Player Matchup

Ares
Ares
 
Ares
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
A High Hebrew
Nu Wa
Level 67
God Stats
14W - 9L
1,425 SR
Queue Stats
54W - 60L
1,377 Elo+
Party 2
Vamana
Vamana
ElevatedPrestige
Vamana
Level 66
God Stats
65W - 50L
1,620 SR
Queue Stats
83W - 86L
1,428 Elo+
Solo
Mercury
Mercury
TheButernut11
Mercury
Level 74
God Stats
4W - 5L
1,416 SR
Queue Stats
143W - 131L
1,426 Elo+
Party 2
Jing Wei
Jing Wei
TrimBIGDADDYV
Jing Wei
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 65L
1,424 Elo+
Solo
Team Averages
Level 90
1,492 SR
1,431 Elo+

VS

Team Averages
Level 83
1,426 SR
1,400 Elo+
Ullr
Ullr
Elmalibu1
Ullr
Level 68
God Stats
0W - 3L
1,250 SR
Queue Stats
178W - 205L
1,379 Elo+
Party 3
Kuzenbo
Kuzenbo
ICE_BLANCO124
Kuzenbo
Level 65
God Stats
0W - 2L
1,401 SR
Queue Stats
154W - 158L
1,377 Elo+
Party 1
Loki
Loki
LITTLE-DJ-SMURF
Loki
Level 129
God Stats
0W - 1L
1,455 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
TheKobiOneKenobi
Janus
Level 68
God Stats
4W - 15L
1,321 SR
Queue Stats
184W - 218L
1,361 Elo+
Party 3
Vamana
Vamana
samu042
Vamana
Level 85
God Stats
8W - 4L
1,702 SR
Queue Stats
301W - 296L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
0 / 0 / 2
5,361
487
2,935
6,162
2,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 2
5,742
522
3,835
6,057
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 0 / 0
5,689
517
2,857
5,024
5,050
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
10
2 / 0 / 0
5,954
541
3,160
6,373
2,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
TrimBIGDADDYV
Jing Wei
9
2 / 0 / 0
5,506
501
5,089
5,655
2,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
8
0 / 2 / 0
4,621
420
4,021
4,390
1,546
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
8
0 / 0 / 0
5,136
467
1,975
7,592
5,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

1
0 / 0 / 0
3,517
320
0
333
93
11
4 / 2 / 0
6,389
581
4,272
7,119
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
samu042
Vamana
11
0 / 0 / 0
6,219
565
2,975
7,025
3,235
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
4
4
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
0
2
1
W
0
4
2
0.25
W
0
0
0
0
L
Ullr
0
2
0
0
L
Kuzenbo
0
0
0
0
L
0
0
0
0
W
Mercury
2
0
0
2
L
4
2
0
2
W
Jing Wei
TrimBIGDADDYV
Jing Wei
2
0
0
2
L
Vamana
samu042
Vamana
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,876
Damage
13,243
29,271
Taken
26,459
13,782
Mitigated
12,923
8,724
Healing
8,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,935
32
1,431
2,745
6,162
2,583
47
811
5,351
11,242
0
W
3,835
869
0
0
6,057
2,006
759
2,435
3,402
37,646
0
W
2,857
533
0
2,370
5,024
5,050
0
0
5,024
0
43,337
L
Ullr
4,021
1,651
0
788
4,390
1,546
0
1,157
3,233
0
27,909
L
Kuzenbo
1,975
793
93
2,476
7,592
5,838
0
2,204
5,388
19,308
0
L
0
0
0
0
333
93
0
333
0
0
0
W
Mercury
3,160
1,715
0
380
6,373
2,022
231
1,259
4,908
0
29,077
L
4,272
145
0
1,746
7,119
2,211
844
2,769
4,350
43,388
0
W
Jing Wei
TrimBIGDADDYV
Jing Wei
5,089
3,874
0
1,798
5,655
2,121
480
1,314
4,339
0
41,157
L
Vamana
samu042
Vamana
2,975
910
0
3,770
7,025
3,235
224
307
6,718
0
45,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,252
Gold Earned
25,882
278
Minions Killed
250
0
Camps Cleared
0
1,063,750
Distance Traveled
789,857
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,361
487
20
2
0
202,853
0
W
Nu Wa
5,742
522
64
6
0
197,939
0
W
Vamana
5,689
517
67
6
0
185,939
4
L
Ullr
4,621
420
54
5
0
186,732
0
L
Kuzenbo
5,136
467
26
2
0
219,350
0
L
Loki
3,517
320
0
0
0
718
0
W
Mercury
5,954
541
54
5
0
271,900
0
L
Janus
6,389
581
79
7
0
182,845
2
W
Jing Wei
5,506
501
73
7
0
205,119
0
L
Vamana
6,219
565
91
8
0
200,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role