Player Matchup

Cthulhu
Cthulhu
JoshTheLordZ
Cthulhu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 74L
1,462 Elo+
Party 1
Mercury
Mercury
KirozZc
Mercury
Level 138
God Stats
3W - 1L
1,712 SR
Queue Stats
181W - 183L
1,450 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheAztekSoldier
Morgan Le Fay
Level 129
God Stats
0W - 3L
1,161 SR
Queue Stats
20W - 21L
1,477 Elo+
Party 1
Cupid
Cupid
erikelbrochas10
Cupid
Level 63
God Stats
21W - 13L
1,540 SR
Queue Stats
194W - 221L
1,423 Elo+
Party 1
Ganesha
Ganesha
lalitomcalliste
Ganesha
Level 95
God Stats
1W - 1L
1,849 SR
Queue Stats
2W - 7L
1,317 Elo+
Party 1
Team Averages
Level 116
1,552 SR
1,426 Elo+

VS

Team Averages
Level 107
1,615 SR
1,471 Elo+
Chaac
Chaac
Gansito4Me
Chaac
Level 105
God Stats
6W - 1L
1,877 SR
Queue Stats
72W - 73L
1,478 Elo+
Solo
Fenrir
Fenrir
HoodieHosko
Fenrir
Level 114
God Stats
14W - 13L
1,417 SR
Queue Stats
141W - 139L
1,434 Elo+
Solo
Freya
Freya
SCORCHV9
Freya
Level 129
God Stats
20W - 17L
1,585 SR
Queue Stats
533W - 534L
1,445 Elo+
Solo
Sobek
Sobek
Toasty3459
Sobek
Level 64
God Stats
10W - 8L
1,501 SR
Queue Stats
352W - 350L
1,521 Elo+
Solo
Izanami
Izanami
xFROZEN_KNIGHTx
Izanami
Level 124
God Stats
14W - 6L
1,697 SR
Queue Stats
216W - 222L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JoshTheLordZ
Cthulhu
5
0 / 2 / 0
3,263
544
523
3,179
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
KirozZc
Mercury
6
0 / 0 / 0
3,646
608
1,352
3,749
1,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morgan Le Fay
TheAztekSoldier
Morgan Le Fay
5
0 / 2 / 0
3,187
531
1,490
2,479
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 1 / 0
3,417
570
1,422
3,181
725
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

2
0 / 2 / 0
2,877
480
300
2,062
1,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
7
2 / 0 / 0
4,164
694
2,279
2,070
1,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
6
0 / 0 / 0
3,601
600
78
3,046
1,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
SCORCHV9
Freya
8
3 / 0 / 0
4,279
713
2,953
2,029
879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sobek
6
1 / 0 / 3
4,141
690
1,021
3,575
2,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 0 / 2
4,190
698
2,554
2,356
714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
7
7
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
2
0
0
2
W
Fenrir
0
0
0
0
L
Cthulhu
JoshTheLordZ
Cthulhu
0
2
0
0
L
Mercury
KirozZc
Mercury
0
0
0
0
W
Freya
SCORCHV9
Freya
3
0
0
3
L
Morgan Le Fay
TheAztekSoldier
Morgan Le Fay
0
2
0
0
W
Sobek
1
0
3
2.5
L
0
1
0
0
L
0
2
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,087
Damage
8,885
14,650
Taken
13,076
5,349
Mitigated
6,104
2,675
Healing
7,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
2,279
895
0
999
2,070
1,409
327
523
1,547
0
17,920
W
Fenrir
78
0
0
2,237
3,046
1,027
0
125
2,921
0
14,687
L
Cthulhu
JoshTheLordZ
Cthulhu
523
56
0
590
3,179
1,226
0
0
3,006
9,540
0
L
Mercury
KirozZc
Mercury
1,352
485
0
825
3,749
1,175
0
567
3,182
0
21,855
W
Freya
SCORCHV9
Freya
2,953
1,300
0
1,165
2,029
879
33
1,272
757
20,561
2,855
L
Morgan Le Fay
TheAztekSoldier
Morgan Le Fay
1,490
233
0
250
2,479
947
0
1,574
905
13,585
0
W
Sobek
1,021
281
0
1,660
3,575
2,075
0
224
3,351
8,353
0
L
1,422
585
0
948
3,181
725
0
520
2,661
0
17,107
L
300
62
8
54
2,062
1,276
0
857
1,205
941
0
W
2,554
1,717
0
1,335
2,356
714
62
169
2,187
0
30,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,390
Gold Earned
20,375
107
Minions Killed
183
0
Camps Cleared
0
504,846
Distance Traveled
541,642
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,164
694
33
6
0
83,650
0
W
Fenrir
3,601
600
40
7
0
119,582
2
L
Cthulhu
3,263
544
16
3
0
85,067
0
L
Mercury
3,646
608
50
8
0
139,142
0
W
Freya
4,279
713
36
6
0
116,060
1
L
Morgan Le Fay
3,187
531
7
1
0
111,089
0
W
Sobek
4,141
690
21
4
0
118,911
1
L
Cupid
3,417
570
34
6
0
116,020
2
L
Ganesha
2,877
480
0
0
0
53,528
0
W
Izanami
4,190
698
53
9
0
103,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role