Player Matchup

Terra
Terra
 
Terra
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
FrostbiteRelic
Bastet
Level 108
God Stats
6W - 8L
1,619 SR
Queue Stats
292W - 275L
1,485 Elo+
Party 1
Athena
Athena
HighItsJosh
Athena
Level 26
God Stats
1W - 1L
1,267 SR
Queue Stats
19W - 12L
1,619 Elo+
Party 1
Chiron
Chiron
PowerHDDecibel
Chiron
Level 122
God Stats
3W - 1L
1,715 SR
Queue Stats
101W - 90L
1,475 Elo+
Party 1
Anubis
Anubis
phannywreks
Anubis
Level 129
God Stats
8W - 2L
1,827 SR
Queue Stats
250W - 246L
1,410 Elo+
Solo
Team Averages
Level 98
1,585 SR
1,498 Elo+

VS

Team Averages
Level 106
1,535 SR
1,385 Elo+
Apollo
Apollo
DoctorCleanupHD
Apollo
Level 143
God Stats
0W - 2L
1,446 SR
Queue Stats
42W - 53L
1,482 Elo+
Party 2
Chaac
Chaac
Served Hot 19
Chaac
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,358 Elo+
Party 3
Terra
Terra
TrickedCorgi15
Terra
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 28L
1,298 Elo+
Party 3
Bastet
Bastet
oO KILLA CJ Oo
Bastet
Level 127
God Stats
0W - 1L
1,731 SR
Queue Stats
18W - 27L
1,388 Elo+
Party 2
Susano
Susano
xECHOTANGOx
Susano
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,398 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
1 / 3 / 16
11,254
750
12,699
22,102
34,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
5 / 6 / 14
11,114
741
19,486
20,071
9,623
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
17
4 / 5 / 8
10,688
713
10,233
18,628
20,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
12 / 1 / 8
12,594
840
26,400
11,756
6,916
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
19
4 / 5 / 15
11,731
782
17,506
14,502
7,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 8 / 7
10,113
674
13,086
22,294
10,641
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

19
6 / 4 / 8
10,679
712
18,541
27,340
28,745
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
2 / 4 / 8
9,222
615
5,573
15,839
17,334
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
1 / 7 / 9
8,882
592
11,076
17,565
7,164
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Susano
18
6 / 5 / 7
10,489
699
15,808
17,653
9,079
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
58
26
Kills
19
20
Deaths
28
61
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
3
16
3
L
4
8
7
0.94
W
5
6
14
2
W
Athena
4
5
8
1.6
W
12
1
8
16
L
6
4
8
2.5
L
2
4
8
1.5
L
1
7
9
0.79
W
Anubis
4
5
15
2.3
L
Susano
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,324
Damage
64,084
87,059
Taken
100,691
79,777
Mitigated
72,963
41,367
Healing
38,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
12,699
1,927
9,263
8,082
22,102
34,788
887
2,403
19,699
22,983
0
L
13,086
7,350
2,981
6,603
22,294
10,641
2,041
9,433
12,861
0
34,130
W
19,486
4,790
1,926
5,587
20,071
9,623
546
1,150
18,921
0
27,116
W
Athena
10,233
2,021
98
266
18,628
20,674
903
1,570
17,058
15,363
0
W
26,400
11,308
6,053
5,051
11,756
6,916
2,633
181
11,575
0
52,964
L
18,541
3,450
1,207
9,855
27,340
28,745
47
10,867
16,473
0
35,968
L
5,573
702
5,290
3,874
15,839
17,334
202
6,920
8,919
10,511
0
L
11,076
2,848
1,001
2,839
17,565
7,164
0
6,614
10,951
0
14,332
W
Anubis
17,506
907
1,381
3,660
14,502
7,776
2,255
269
14,233
33,871
0
L
Susano
15,808
665
1,183
3,594
17,653
9,079
170
6,604
11,049
0
24,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,381
Gold Earned
49,385
164
Minions Killed
128
0
Camps Cleared
0
1,371,155
Distance Traveled
1,334,606
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,254
750
14
1
0
280,401
0
L
Apollo
10,113
674
42
3
0
216,559
0
W
Bastet
11,114
741
19
1
0
294,350
1
W
Athena
10,688
713
9
1
0
266,382
1
W
Chiron
12,594
840
75
5
0
294,912
2
L
Chaac
10,679
712
42
3
0
259,100
2
L
Terra
9,222
615
6
0
0
299,611
2
L
Bastet
8,882
592
14
1
0
270,846
0
W
Anubis
11,731
782
47
3
0
235,110
1
L
Susano
10,489
699
24
2
0
288,490
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role