Player Matchup

Anubis
Anubis
Justinrox365
Anubis
Level 129
God Stats
9W - 8L
1,683 SR
Queue Stats
114W - 92L
1,664 Elo+
Party 2
Fenrir
Fenrir
MeloArk
Fenrir
Level 139
God Stats
6W - 4L
1,821 SR
Queue Stats
159W - 140L
1,634 Elo+
Solo
Medusa
Medusa
Vivvaughn
Medusa
Level 145
God Stats
2W - 2L
1,644 SR
Queue Stats
23W - 19L
1,628 Elo+
Party 2
Team Averages
Level 138
1,716 SR
1,642 Elo+

VS

Team Averages
Level 104
1,398 SR
1,568 Elo+
Nemesis
Nemesis
CDtrains
Nemesis
Level 86
God Stats
3W - 1L
1,412 SR
Queue Stats
68W - 96L
1,470 Elo+
Solo
Nox
Nox
OgEId17
Nox
Level 121
God Stats
2W - 2L
1,283 SR
Queue Stats
71W - 64L
1,629 Elo+
Party 1
Atlas
Atlas
RodoSalazarS
Atlas
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
4 / 2 / 10
12,624
664
22,428
15,416
9,924
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
MeloArk
Fenrir
16
3 / 5 / 10
11,879
625
13,786
26,000
28,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Vivvaughn
Medusa
17
7 / 6 / 7
12,761
672
25,969
20,781
10,459
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CDtrains
Nemesis
17
7 / 9 / 4
14,193
747
21,044
26,490
14,523
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nox
19
4 / 3 / 7
13,209
695
16,568
15,427
7,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 2 / 9
13,282
699
13,096
33,471
44,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
33
14
Kills
13
13
Deaths
14
27
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CDtrains
Nemesis
7
9
4
1
L
Anubis
4
2
10
4.5
L
Fenrir
MeloArk
Fenrir
3
5
10
1.6
W
Nox
4
3
7
2.5
W
2
2
9
3.25
L
Medusa
Vivvaughn
Medusa
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,183
Damage
50,708
62,197
Taken
75,388
49,369
Mitigated
66,809
13,929
Healing
9,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CDtrains
Nemesis
21,044
12,985
922
4,784
26,490
14,523
1,460
7,840
18,332
0
36,552
L
Anubis
22,428
962
0
7,250
15,416
9,924
842
7,127
8,289
67,005
0
L
Fenrir
MeloArk
Fenrir
13,786
3,622
0
3,514
26,000
28,986
326
13,247
12,753
0
28,173
W
Nox
16,568
1,081
0
705
15,427
7,897
1,188
5,668
9,445
85,635
0
W
13,096
5,362
178
2,788
33,471
44,389
393
9,435
23,815
34,245
0
L
Medusa
Vivvaughn
Medusa
25,969
13,214
0
3,165
20,781
10,459
1,855
9,770
11,011
0
69,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,264
Gold Earned
40,684
221
Minions Killed
207
12
Camps Cleared
6
932,282
Distance Traveled
1,059,405
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,193
747
21
1
2
313,568
0
L
Anubis
12,624
664
98
5
2
308,565
4
L
Fenrir
11,879
625
24
1
1
314,949
3
W
Nox
13,209
695
158
8
3
378,634
4
W
Atlas
13,282
699
28
1
1
367,203
2
L
Medusa
12,761
672
99
5
9
308,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role