Player Matchup

Chaac
Chaac
 
Chaac
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Andy_Gamez
Baron Samedi
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 121L
1,408 Elo+
Solo
Hel
Hel
TheMoistOne3674
Hel
Level 65
God Stats
1W - 3L
1,215 SR
Queue Stats
2W - 6L
1,234 Elo+
Party 1
Ganesha
Ganesha
Verbalosity
Ganesha
Level 144
God Stats
17W - 16L
1,590 SR
Queue Stats
37W - 37L
1,568 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
vikman1315
Ah Muzen Cab
Level 144
God Stats
3W - 4L
1,779 SR
Queue Stats
293W - 305L
1,475 Elo+
Solo
Team Averages
Level 130
1,517 SR
1,437 Elo+

VS

Team Averages
Level 128
1,554 SR
1,412 Elo+
Da Ji
Da Ji
Edenheart
Da Ji
Level 160
God Stats
2W - 1L
1,609 SR
Queue Stats
4W - 9L
1,317 Elo+
Party 2
Lancelot
Lancelot
GOAT ON ONE
Lancelot
Level 146
God Stats
6W - 10L
1,651 SR
Queue Stats
244W - 243L
1,529 Elo+
Solo
Hel
Hel
PrincelySundew
Hel
Level 117
God Stats
6W - 7L
1,507 SR
Queue Stats
97W - 89L
1,481 Elo+
Solo
Cabrakan
Cabrakan
Yaryar187
Cabrakan
Level 106
God Stats
2W - 3L
1,448 SR
Queue Stats
161W - 178L
1,422 Elo+
Solo
Cernunnos
Cernunnos
steve13665
Cernunnos
Level 111
God Stats
1W - 3L
1,553 SR
Queue Stats
3W - 7L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
5 / 6 / 13
14,239
712
25,362
31,005
41,376
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Andy_Gamez
Baron Samedi
20
4 / 0 / 9
15,036
752
15,364
10,400
6,673
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
3 / 6 / 8
13,538
677
13,618
17,977
10,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
Verbalosity
Ganesha
20
0 / 1 / 19
14,889
744
10,962
26,727
25,784
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ah Muzen Cab
vikman1315
Ah Muzen Cab
20
11 / 2 / 5
15,786
789
33,939
22,751
14,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Edenheart
Da Ji
20
10 / 2 / 2
14,483
724
26,943
19,681
12,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Lancelot
GOAT ON ONE
Lancelot
20
4 / 7 / 5
13,401
670
19,359
32,680
33,117
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
0 / 3 / 7
12,479
624
15,665
20,863
12,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Yaryar187
Cabrakan
18
0 / 5 / 7
12,417
621
10,689
26,970
42,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
steve13665
Cernunnos
20
1 / 6 / 6
12,759
638
16,317
20,195
10,619
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
42
23
Kills
15
15
Deaths
23
54
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
6
13
1.92
W
Baron Samedi
Andy_Gamez
Baron Samedi
4
0
9
8.5
L
Da Ji
Edenheart
Da Ji
10
2
2
5.5
L
Lancelot
GOAT ON ONE
Lancelot
4
7
5
0.93
L
0
3
7
1.17
W
3
6
8
1.17
W
Ganesha
Verbalosity
Ganesha
0
1
19
9.5
L
Cabrakan
Yaryar187
Cabrakan
0
5
7
0.7
L
Cernunnos
steve13665
Cernunnos
1
6
6
0.67
W
Ah Muzen Cab
vikman1315
Ah Muzen Cab
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,245
Damage
88,973
108,860
Taken
120,389
99,112
Mitigated
111,327
45,258
Healing
31,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
25,362
3,445
0
7,712
31,005
41,376
341
9,700
21,305
1,212
50,272
W
Baron Samedi
Andy_Gamez
Baron Samedi
15,364
109
3,603
2,868
10,400
6,673
1,156
3,263
7,137
63,042
0
L
Da Ji
Edenheart
Da Ji
26,943
5,906
0
3,078
19,681
12,571
0
6,945
12,736
0
66,745
L
Lancelot
GOAT ON ONE
Lancelot
19,359
2,681
0
4,344
32,680
33,117
0
9,416
23,264
0
59,668
L
15,665
754
7,724
9,829
20,863
12,331
0
6,570
14,293
68,488
0
W
13,618
1,013
6,687
5,827
17,977
10,864
1,600
3,684
14,293
39,052
0
W
Ganesha
Verbalosity
Ganesha
10,962
621
2,988
4,864
26,727
25,784
324
6,013
20,714
45,258
0
L
Cabrakan
Yaryar187
Cabrakan
10,689
2,052
151
3,613
26,970
42,689
0
12,250
13,580
27,826
0
L
Cernunnos
steve13665
Cernunnos
16,317
9,500
0
2,973
20,195
10,619
3,760
5,667
14,528
0
51,586
W
Ah Muzen Cab
vikman1315
Ah Muzen Cab
33,939
20,307
0
10,709
22,751
14,415
4,792
3,694
19,057
0
86,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,488
Gold Earned
65,539
385
Minions Killed
401
0
Camps Cleared
0
1,924,724
Distance Traveled
1,831,612
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,239
712
75
4
0
322,137
2
W
Baron Samedi
15,036
752
135
7
0
398,421
2
L
Da Ji
14,483
724
71
4
0
431,555
7
L
Lancelot
13,401
670
67
3
0
416,171
0
L
Hel
12,479
624
129
6
0
349,867
0
W
Hel
13,538
677
54
3
0
384,412
0
W
Ganesha
14,889
744
11
1
0
411,420
11
L
Cabrakan
12,417
621
44
2
0
316,122
8
L
Cernunnos
12,759
638
90
5
0
317,897
0
W
Ah Muzen Cab
15,786
789
110
6
0
408,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role