Player Matchup

Tiamat
Tiamat
Gotcha Stressin
Tiamat
Level 146
God Stats
26W - 15L
1,720 SR
Queue Stats
782W - 486L
1,659 Elo+
Party 1
Sol
Sol
HPNOTIQ5285
Sol
Level 128
God Stats
9W - 5L
1,550 SR
Queue Stats
253W - 234L
1,430 Elo+
Party 1
Cupid
Cupid
Iceman M16
Cupid
Level 158
God Stats
2W - 1L
1,342 SR
Queue Stats
84W - 50L
1,654 Elo+
Party 1
Neith
Neith
Mardelic
Neith
Level 157
God Stats
12W - 3L
1,751 SR
Queue Stats
277W - 151L
1,708 Elo+
Party 1
Bacchus
Bacchus
Narco dog 90
Bacchus
Level 156
God Stats
14W - 6L
1,641 SR
Queue Stats
877W - 557L
1,660 Elo+
Party 1
Team Averages
Level 149
1,601 SR
1,622 Elo+

VS

Team Averages
Level 101
1,573 SR
1,526 Elo+
Artio
Artio
IamIANianIam
Artio
Level 126
God Stats
1W - 1L
1,697 SR
Queue Stats
75W - 73L
1,527 Elo+
Solo
Shiva
Shiva
Ishan
Shiva
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 65L
1,349 Elo+
Solo
Anhur
Anhur
Purseyslayer
Anhur
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 144L
1,581 Elo+
Solo
Nemesis
Nemesis
Rx Draw
Nemesis
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 245L
1,567 Elo+
Solo
Da Ji
Da Ji
gkuhn04
Da Ji
Level 84
God Stats
4W - 6L
1,668 SR
Queue Stats
235W - 186L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 11
11,423
762
17,772
18,491
23,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
6 / 4 / 16
11,322
755
22,296
16,315
8,328
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Cupid
20
14 / 2 / 13
12,917
861
27,084
15,462
9,527
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Neith
Mardelic
Neith
18
3 / 2 / 17
10,976
732
15,750
13,277
7,434
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Narco dog 90
Bacchus
18
2 / 3 / 20
10,808
721
12,296
19,099
24,513
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 8
10,286
686
11,120
26,070
35,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
Ishan
Shiva
19
4 / 6 / 11
11,569
771
16,525
24,327
27,126
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
1 / 7 / 6
9,186
612
7,339
18,053
8,860
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nemesis
Rx Draw
Nemesis
16
3 / 7 / 4
9,810
654
10,261
19,585
15,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
gkuhn04
Da Ji
18
6 / 7 / 6
10,705
714
15,648
19,580
12,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
51
33
Kills
16
17
Deaths
33
77
Assists
35
Player
Kills
Deaths
Assists
KDA
W
8
6
11
2.25
W
6
4
16
3.5
L
2
6
8
1
W
Cupid
14
2
13
10.25
L
Shiva
Ishan
Shiva
4
6
11
1.58
W
Neith
Mardelic
Neith
3
2
17
5.75
W
Bacchus
Narco dog 90
Bacchus
2
3
20
4
L
1
7
6
0.57
L
Nemesis
Rx Draw
Nemesis
3
7
4
0.71
L
Da Ji
gkuhn04
Da Ji
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,198
Damage
60,893
82,644
Taken
107,615
73,500
Mitigated
100,126
29,864
Healing
37,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,772
472
914
2,991
18,491
23,698
109
3,092
15,399
29,325
0
W
22,296
5,921
1,212
4,410
16,315
8,328
2,487
2,802
13,513
32,529
0
L
11,120
1,068
5,010
6,914
26,070
35,866
149
10,193
15,005
21,863
0
W
Cupid
27,084
15,258
3,914
5,846
15,462
9,527
4,097
1,241
14,221
0
48,840
L
Shiva
Ishan
Shiva
16,525
3,055
3,446
5,454
24,327
27,126
0
9,630
14,042
0
29,956
W
Neith
Mardelic
Neith
15,750
5,426
1,450
4,284
13,277
7,434
1,658
1,188
12,089
0
35,824
W
Bacchus
Narco dog 90
Bacchus
12,296
672
2,017
2,826
19,099
24,513
414
2,797
16,302
18,734
0
L
7,339
4,908
217
2,774
18,053
8,860
864
10,109
7,452
0
20,898
L
Nemesis
Rx Draw
Nemesis
10,261
3,519
2,780
4,415
19,585
15,977
0
9,016
10,193
0
20,926
L
Da Ji
gkuhn04
Da Ji
15,648
4,875
1,694
4,836
19,580
12,297
1,515
10,429
8,559
0
22,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,446
Gold Earned
51,556
158
Minions Killed
115
0
Camps Cleared
0
1,302,982
Distance Traveled
1,224,193
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,423
762
18
1
0
244,237
0
W
Sol
11,322
755
35
2
0
242,369
1
L
Artio
10,286
686
17
1
0
274,145
0
W
Cupid
12,917
861
43
3
0
282,368
1
L
Shiva
11,569
771
29
2
0
275,432
2
W
Neith
10,976
732
42
3
0
254,436
1
W
Bacchus
10,808
721
20
1
0
279,572
0
L
Anhur
9,186
612
35
2
0
186,582
0
L
Nemesis
9,810
654
19
1
0
243,644
0
L
Da Ji
10,705
714
15
1
0
244,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role