Player Matchup

Artemis
Artemis
Mikamus924
Artemis
Level 149
God Stats
7W - 0L
2,019 SR
Queue Stats
150W - 134L
1,552 Elo+
Party 1
Horus
Horus
OlyJD
Horus
Level 160
God Stats
14W - 14L
1,404 SR
Queue Stats
1,240W - 1,133L
1,607 Elo+
Party 1
Tiamat
Tiamat
SuperiorShugar38
Tiamat
Level 160
God Stats
5W - 2L
1,615 SR
Queue Stats
363W - 308L
1,576 Elo+
Party 1
Cthulhu
Cthulhu
vLUNCHB0Xv
Cthulhu
Level 154
God Stats
14W - 17L
1,387 SR
Queue Stats
298W - 296L
1,522 Elo+
Party 1
Charybdis
Charybdis
xX MlNlMUM Wage
Charybdis
Level 127
God Stats
14W - 12L
1,623 SR
Queue Stats
836W - 783L
1,626 Elo+
Party 1
Team Averages
Level 150
1,610 SR
1,577 Elo+

VS

Team Averages
Level 130
1,386 SR
1,503 Elo+
Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
IvanRaiden687
Neith
Level 107
God Stats
18W - 35L
1,377 SR
Queue Stats
479W - 620L
1,452 Elo+
Solo
Terra
Terra
JenovasWitnesss
Terra
Level 122
God Stats
4W - 4L
1,616 SR
Queue Stats
720W - 757L
1,535 Elo+
Solo
Nox
Nox
ThermicRogue
Nox
Level 146
God Stats
4W - 5L
1,348 SR
Queue Stats
404W - 442L
1,575 Elo+
Solo
Chronos
Chronos
xFlyingPickel600
Chronos
Level 150
God Stats
2W - 4L
1,090 SR
Queue Stats
227W - 249L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Mikamus924
Artemis
16
6 / 4 / 10
9,756
813
14,760
11,559
6,471
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
OlyJD
Horus
16
1 / 3 / 14
9,136
761
3,065
22,234
26,968
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

17
6 / 2 / 10
10,203
850
21,361
13,422
12,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
vLUNCHB0Xv
Cthulhu
16
2 / 4 / 14
10,271
856
14,464
19,581
22,317
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
xX MlNlMUM Wage
Charybdis
17
5 / 1 / 14
10,278
857
21,351
12,106
7,154
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
3 / 5 / 7
9,020
752
9,304
18,929
19,006
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 2 / 6
8,616
718
15,485
12,699
6,604
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 4 / 8
7,325
610
6,059
16,178
16,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 4 / 7
8,866
739
9,002
12,289
6,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 5 / 5
9,121
760
13,856
19,610
9,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
46
20
Kills
13
14
Deaths
20
62
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
5
7
1.3
L
2
2
6
2.5
L
0
4
8
1
W
Artemis
Mikamus924
Artemis
6
4
10
2.75
W
Horus
OlyJD
Horus
1
3
14
2.67
W
6
2
10
5.5
L
3
4
7
1.63
W
Cthulhu
vLUNCHB0Xv
Cthulhu
2
4
14
2.25
L
5
5
5
1.5
W
Charybdis
xX MlNlMUM Wage
Charybdis
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,001
Damage
53,706
78,902
Taken
79,705
75,506
Mitigated
57,877
30,419
Healing
36,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,304
2,681
1,173
2,622
18,929
19,006
0
6,296
12,633
0
15,463
L
15,485
5,802
1,465
4,703
12,699
6,604
0
6,464
6,235
0
36,237
L
6,059
419
11,466
5,899
16,178
16,553
0
9,013
7,165
8,531
0
W
Artemis
Mikamus924
Artemis
14,760
7,313
1,158
1,264
11,559
6,471
2,171
4,369
7,060
0
26,864
W
Horus
OlyJD
Horus
3,065
1,462
7,498
8,464
22,234
26,968
529
6,468
15,526
0
6,579
W
21,361
2,000
1,665
2,377
13,422
12,596
1,195
5,069
8,203
38,019
0
L
9,002
779
1,719
1,608
12,289
6,369
22
5,964
6,325
18,996
0
W
Cthulhu
vLUNCHB0Xv
Cthulhu
14,464
533
2,769
1,639
19,581
22,317
197
7,001
12,491
31,886
0
L
13,856
6,465
2,272
4,026
19,610
9,345
96
8,088
11,522
27,158
0
W
Charybdis
xX MlNlMUM Wage
Charybdis
21,351
11,626
973
2,612
12,106
7,154
5,136
5,285
6,705
0
40,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,644
Gold Earned
42,948
155
Minions Killed
140
0
Camps Cleared
0
1,118,135
Distance Traveled
1,047,857
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,020
752
20
2
0
221,325
1
L
Neith
8,616
718
52
4
0
227,121
0
L
Terra
7,325
610
7
1
0
230,103
0
W
Artemis
9,756
813
22
2
0
195,011
2
W
Horus
9,136
761
6
1
0
240,906
1
W
Tiamat
10,203
850
41
3
0
227,279
3
L
Nox
8,866
739
21
2
0
179,783
3
W
Cthulhu
10,271
856
38
3
0
246,877
1
L
Chronos
9,121
760
40
3
0
189,525
3
W
Charybdis
10,278
857
48
4
0
208,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role