Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
LG LoGiiKz
Mulan
Level 153
God Stats
16W - 8L
1,656 SR
Queue Stats
441W - 394L
1,658 Elo+
Party 1
Bacchus
Bacchus
Scrub22
Bacchus
Level 55
God Stats
5W - 1L
1,989 SR
Queue Stats
184W - 112L
1,631 Elo+
Party 1
Lancelot
Lancelot
Wishiiѕ
Lancelot
Level 160
God Stats
1W - 0L
1,739 SR
Queue Stats
105W - 94L
1,607 Elo+
Party 1
Kukulkan
Kukulkan
Zeuslosn
Kukulkan
Level 13
God Stats
1W - 1L
1,657 SR
Queue Stats
29W - 27L
1,500 Elo+
Party 1
Team Averages
Level 102
1,708 SR
1,579 Elo+

VS

Team Averages
Level 80
1,366 SR
1,365 Elo+
Olorun
Olorun
BLACK JESUS 191
Olorun
Level 141
God Stats
0W - 4L
1,500 SR
Queue Stats
25W - 57L
1,500 Elo+
Solo
Cupid
Cupid
IcyJElliot
Cupid
Level 25
God Stats
6W - 8L
1,301 SR
Queue Stats
18W - 40L
1,195 Elo+
Party 2
Mercury
Mercury
InfamouzFingers
Mercury
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 89L
1,480 Elo+
Solo
Cthulhu
Cthulhu
Steenbergen
Cthulhu
Level 26
God Stats
0W - 4L
1,103 SR
Queue Stats
19W - 40L
1,195 Elo+
Party 2
Discordia
Discordia
W3-Gatsu
Discordia
Level 105
God Stats
11W - 12L
1,428 SR
Queue Stats
1,363W - 1,607L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 2 / 10
8,668
867
13,885
7,316
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
14
5 / 2 / 6
7,921
792
12,081
13,316
10,441
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Scrub22
Bacchus
14
2 / 0 / 12
8,101
810
7,847
11,967
13,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Wishiiѕ
Lancelot
15
7 / 2 / 4
8,412
841
8,496
9,094
4,446
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Zeuslosn
Kukulkan
14
1 / 2 / 3
7,531
753
2,628
4,470
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
7,913
791
5,736
12,571
6,211
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cupid
11
0 / 3 / 0
6,198
620
1,915
7,012
3,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 7 / 3
7,586
759
6,243
12,626
5,654
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Steenbergen
Cthulhu
13
1 / 5 / 1
7,149
715
7,282
12,432
10,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
W3-Gatsu
Discordia
14
1 / 3 / 2
7,453
745
4,603
5,743
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
21
Kills
7
8
Deaths
21
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
10
5.5
L
3
3
1
1.17
L
Cupid
0
3
0
0
L
2
7
3
0.5
W
Mulan
5
2
6
4
W
Bacchus
Scrub22
Bacchus
2
0
12
8
L
Cthulhu
Steenbergen
Cthulhu
1
5
1
0.3
L
Discordia
W3-Gatsu
Discordia
1
3
2
0.67
W
Lancelot
Wishiiѕ
Lancelot
7
2
4
4.5
W
Kukulkan
Zeuslosn
Kukulkan
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,937
Damage
25,779
46,163
Taken
50,384
33,886
Mitigated
27,377
6,682
Healing
6,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,885
6,222
0
2,485
7,316
3,740
2,655
3,648
3,402
38,074
3,394
L
5,736
2,920
638
2,061
12,571
6,211
0
3,144
9,427
20,042
0
L
Cupid
1,915
597
322
1,371
7,012
3,031
0
2,890
4,122
0
6,756
L
6,243
1,628
0
390
12,626
5,654
0
6,114
6,512
0
14,722
W
Mulan
12,081
1,156
0
1,643
13,316
10,441
0
5,161
7,788
0
23,205
W
Bacchus
Scrub22
Bacchus
7,847
998
0
1,769
11,967
13,165
284
3,879
7,801
14,908
0
L
Cthulhu
Steenbergen
Cthulhu
7,282
537
574
1,404
12,432
10,222
0
8,819
3,613
13,925
0
L
Discordia
W3-Gatsu
Discordia
4,603
559
0
0
5,743
2,259
0
2,019
3,724
21,321
0
W
Lancelot
Wishiiѕ
Lancelot
8,496
1,020
0
785
9,094
4,446
0
3,111
5,683
0
26,990
W
Kukulkan
Zeuslosn
Kukulkan
2,628
378
0
0
4,470
2,094
455
516
3,868
21,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,633
Gold Earned
36,299
187
Minions Killed
137
0
Camps Cleared
0
1,048,969
Distance Traveled
939,007
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,668
867
72
7
0
188,438
0
L
Olorun
7,913
791
41
4
0
196,324
0
L
Cupid
6,198
620
7
1
0
143,810
2
L
Mercury
7,586
759
15
2
0
216,127
0
W
Mulan
7,921
792
18
2
0
219,441
0
W
Bacchus
8,101
810
7
1
0
240,918
1
L
Cthulhu
7,149
715
22
2
0
204,739
2
L
Discordia
7,453
745
52
5
0
178,007
5
W
Lancelot
8,412
841
45
5
0
228,274
2
W
Kukulkan
7,531
753
45
5
0
171,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role