Player Matchup

Olorun
Olorun
Diamond V
The OnGy 17
Olorun
Diamond V
Level 126
God Stats
4W - 6L
1,524 SR
Queue Stats
462W - 446L
2,098 MMR
Solo
Chiron
Chiron
Diamond V
iMacNTeaJ
Chiron
Diamond V
Level 154
God Stats
1W - 1L
1,535 SR
Queue Stats
95W - 76L
2,128 MMR
Solo
Jormungandr
Jormungandr
Diamond IV
italywon1
Jormungandr
Diamond IV
Level 159
God Stats
420W - 346L
1,711 SR
Queue Stats
578W - 570L
2,156 MMR
Solo
King Arthur
King Arthur
Diamond IV
samlilylion
King Arthur
Diamond IV
Level 160
God Stats
10W - 9L
1,638 SR
Queue Stats
317W - 309L
2,196 MMR
Solo
Kuzenbo
Kuzenbo
Masters
xMacGyver117
Kuzenbo
Masters
Level 157
God Stats
52W - 53L
1,603 SR
Queue Stats
1,550W - 1,549L
2,077 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,602 SR
2,131 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,699 SR
2,131 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum II
Bad Carry
Ah Muzen Cab
Platinum II
Level 91
God Stats
2W - 2L
1,609 SR
Queue Stats
32W - 19L
2,187 MMR
Solo
Nemesis
Nemesis
Diamond V
Frags9996758
Nemesis
Diamond V
Level 160
God Stats
4W - 2L
1,477 SR
Queue Stats
485W - 476L
1,983 MMR
Solo
Ra
Ra
Diamond V
NoGutsNoWin
Ra
Diamond V
Level 148
God Stats
36W - 29L
1,693 SR
Queue Stats
711W - 712L
2,158 MMR
Solo
Tyr
Tyr
Diamond II
UspaRocker
Tyr
Diamond II
Level 160
God Stats
3W - 4L
1,621 SR
Queue Stats
655W - 628L
2,236 MMR
Party 1
Bakasura
Bakasura
Diamond IV
temp-495793
Bakasura
Diamond IV
Level 145
God Stats
20W - 12L
2,097 SR
Queue Stats
484W - 483L
2,092 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
1 / 7 / 0
10,676
395
14,688
27,091
13,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
iMacNTeaJ
Chiron
19
2 / 8 / 2
12,551
465
15,898
24,931
12,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
italywon1
Jormungandr
16
0 / 4 / 4
10,548
391
17,265
29,139
31,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
samlilylion
King Arthur
17
0 / 5 / 2
11,602
430
19,043
24,072
33,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Kuzenbo
xMacGyver117
Kuzenbo
16
2 / 2 / 3
11,398
422
13,215
33,856
57,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bans
ThothKaliUllr

VS

Bans
GebMercuryLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bad Carry
Ah Muzen Cab
20
3 / 1 / 11
15,653
580
24,466
22,373
10,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Frags9996758
Nemesis
20
6 / 1 / 7
16,427
608
22,839
27,924
17,694
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
5 / 2 / 6
14,653
543
23,842
19,962
10,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
6 / 0 / 9
15,197
563
19,444
37,639
43,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Bakasura
temp-495793
Bakasura
20
6 / 2 / 7
15,430
571
21,583
28,963
16,548
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
5
Kills
26
26
Deaths
6
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Bad Carry
Ah Muzen Cab
3
1
11
8.5
W
Nemesis
Frags9996758
Nemesis
6
1
7
9.5
W
5
2
6
4
L
Olorun
1
7
0
0.14
W
6
0
9
10.5
L
Chiron
iMacNTeaJ
Chiron
2
8
2
0.38
L
Jormungandr
italywon1
Jormungandr
0
4
4
0.5
L
King Arthur
samlilylion
King Arthur
0
5
2
0.2
W
Bakasura
temp-495793
Bakasura
6
2
7
4.75
L
Kuzenbo
xMacGyver117
Kuzenbo
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,109
Damage
112,174
139,089
Taken
136,861
148,072
Mitigated
98,871
37,784
Healing
58,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Bad Carry
Ah Muzen Cab
24,466
11,628
0
11,714
22,373
10,727
6,395
6,161
16,068
0
180,548
W
Nemesis
Frags9996758
Nemesis
22,839
12,114
0
8,046
27,924
17,694
1,851
10,470
17,178
0
211,642
W
23,842
3,073
4,465
7,604
19,962
10,547
2,141
10,471
9,161
132,462
0
L
Olorun
14,688
6,141
1,003
9,528
27,091
13,417
0
7,197
18,717
89,407
0
W
19,444
3,117
0
16,153
37,639
43,355
119
8,185
28,129
1,214
89,063
L
Chiron
iMacNTeaJ
Chiron
15,898
6,675
1,131
7,429
24,931
12,553
546
1,434
22,625
0
112,959
L
Jormungandr
italywon1
Jormungandr
17,265
3,947
0
2,860
29,139
31,555
0
4,902
22,871
90,974
0
L
King Arthur
samlilylion
King Arthur
19,043
1,115
0
10,454
24,072
33,275
276
2,443
20,749
0
98,034
W
Bakasura
temp-495793
Bakasura
21,583
13,774
0
10,495
28,963
16,548
3,531
10,655
18,070
0
127,308
L
Kuzenbo
xMacGyver117
Kuzenbo
13,215
3,476
0
5,379
33,856
57,272
0
8,450
24,287
33,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,775
Gold Earned
77,360
696
Minions Killed
956
0
Camps Cleared
0
2,189,845
Distance Traveled
2,860,938
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
15,653
580
218
8
0
542,190
7
W
Nemesis
16,427
608
207
8
0
608,088
3
W
Ra
14,653
543
193
7
0
567,732
8
L
Olorun
10,676
395
149
6
0
337,719
4
W
Tyr
15,197
563
140
5
0
557,699
2
L
Chiron
12,551
465
200
7
0
418,007
4
L
Jormungandr
10,548
391
141
5
0
502,298
6
L
King Arthur
11,602
430
166
6
0
429,840
1
W
Bakasura
15,430
571
198
7
0
585,229
0
L
Kuzenbo
11,398
422
40
1
0
501,981
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role