3 / 1
8,892
741
12,340
15,913
6,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
4
4
Deaths
13
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
2
4
3
W
Freya
DesertF0X
Freya
4
2
7
3.75
L
Guan Yu
Gleebix
Guan Yu
0
2
0
0
W
Chaac
Remik909
Chaac
5
0
7
8.5
L
Charybdis
beagle91
Charybdis
1
8
1
0.19
L
Janus
thxtback
Janus
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,812
Damage
18,892
34,285
Taken
35,789
20,510
Mitigated
15,753
9,819
Healing
3,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,845
718
0
886
8,636
3,371
578
4,677
3,658
30,016
0
W
Freya
DesertF0X
Freya
10,286
3,059
0
2,963
8,951
4,272
1,553
4,137
4,562
33,147
3,200
L
Guan Yu
Gleebix
Guan Yu
740
0
385
612
4,521
3,065
0
1,946
2,575
0
1,489
W
Chaac
Remik909
Chaac
15,681
1,511
0
5,970
16,698
12,867
459
3,478
12,918
0
38,191
L
Charybdis
beagle91
Charybdis
5,812
2,567
0
255
15,355
6,526
0
8,243
7,112
0
16,829
L
Janus
thxtback
Janus
12,340
145
0
2,378
15,913
6,162
0
6,243
9,670
40,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,790
Gold Earned
22,946
145
Minions Killed
106
10
Camps Cleared
1
690,227
Distance Traveled
447,567
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,890
741
37
3
4
215,813
2
W
Freya
9,478
790
53
4
5
220,975
2
L
Guan Yu
6,259
522
0
0
0
65,633
1
W
Chaac
9,422
785
55
5
1
253,439
1
L
Charybdis
7,795
650
26
2
0
159,556
2
L
Janus
8,892
741
80
7
1
222,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role