Player Matchup

Sol
Sol
Gold IV
DrewSkeezz
Sol
Gold IV
Level 85
God Stats
14W - 11L
1,694 SR
Queue Stats
117W - 129L
1,577 MMR
Solo
Bastet
Bastet
Gold I
Rangsdisciple
Bastet
Gold I
Level 148
God Stats
23W - 18L
1,629 SR
Queue Stats
348W - 348L
1,628 MMR
Party 1
Cthulhu
Cthulhu
Gold II
cheefmann
Cthulhu
Gold II
Level 129
God Stats
24W - 38L
1,558 SR
Queue Stats
211W - 224L
1,549 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,627 SR
1,585 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,460 SR
1,591 MMR
Baron Samedi
Baron Samedi
Bronze III
KindredDaedric
Baron Samedi
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,600 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
cant5topkilling
Gilgamesh
Gold I
Level 119
God Stats
5W - 8L
1,460 SR
Queue Stats
39W - 43L
1,636 MMR
Solo
Izanami
Izanami
Silver I
purpleninja077
Izanami
Silver I
Level 143
God Stats
1W - 2L
1,419 SR
Queue Stats
19W - 17L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 2
10,636
665
18,013
12,667
6,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 4
10,717
670
14,069
21,765
17,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
cheefmann
Cthulhu
14
0 / 2 / 3
9,918
620
13,355
20,361
21,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
AtlasThothAh Muzen CabUllrChaac

VS

Bans
SkadiMedusaCerberusNeithXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KindredDaedric
Baron Samedi
14
0 / 3 / 8
10,037
627
11,234
17,139
18,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
cant5topkilling
Gilgamesh
16
2 / 2 / 6
11,574
723
14,554
22,745
18,616
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 1 / 1
11,772
736
19,494
18,355
8,672
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
6
Kills
8
8
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
W
Baron Samedi
KindredDaedric
Baron Samedi
0
3
8
1.33
L
2
4
4
1
W
Gilgamesh
cant5topkilling
Gilgamesh
2
2
6
2.5
L
Cthulhu
cheefmann
Cthulhu
0
2
3
0.75
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,437
Damage
45,282
54,793
Taken
58,239
45,376
Mitigated
45,629
16,244
Healing
22,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,013
6,027
0
3,260
12,667
6,660
1,066
3,342
8,953
44,149
5,153
W
Baron Samedi
KindredDaedric
Baron Samedi
11,234
1,475
2,121
5,677
17,139
18,341
677
7,423
9,716
28,855
0
L
14,069
2,436
0
7,156
21,765
17,003
187
3,836
17,508
0
33,752
W
Gilgamesh
cant5topkilling
Gilgamesh
14,554
4,385
1,673
5,842
22,745
18,616
279
12,655
10,090
0
41,553
L
Cthulhu
cheefmann
Cthulhu
13,355
879
1,194
4,634
20,361
21,713
138
3,505
16,485
34,366
0
W
19,494
13,832
0
7,389
18,355
8,672
1,540
9,549
8,806
0
62,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,271
Gold Earned
33,383
172
Minions Killed
204
7
Camps Cleared
5
889,039
Distance Traveled
878,493
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,636
665
83
5
3
279,640
3
W
Baron Samedi
10,037
627
39
2
2
263,197
5
L
Bastet
10,717
670
43
3
4
317,099
7
W
Gilgamesh
11,574
723
56
4
0
327,255
3
L
Cthulhu
9,918
620
46
3
0
292,300
5
W
Izanami
11,772
736
109
7
3
288,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role