Player Matchup

Artemis
Artemis
Boss Slaughter
Artemis
Level 33
God Stats
4W - 1L
1,753 SR
Queue Stats
40W - 31L
1,601 Elo+
Solo
Mercury
Mercury
JHALEX
Mercury
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,257 Elo+
Solo
Kuzenbo
Kuzenbo
NECKFACE11
Kuzenbo
Level 7
God Stats
5W - 4L
1,500 SR
Queue Stats
100W - 111L
1,209 Elo+
Party 1
Tyr
Tyr
SpecialSammy
Tyr
Level 153
God Stats
4W - 3L
1,507 SR
Queue Stats
28W - 17L
1,291 Elo+
Party 1
Hel
Hel
graingerjd
Hel
Level 143
God Stats
0W - 1L
1,584 SR
Queue Stats
23W - 14L
1,291 Elo+
Party 1
Team Averages
Level 70
1,569 SR
1,330 Elo+

VS

Team Averages
Level 67
1,505 SR
1,538 Elo+
Chiron
Chiron
 
Chiron
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Emilitoo_m
Sol
Level 28
God Stats
3W - 7L
1,382 SR
Queue Stats
77W - 78L
1,465 Elo+
Solo
Ares
Ares
SgStorm
Ares
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,498 Elo+
Solo
Hun Batz
Hun Batz
chainspark
Hun Batz
Level 88
God Stats
10W - 5L
1,656 SR
Queue Stats
699W - 717L
1,586 Elo+
Solo
Sun Wukong
Sun Wukong
tKOH
Sun Wukong
Level 45
God Stats
4W - 4L
1,490 SR
Queue Stats
137W - 79L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 5
11,751
734
23,160
15,369
8,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
JHALEX
Mercury
14
1 / 4 / 0
9,204
575
2,865
7,214
2,762
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
NECKFACE11
Kuzenbo
18
2 / 1 / 6
11,608
726
9,622
18,153
27,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
3 / 1 / 6
11,287
705
14,570
22,001
24,284
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
3 / 2 / 4
11,463
716
17,766
15,867
13,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
19
1 / 2 / 5
11,630
727
16,395
16,035
8,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 3 / 4
10,176
636
10,971
14,361
6,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
SgStorm
Ares
17
2 / 3 / 3
10,139
634
5,726
17,963
21,425
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
chainspark
Hun Batz
17
2 / 2 / 4
10,639
665
14,145
15,703
8,720
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
tKOH
Sun Wukong
18
3 / 3 / 4
10,912
682
17,966
22,651
19,686
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
13
Kills
9
9
Deaths
13
21
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
2
5
1.75
L
4
1
5
6.5
W
1
3
4
1
L
Mercury
JHALEX
Mercury
1
4
0
0.25
L
Kuzenbo
NECKFACE11
Kuzenbo
2
1
6
5
W
Ares
SgStorm
Ares
2
3
3
1.17
L
3
1
6
6
W
Hun Batz
chainspark
Hun Batz
2
2
4
2
L
3
2
4
2.5
W
Sun Wukong
tKOH
Sun Wukong
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,983
Damage
65,203
78,604
Taken
86,713
76,724
Mitigated
65,445
32,989
Healing
18,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
16,395
4,466
892
5,936
16,035
8,973
1,140
4,414
11,621
0
71,188
L
23,160
12,629
0
4,761
15,369
8,455
1,075
2,123
13,246
0
74,576
W
10,971
5,057
0
3,802
14,361
6,641
838
6,882
7,479
47,165
0
L
Mercury
JHALEX
Mercury
2,865
1,414
0
416
7,214
2,762
411
846
6,368
0
10,829
L
Kuzenbo
NECKFACE11
Kuzenbo
9,622
3,515
790
3,994
18,153
27,643
40
5,362
12,791
27,292
0
W
Ares
SgStorm
Ares
5,726
310
0
500
17,963
21,425
591
6,558
11,405
16,686
0
L
14,570
1,346
0
5,980
22,001
24,284
201
5,038
16,963
0
38,659
W
Hun Batz
chainspark
Hun Batz
14,145
2,893
0
590
15,703
8,720
0
4,993
10,710
0
43,165
L
17,766
111
7,818
9,230
15,867
13,580
57
3,328
12,539
61,371
0
W
Sun Wukong
tKOH
Sun Wukong
17,966
1,522
0
7,025
22,651
19,686
0
4,541
18,110
0
51,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,313
Gold Earned
53,496
321
Minions Killed
332
0
Camps Cleared
0
1,526,480
Distance Traveled
1,586,370
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,630
727
117
7
0
311,694
4
L
Artemis
11,751
734
112
7
0
279,241
1
W
Sol
10,176
636
57
4
0
277,844
3
L
Mercury
9,204
575
20
1
0
183,774
4
L
Kuzenbo
11,608
726
33
2
0
364,665
0
W
Ares
10,139
634
14
1
0
303,153
0
L
Tyr
11,287
705
50
3
0
355,584
3
W
Hun Batz
10,639
665
74
5
0
357,394
4
L
Hel
11,463
716
106
7
0
343,216
4
W
Sun Wukong
10,912
682
70
4
0
336,285
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role