Player Matchup

Lancelot
Lancelot
Neak69
Lancelot
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,643 Elo+
Party 2
Sobek
Sobek
VoteableCat697
Sobek
Level 96
God Stats
11W - 12L
1,546 SR
Queue Stats
50W - 78L
1,303 Elo+
Party 2
Neith
Neith
WanderingJinx
Neith
Level 10
God Stats
6W - 8L
1,369 SR
Queue Stats
6W - 12L
1,227 Elo+
Party 2
Team Averages
Level 75
1,472 SR
1,391 Elo+

VS

Team Averages
Level 50
1,351 SR
1,258 Elo+
Baron Samedi
Baron Samedi
BenchAppearo
Baron Samedi
Level 47
God Stats
1W - 2L
1,414 SR
Queue Stats
11W - 66L
1,072 Elo+
Party 1
Achilles
Achilles
MikeRochitches
Achilles
Level 18
God Stats
3W - 16L
1,138 SR
Queue Stats
10W - 63L
1,045 Elo+
Party 1
Fenrir
Fenrir
andrelitespeed
Fenrir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Neak69
Lancelot
18
6 / 4 / 1
12,789
673
20,416
22,948
11,409
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 5 / 4
12,262
645
14,705
27,885
39,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 9 / 2
10,476
551
7,936
18,710
7,806
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BenchAppearo
Baron Samedi
19
4 / 5 / 12
13,506
711
29,602
18,530
9,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
19
10 / 1 / 8
14,415
759
19,974
19,407
27,148
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 1 / 9
12,361
651
12,159
18,377
13,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
7
Kills
18
18
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BenchAppearo
Baron Samedi
4
5
12
2
L
Achilles
10
1
8
14
W
Lancelot
Neak69
Lancelot
6
4
1
1.63
W
1
5
4
0.6
W
0
9
2
0.11
L
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,057
Damage
61,735
69,543
Taken
56,314
58,650
Mitigated
50,133
9,502
Healing
22,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BenchAppearo
Baron Samedi
29,602
2,170
4,886
8,517
18,530
9,063
910
5,385
12,854
76,201
0
L
Achilles
19,974
4,144
718
5,359
19,407
27,148
1,142
6,666
12,741
0
44,424
W
Lancelot
Neak69
Lancelot
20,416
3,491
0
1,160
22,948
11,409
0
10,567
11,996
0
40,783
W
14,705
931
98
5,519
27,885
39,435
0
13,029
14,384
36,030
0
W
7,936
2,635
0
2,725
18,710
7,806
1,361
6,314
12,177
0
26,893
L
12,159
4,105
0
2,927
18,377
13,922
553
4,096
14,281
0
49,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,527
Gold Earned
40,282
121
Minions Killed
201
2
Camps Cleared
14
985,099
Distance Traveled
1,096,410
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,506
711
109
6
2
347,115
1
L
Achilles
14,415
759
36
2
1
372,691
0
W
Lancelot
12,789
673
45
2
2
374,309
2
W
Sobek
12,262
645
35
2
0
319,479
1
W
Neith
10,476
551
41
2
0
291,311
1
L
Fenrir
12,361
651
56
3
11
376,604
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role