Player Matchup

Ymir
Ymir
Bebobot
Ymir
Level 122
God Stats
6W - 11L
1,408 SR
Queue Stats
175W - 201L
1,518 Elo+
Party 2
Artemis
Artemis
GeorgeC2605
Artemis
Level 16
God Stats
1W - 2L
1,657 SR
Queue Stats
12W - 31L
1,416 Elo+
Party 1
Janus
Janus
M0NTAGNE
Janus
Level 117
God Stats
1W - 7L
1,273 SR
Queue Stats
320W - 371L
1,483 Elo+
Party 2
Tyr
Tyr
bradboy99
Tyr
Level 74
God Stats
1W - 5L
1,151 SR
Queue Stats
20W - 35L
1,545 Elo+
Party 1
Fenrir
Fenrir
tayZhere
Fenrir
Level 104
God Stats
0W - 1L
1,253 SR
Queue Stats
49W - 61L
1,550 Elo+
Party 1
Team Averages
Level 87
1,349 SR
1,503 Elo+

VS

Team Averages
Level 98
1,505 SR
1,537 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Domu99
Serqet
Level 128
God Stats
1W - 1L
1,478 SR
Queue Stats
104W - 105L
1,595 Elo+
Solo
Shiva
Shiva
JPBKnght
Shiva
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
otocjon
Ra
Level 127
God Stats
3W - 3L
1,547 SR
Queue Stats
86W - 76L
1,498 Elo+
Solo
Agni
Agni
westikEVG
Agni
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bebobot
Ymir
11
0 / 0 / 0
7,524
537
63
474
247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
GeorgeC2605
Artemis
15
1 / 6 / 4
8,699
621
3,479
12,062
4,924
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
M0NTAGNE
Janus
11
0 / 0 / 0
7,539
539
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

17
5 / 2 / 6
10,357
740
14,268
21,162
27,832
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
tayZhere
Fenrir
18
11 / 6 / 3
11,120
794
21,452
22,160
16,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
6 / 3 / 4
11,328
809
12,686
13,359
9,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Domu99
Serqet
16
4 / 6 / 5
10,376
741
8,413
14,753
7,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shiva
JPBKnght
Shiva
18
0 / 3 / 4
10,623
759
3,232
10,492
9,104
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 3 / 5
10,030
716
11,648
13,114
7,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Agni
19
3 / 2 / 3
11,183
799
10,524
10,258
4,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
35
17
Kills
14
14
Deaths
17
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
6
3
4
2.67
L
Ymir
Bebobot
Ymir
0
0
0
0
W
Serqet
Domu99
Serqet
4
6
5
1.08
L
Artemis
GeorgeC2605
Artemis
1
6
4
0.5
W
Shiva
JPBKnght
Shiva
0
3
4
0.67
L
Janus
M0NTAGNE
Janus
0
0
0
0
L
5
2
6
4
W
1
3
5
1.17
L
Fenrir
tayZhere
Fenrir
11
6
3
2.08
W
Agni
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,262
Damage
46,503
55,858
Taken
61,976
49,851
Mitigated
38,378
4,237
Healing
16,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
12,686
1,359
0
5,114
13,359
9,238
2,536
0
13,359
45,695
0
L
Ymir
Bebobot
Ymir
63
0
0
0
474
247
0
364
110
63
0
W
Serqet
Domu99
Serqet
8,413
1,672
0
1,234
14,753
7,779
0
0
14,753
0
22,598
L
Artemis
GeorgeC2605
Artemis
3,479
1,069
0
124
12,062
4,924
0
10,220
1,691
0
14,719
W
Shiva
JPBKnght
Shiva
3,232
917
109
687
10,492
9,104
1,661
0
10,492
0
30,166
L
Janus
M0NTAGNE
Janus
0
0
0
0
0
0
0
0
0
0
0
L
14,268
1,799
0
2,545
21,162
27,832
0
12,991
7,873
0
30,353
W
11,648
1,076
1,707
5,521
13,114
7,260
369
0
13,114
40,187
0
L
Fenrir
tayZhere
Fenrir
21,452
4,007
165
1,403
22,160
16,848
0
11,219
9,668
0
34,848
W
Agni
10,524
71
43
1,611
10,258
4,997
1,825
63
10,195
41,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,239
Gold Earned
53,540
65
Minions Killed
284
0
Camps Cleared
0
824,462
Distance Traveled
1,471,983
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,328
809
52
4
0
275,428
1
L
Ymir
7,524
537
0
0
0
18,311
0
W
Serqet
10,376
741
27
2
0
312,322
1
L
Artemis
8,699
621
16
1
0
211,826
0
W
Shiva
10,623
759
58
4
0
309,749
2
L
Janus
7,539
539
0
0
0
584
0
L
Tyr
10,357
740
26
2
0
320,957
1
W
Ra
10,030
716
74
5
0
296,561
2
L
Fenrir
11,120
794
23
2
0
272,784
0
W
Agni
11,183
799
73
5
0
277,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role