Player Matchup

Kali
Kali
 
Kali
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bensworthy
Ymir
Level 129
God Stats
2W - 3L
1,383 SR
Queue Stats
79W - 67L
1,611 Elo+
Party 3
Rama
Rama
KingFsher
Rama
Level 103
God Stats
4W - 4L
1,767 SR
Queue Stats
161W - 146L
1,554 Elo+
Party 3
Tiamat
Tiamat
TheGoor
Tiamat
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
302W - 266L
1,513 Elo+
Party 3
Sobek
Sobek
xVEXDx
Sobek
Level 124
God Stats
0W - 3L
1,335 SR
Queue Stats
465W - 444L
1,530 Elo+
Party 3
Team Averages
Level 103
1,497 SR
1,542 Elo+

VS

Team Averages
Level 92
1,475 SR
1,652 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Accusations
Tyr
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,570 Elo+
Party 1
Yu Huang
Yu Huang
CancelTheSPL
Yu Huang
Level 46
God Stats
1W - 0L
1,270 SR
Queue Stats
23W - 8L
1,859 Elo+
Party 1
Hou Yi
Hou Yi
Echkø
Hou Yi
Level 137
God Stats
2W - 0L
1,607 SR
Queue Stats
55W - 49L
1,593 Elo+
Party 2
Mercury
Mercury
yWitty
Mercury
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
3 / 2 / 0
6,269
570
4,029
10,632
4,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 2
5,782
526
5,421
11,144
6,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
12
1 / 1 / 0
6,433
585
2,751
7,603
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
TheGoor
Tiamat
10
0 / 2 / 2
5,833
530
5,340
5,916
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
xVEXDx
Sobek
7
0 / 2 / 2
5,200
473
2,566
11,701
7,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
3 / 1 / 2
6,038
549
6,675
8,891
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 1 / 2
7,328
666
8,227
12,042
7,276
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yu Huang
CancelTheSPL
Yu Huang
11
1 / 2 / 4
6,316
574
8,178
6,363
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
Echkø
Hou Yi
10
0 / 0 / 0
5,691
517
4,131
4,816
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
yWitty
Mercury
11
2 / 0 / 3
6,280
571
6,798
8,374
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
4
Kills
12
12
Deaths
4
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
3
2
0
1.5
W
Jormungandr
 
Jormungandr
3
1
2
4
W
6
1
2
7
L
0
5
2
0.2
W
Yu Huang
CancelTheSPL
Yu Huang
1
2
4
1.5
W
Hou Yi
Echkø
Hou Yi
0
0
0
0
L
Rama
1
1
0
1
L
Tiamat
TheGoor
Tiamat
0
2
2
0.5
L
Sobek
xVEXDx
Sobek
0
2
2
0.5
W
Mercury
yWitty
Mercury
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,107
Damage
34,009
46,996
Taken
40,486
23,635
Mitigated
20,038
14,532
Healing
8,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
4,029
2,077
0
2,103
10,632
4,512
0
2,264
8,244
0
44,980
W
Jormungandr
 
Jormungandr
6,675
2,249
90
1,647
8,891
5,265
308
3,454
5,263
32,820
0
W
8,227
1,612
0
3,903
12,042
7,276
0
3,792
7,944
0
45,058
L
5,421
1,228
0
2,231
11,144
6,148
0
2,312
8,747
27,965
0
W
Yu Huang
CancelTheSPL
Yu Huang
8,178
1,206
0
496
6,363
2,605
0
2,581
3,570
47,614
0
W
Hou Yi
Echkø
Hou Yi
4,131
2,201
0
1,726
4,816
1,696
440
0
4,816
0
41,064
L
Rama
2,751
2,101
0
3,450
7,603
2,633
0
1,798
5,805
0
56,610
L
Tiamat
TheGoor
Tiamat
5,340
890
0
1,973
5,916
3,138
72
2,843
2,934
35,072
0
L
Sobek
xVEXDx
Sobek
2,566
523
1,353
3,422
11,701
7,204
0
5,204
6,413
10,355
0
W
Mercury
yWitty
Mercury
6,798
3,356
0
345
8,374
3,196
0
2,542
5,566
0
50,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,517
Gold Earned
31,653
345
Minions Killed
382
0
Camps Cleared
0
1,069,002
Distance Traveled
1,167,513
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,269
570
78
7
0
233,547
4
W
Jormungandr
6,038
549
51
5
0
211,321
5
W
Tyr
7,328
666
79
7
0
256,587
6
L
Ymir
5,782
526
62
6
0
209,787
2
W
Yu Huang
6,316
574
91
8
0
203,673
2
W
Hou Yi
5,691
517
77
7
0
207,841
5
L
Rama
6,433
585
113
10
0
193,082
5
L
Tiamat
5,833
530
81
7
0
216,765
2
L
Sobek
5,200
473
11
1
0
215,821
3
W
Mercury
6,280
571
84
8
0
288,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role