Player Matchup

Thor
Thor
BlGjase_
Thor
Level 105
God Stats
2W - 7L
1,173 SR
Queue Stats
172W - 169L
1,539 Elo+
Solo
Scylla
Scylla
F1_ParraleX
Scylla
Level 69
God Stats
3W - 11L
1,107 SR
Queue Stats
213W - 185L
1,471 Elo+
Solo
Fenrir
Fenrir
Morthistt
Fenrir
Level 111
God Stats
8W - 6L
1,575 SR
Queue Stats
511W - 531L
1,464 Elo+
Solo
Vamana
Vamana
UnHolyHidra
Vamana
Level 100
God Stats
2W - 1L
1,781 SR
Queue Stats
102W - 119L
1,449 Elo+
Solo
Neith
Neith
zaynmalik786
Neith
Level 104
God Stats
2W - 5L
1,298 SR
Queue Stats
166W - 181L
1,440 Elo+
Solo
Team Averages
Level 98
1,387 SR
1,473 Elo+

VS

Team Averages
Level 78
1,494 SR
1,418 Elo+
Tyr
Tyr
AdriRF
Tyr
Level 31
God Stats
30W - 11L
1,762 SR
Queue Stats
72W - 36L
1,665 Elo+
Solo
Jing Wei
Jing Wei
Rubba_Dud1
Jing Wei
Level 128
God Stats
7W - 2L
1,497 SR
Queue Stats
626W - 603L
1,469 Elo+
Party 1
Sobek
Sobek
TheCoronaVirus97
Sobek
Level 94
God Stats
12W - 16L
1,490 SR
Queue Stats
798W - 851L
1,373 Elo+
Party 1
Loki
Loki
TheNudeViking
Loki
Level 99
God Stats
5W - 6L
1,333 SR
Queue Stats
509W - 542L
1,404 Elo+
Party 1
Erlang Shen
Erlang Shen
XxRushbOxX
Erlang Shen
Level 39
God Stats
36W - 47L
1,386 SR
Queue Stats
149W - 209L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
0 / 0 / 2
5,081
565
1,980
5,802
2,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
10
2 / 0 / 0
5,511
612
2,501
3,424
955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Morthistt
Fenrir
7
1 / 2 / 0
4,486
498
2,964
7,418
3,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
9
0 / 1 / 0
4,581
509
4,249
7,776
3,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 2 / 1
4,470
497
4,511
4,227
1,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
AdriRF
Tyr
10
1 / 0 / 0
5,684
632
4,656
6,644
2,777
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
Rubba_Dud1
Jing Wei
8
3 / 1 / 0
5,212
579
5,297
5,340
1,480
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 1 / 4
5,426
603
3,158
8,122
5,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 0
4,916
546
1,608
6,593
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
XxRushbOxX
Erlang Shen
8
0 / 0 / 1
4,690
521
1,173
6,523
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
4
5
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tyr
AdriRF
Tyr
1
0
0
1
L
Thor
0
0
2
1
L
Scylla
2
0
0
2
L
Fenrir
Morthistt
Fenrir
1
2
0
0.5
W
Jing Wei
Rubba_Dud1
Jing Wei
3
1
0
3
W
0
1
4
2
W
0
2
0
0
L
Vamana
0
1
0
0
W
Erlang Shen
XxRushbOxX
Erlang Shen
0
0
1
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,205
Damage
15,892
28,647
Taken
33,222
11,144
Mitigated
14,147
10,544
Healing
15,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
AdriRF
Tyr
4,656
394
0
4,354
6,644
2,777
0
0
6,644
0
44,076
L
Thor
1,980
321
0
2,597
5,802
2,155
0
348
5,454
0
27,942
L
Scylla
2,501
625
0
950
3,424
955
516
205
3,219
31,257
0
L
Fenrir
Morthistt
Fenrir
2,964
679
0
2,630
7,418
3,064
0
1,503
5,915
0
9,172
W
Jing Wei
Rubba_Dud1
Jing Wei
5,297
4,742
0
1,772
5,340
1,480
0
0
5,340
0
35,931
W
3,158
560
298
4,471
8,122
5,093
0
279
7,843
11,059
0
W
1,608
69
0
2,266
6,593
2,249
0
2,222
4,371
0
32,685
L
Vamana
4,249
1,469
0
3,569
7,776
3,509
0
0
7,776
0
28,076
W
Erlang Shen
XxRushbOxX
Erlang Shen
1,173
259
0
2,237
6,523
2,548
231
0
6,523
0
22,579
L
4,511
2,016
84
714
4,227
1,461
272
1,102
3,125
0
14,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,129
Gold Earned
25,928
189
Minions Killed
261
0
Camps Cleared
0
857,857
Distance Traveled
901,136
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,684
632
80
9
0
198,104
2
L
Thor
5,081
565
60
7
0
200,943
0
L
Scylla
5,511
612
59
7
0
169,609
0
L
Fenrir
4,486
498
8
1
0
177,804
3
W
Jing Wei
5,212
579
61
7
0
157,046
1
W
Sobek
5,426
603
15
2
0
195,502
1
W
Loki
4,916
546
61
7
0
182,908
1
L
Vamana
4,581
509
41
5
0
197,886
1
W
Erlang Shen
4,690
521
44
5
0
167,576
0
L
Neith
4,470
497
21
2
0
111,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role