Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 123
1,500 SR
1,500 Elo+

VS

Team Averages
Level 58
1,530 SR
1,324 Elo+
Lancelot
Lancelot
ComeAttMeBro-_-
Lancelot
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 11L
1,118 Elo+
Party 1
Baron Samedi
Baron Samedi
Killa b33s
Baron Samedi
Level 103
God Stats
47W - 52L
1,489 SR
Queue Stats
326W - 369L
1,422 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Trap_Spade
Ah Muzen Cab
Level 58
God Stats
28W - 20L
1,601 SR
Queue Stats
32W - 49L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
9 / 1 / 5
13,027
814
23,558
12,514
6,262
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
 
Heimdallr
17
5 / 3 / 6
11,559
722
19,111
12,552
5,826
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
 
Horus
15
1 / 2 / 13
11,315
707
8,570
15,549
13,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
2 / 6 / 3
10,016
626
5,986
19,902
12,979
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
Killa b33s
Baron Samedi
14
1 / 5 / 3
9,670
604
10,753
18,154
7,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Trap_Spade
Ah Muzen Cab
16
3 / 4 / 3
11,086
693
12,312
20,794
8,080
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
15
Kills
6
6
Deaths
15
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
9
1
5
11.5
W
Heimdallr
 
Heimdallr
5
3
6
2.67
W
Horus
 
Horus
1
2
13
3.75
L
Lancelot
2
6
3
0.58
L
Baron Samedi
Killa b33s
Baron Samedi
1
5
3
0.5
L
Ah Muzen Cab
Trap_Spade
Ah Muzen Cab
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,239
Damage
29,051
40,615
Taken
58,850
25,156
Mitigated
28,667
13,459
Healing
15,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
23,558
1,419
0
4,115
12,514
6,262
1,519
4,228
8,286
87,343
0
W
Heimdallr
 
Heimdallr
19,111
6,802
0
1,674
12,552
5,826
938
3,529
9,023
0
45,574
W
Horus
 
Horus
8,570
3,387
2,255
5,415
15,549
13,068
225
3,512
12,037
0
18,581
L
Lancelot
5,986
871
0
500
19,902
12,979
0
6,721
13,181
0
14,507
L
Baron Samedi
Killa b33s
Baron Samedi
10,753
282
2,544
4,848
18,154
7,608
0
9,878
8,273
38,868
0
L
Ah Muzen Cab
Trap_Spade
Ah Muzen Cab
12,312
5,596
0
7,485
20,794
8,080
0
7,378
13,416
0
52,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,901
Gold Earned
30,772
216
Minions Killed
162
8
Camps Cleared
5
862,472
Distance Traveled
939,098
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,027
814
132
8
6
290,676
0
W
Heimdallr
11,559
722
69
4
2
288,039
0
W
Horus
11,315
707
15
1
0
283,757
0
L
Lancelot
10,016
626
19
1
0
338,689
0
L
Baron Samedi
9,670
604
52
3
2
320,668
3
L
Ah Muzen Cab
11,086
693
91
6
3
279,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role