Player Matchup

Cthulhu
Cthulhu
AGC Dude
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,301 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Inviccta
Tsukuyomi
Level 38
God Stats
5W - 7L
1,378 SR
Queue Stats
237W - 229L
1,364 Elo+
Party 1
Artemis
Artemis
SonlcSnipeZ9
Artemis
Level 17
God Stats
5W - 5L
1,410 SR
Queue Stats
264W - 269L
1,409 Elo+
Party 1
Sol
Sol
Yo it Antwon
Sol
Level 60
God Stats
1W - 2L
1,490 SR
Queue Stats
276W - 276L
1,377 Elo+
Party 1
Osiris
Osiris
numbmallard990
Osiris
Level 85
God Stats
15W - 12L
1,500 SR
Queue Stats
127W - 129L
1,363 Elo+
Party 1
Team Averages
Level 42
1,456 SR
1,363 Elo+

VS

Team Averages
Level 82
1,611 SR
1,487 Elo+
Sobek
Sobek
BRYAN513
Sobek
Level 125
God Stats
8W - 6L
1,491 SR
Queue Stats
307W - 318L
1,490 Elo+
Party 2
Lancelot
Lancelot
Corrupted_Ember
Lancelot
Level 103
God Stats
4W - 2L
1,473 SR
Queue Stats
130W - 121L
1,519 Elo+
Party 2
Nike
Nike
IMeninaPimentaI
Nike
Level 43
God Stats
7W - 5L
1,733 SR
Queue Stats
92W - 130L
1,359 Elo+
Solo
Danzaburou
Danzaburou
RequestedSword4
Danzaburou
Level 46
God Stats
1W - 0L
1,505 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
SourPqtchYT
Kukulkan
Level 94
God Stats
10W - 3L
1,852 SR
Queue Stats
84W - 73L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AGC Dude
Cthulhu
8
0 / 7 / 1
5,644
403
3,556
12,473
10,156
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
Inviccta
Tsukuyomi
10
0 / 5 / 1
6,351
454
4,043
12,554
4,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
SonlcSnipeZ9
Artemis
10
1 / 5 / 0
6,488
463
2,860
10,641
4,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 0 / 0
6,962
497
5,603
8,086
2,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 5 / 0
6,242
446
3,561
10,995
5,660
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BRYAN513
Sobek
11
2 / 0 / 11
6,917
494
4,775
11,988
11,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
13
8 / 1 / 1
8,049
575
10,004
10,052
4,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 3
7,330
524
5,749
8,048
5,682
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
RequestedSword4
Danzaburou
12
5 / 1 / 4
8,069
576
5,393
6,423
3,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
SourPqtchYT
Kukulkan
15
6 / 0 / 3
8,598
614
10,062
4,709
2,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
22
22
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AGC Dude
Cthulhu
0
7
1
0.07
W
Sobek
BRYAN513
Sobek
2
0
11
7.5
W
Lancelot
8
1
1
8.5
W
1
0
3
2.5
L
Tsukuyomi
Inviccta
Tsukuyomi
0
5
1
0.1
W
Danzaburou
RequestedSword4
Danzaburou
5
1
4
7
L
Artemis
SonlcSnipeZ9
Artemis
1
5
0
0.2
W
Kukulkan
SourPqtchYT
Kukulkan
6
0
3
7.5
L
0
0
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,623
Damage
35,983
54,749
Taken
41,220
27,047
Mitigated
27,657
12,753
Healing
8,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AGC Dude
Cthulhu
3,556
560
0
425
12,473
10,156
0
4,449
7,944
22,527
0
W
Sobek
BRYAN513
Sobek
4,775
941
0
2,272
11,988
11,874
0
2,148
9,840
22,863
0
W
Lancelot
10,004
2,412
0
4,174
10,052
4,640
150
1,148
8,904
0
48,906
W
5,749
1,109
0
557
8,048
5,682
336
1,989
6,059
0
44,256
L
Tsukuyomi
Inviccta
Tsukuyomi
4,043
866
0
3,760
12,554
4,051
0
1,524
10,876
0
41,138
W
Danzaburou
RequestedSword4
Danzaburou
5,393
2,221
0
1,128
6,423
3,175
397
1,596
4,827
0
46,963
L
Artemis
SonlcSnipeZ9
Artemis
2,860
1,293
0
3,072
10,641
4,230
0
4,237
6,318
0
41,104
W
Kukulkan
SourPqtchYT
Kukulkan
10,062
925
0
426
4,709
2,286
207
2,278
2,431
73,608
0
L
5,603
2,886
0
4,616
8,086
2,950
0
3,098
4,808
62,516
0
L
3,561
1,914
0
880
10,995
5,660
0
1,005
9,966
0
31,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,687
Gold Earned
38,963
337
Minions Killed
396
0
Camps Cleared
0
1,319,128
Distance Traveled
1,458,241
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,644
403
42
3
0
228,138
0
W
Sobek
6,917
494
26
2
0
295,816
0
W
Lancelot
8,049
575
92
7
0
349,475
2
W
Nike
7,330
524
76
5
0
283,513
7
L
Tsukuyomi
6,351
454
76
5
0
298,840
0
W
Danzaburou
8,069
576
79
6
0
252,420
2
L
Artemis
6,488
463
63
5
0
235,061
0
W
Kukulkan
8,598
614
123
9
0
277,017
1
L
Sol
6,962
497
112
8
0
258,914
5
L
Osiris
6,242
446
44
3
0
298,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role