Player Matchup

Mercury
Mercury
AhmedCr579
Mercury
Level 150
God Stats
20W - 19L
1,538 SR
Queue Stats
250W - 241L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
Marwan_AL3bd
Cthulhu
Level 68
God Stats
13W - 13L
1,591 SR
Queue Stats
127W - 124L
1,460 Elo+
Party 1
Freya
Freya
Psycho-Rexy
Freya
Level 146
God Stats
6W - 10L
1,500 SR
Queue Stats
372W - 304L
1,536 Elo+
Party 1
Ullr
Ullr
Ranger_MJ99
Ullr
Level 154
God Stats
9W - 12L
1,477 SR
Queue Stats
408W - 344L
1,578 Elo+
Party 1
Athena
Athena
jademuschel
Athena
Level 115
God Stats
14W - 9L
1,680 SR
Queue Stats
136W - 135L
1,501 Elo+
Solo
Team Averages
Level 127
1,557 SR
1,512 Elo+

VS

Team Averages
Level 108
1,509 SR
1,485 Elo+
Xing Tian
Xing Tian
ANGELoDEMONIO
Xing Tian
Level 128
God Stats
25W - 23L
1,508 SR
Queue Stats
362W - 368L
1,487 Elo+
Solo
Neith
Neith
El_Ding_Dong
Neith
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 228L
1,528 Elo+
Solo
Atlas
Atlas
Leon4dakill
Atlas
Level 108
God Stats
16W - 16L
1,531 SR
Queue Stats
266W - 261L
1,515 Elo+
Solo
Ra
Ra
Testy-HD
Ra
Level 101
God Stats
2W - 2L
1,305 SR
Queue Stats
5W - 10L
1,382 Elo+
Solo
Gilgamesh
Gilgamesh
mendigomuerto
Gilgamesh
Level 120
God Stats
66W - 32L
1,698 SR
Queue Stats
475W - 462L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AhmedCr579
Mercury
11
4 / 1 / 0
6,647
554
6,162
8,216
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Marwan_AL3bd
Cthulhu
6
0 / 1 / 0
4,567
381
1,470
3,397
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
0 / 1 / 2
5,618
468
5,453
6,817
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 6 / 1
5,365
447
4,187
10,706
4,525
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Athena
7
1 / 2 / 0
5,103
425
2,272
9,190
5,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ANGELoDEMONIO
Xing Tian
9
0 / 0 / 4
5,965
497
2,927
8,701
5,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 3 / 2
6,065
505
5,188
7,798
2,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 3
6,787
566
5,195
6,093
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 5
6,248
521
4,093
7,647
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
mendigomuerto
Gilgamesh
13
8 / 0 / 0
7,800
650
7,405
7,058
3,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
11
11
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
ANGELoDEMONIO
Xing Tian
0
0
4
2
L
Mercury
AhmedCr579
Mercury
4
1
0
4
W
1
3
2
0.67
W
2
0
3
3.5
L
Cthulhu
Marwan_AL3bd
Cthulhu
0
1
0
0
L
0
1
2
1
L
0
6
1
0.08
W
0
2
5
1.25
L
Athena
1
2
0
0.5
W
Gilgamesh
mendigomuerto
Gilgamesh
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,544
Damage
24,808
38,326
Taken
37,297
16,723
Mitigated
17,226
5,530
Healing
8,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
ANGELoDEMONIO
Xing Tian
2,927
454
0
1,997
8,701
5,454
0
2,810
5,591
14,345
0
L
Mercury
AhmedCr579
Mercury
6,162
1,950
0
214
8,216
3,275
0
1,611
6,597
0
56,024
W
5,188
2,286
0
2,283
7,798
2,572
0
3,567
3,883
0
36,205
W
5,195
1,305
0
780
6,093
2,929
0
1,386
4,413
34,248
0
L
Cthulhu
Marwan_AL3bd
Cthulhu
1,470
133
0
500
3,397
1,310
0
2,374
608
12,096
0
L
5,453
1,635
0
2,466
6,817
2,503
0
1,521
5,296
31,842
0
L
4,187
1,882
0
660
10,706
4,525
0
2,778
7,928
0
34,973
W
4,093
1,111
791
2,169
7,647
2,954
296
708
6,899
40,118
0
L
Athena
2,272
601
0
1,690
9,190
5,110
0
3,324
5,682
11,049
0
W
Gilgamesh
mendigomuerto
Gilgamesh
7,405
3,856
0
112
7,058
3,317
0
333
6,685
0
56,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,300
Gold Earned
32,865
255
Minions Killed
318
0
Camps Cleared
0
1,043,192
Distance Traveled
1,131,925
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,965
497
21
2
0
226,734
5
L
Mercury
6,647
554
91
8
0
249,450
2
W
Neith
6,065
505
63
5
0
209,693
1
W
Atlas
6,787
566
73
6
0
212,973
2
L
Cthulhu
4,567
381
20
2
0
136,900
1
L
Freya
5,618
468
67
6
0
219,108
3
L
Ullr
5,365
447
63
5
0
206,910
0
W
Ra
6,248
521
75
6
0
218,817
1
L
Athena
5,103
425
14
1
0
230,824
6
W
Gilgamesh
7,800
650
86
7
0
263,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role