Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Death Rides 16
Merlin
Level 123
God Stats
0W - 1L
1,741 SR
Queue Stats
26W - 19L
1,479 Elo+
Solo
Jing Wei
Jing Wei
Flash-MackNahess
Jing Wei
Level 50
God Stats
3W - 6L
1,643 SR
Queue Stats
141W - 150L
1,424 Elo+
Party 3
Shiva
Shiva
MadKingFury
Shiva
Level 148
God Stats
6W - 7L
1,509 SR
Queue Stats
118W - 128L
1,427 Elo+
Solo
Khepri
Khepri
myTHiKGames
Khepri
Level 64
God Stats
3W - 5L
1,518 SR
Queue Stats
206W - 222L
1,455 Elo+
Party 3
Team Averages
Level 109
1,582 SR
1,457 Elo+

VS

Team Averages
Level 108
1,467 SR
1,389 Elo+
Cernunnos
Cernunnos
Send Legend
Cernunnos
Level 131
God Stats
11W - 5L
1,692 SR
Queue Stats
176W - 171L
1,433 Elo+
Party 1
Horus
Horus
UrMumGay420
Horus
Level 112
God Stats
3W - 2L
1,333 SR
Queue Stats
31W - 40L
1,386 Elo+
Party 2
Ra
Ra
VorteX_Riot_V1
Ra
Level 98
God Stats
1W - 2L
1,196 SR
Queue Stats
28W - 32L
1,358 Elo+
Party 2
Sylvanus
Sylvanus
YaboiGraham
Sylvanus
Level 130
God Stats
40W - 43L
1,599 SR
Queue Stats
103W - 107L
1,422 Elo+
Party 1
Cliodhna
Cliodhna
diegoflores6590
Cliodhna
Level 67
God Stats
4W - 6L
1,516 SR
Queue Stats
28W - 33L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
1 / 2 / 0
4,954
495
1,015
7,390
2,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 1 / 1
5,279
528
5,283
7,273
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 1 / 0
4,865
487
1,329
3,160
695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 2 / 0
5,548
555
4,907
11,447
4,714
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
7
0 / 2 / 3
4,957
496
2,764
8,868
4,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Send Legend
Cernunnos
12
1 / 0 / 1
6,469
647
2,933
6,016
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

11
5 / 0 / 0
7,043
704
8,457
7,819
5,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 0 / 0
5,206
521
2,634
3,658
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
YaboiGraham
Sylvanus
8
1 / 2 / 2
5,103
510
4,559
7,103
4,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cliodhna
8
0 / 1 / 2
5,189
519
2,577
5,750
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
3
Kills
8
8
Deaths
3
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
2
0
0.5
L
2
1
1
2.5
L
0
1
0
0
L
0
2
0
0
W
Cernunnos
Send Legend
Cernunnos
1
0
1
1.5
W
5
0
0
5
W
1
0
0
1
W
Sylvanus
YaboiGraham
Sylvanus
1
2
2
1
W
Cliodhna
0
1
2
1
L
Khepri
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,298
Damage
21,160
38,138
Taken
30,346
15,045
Mitigated
15,784
11,414
Healing
15,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,015
199
0
1,800
7,390
2,638
0
1,516
5,760
0
21,426
L
5,283
589
0
1,936
7,273
2,254
0
1,871
5,236
34,490
0
L
1,329
997
0
835
3,160
695
0
407
2,753
0
26,816
L
4,907
1,355
0
3,839
11,447
4,714
0
0
10,880
0
41,961
W
Cernunnos
Send Legend
Cernunnos
2,933
1,647
0
4,759
6,016
2,257
0
1,077
4,939
0
49,362
W
8,457
4,051
193
4,342
7,819
5,752
71
1,146
6,673
0
49,220
W
2,634
454
320
1,101
3,658
1,492
0
2,477
1,181
26,595
0
W
Sylvanus
YaboiGraham
Sylvanus
4,559
2,101
306
1,633
7,103
4,402
0
2,914
4,189
22,036
9,492
W
Cliodhna
2,577
881
0
2,560
5,750
1,881
0
433
5,317
0
30,353
L
Khepri
2,764
423
277
2,727
8,868
4,744
0
2,242
6,544
12,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,603
Gold Earned
29,010
249
Minions Killed
347
0
Camps Cleared
0
971,840
Distance Traveled
951,365
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,954
495
48
5
0
207,133
1
L
Merlin
5,279
528
63
6
0
183,003
1
L
Jing Wei
4,865
487
42
4
0
177,709
0
L
Shiva
5,548
555
74
7
0
194,983
0
W
Cernunnos
6,469
647
100
10
0
175,540
4
W
Horus
7,043
704
91
9
0
223,745
4
W
Ra
5,206
521
40
4
0
170,635
2
W
Sylvanus
5,103
510
54
5
0
152,455
3
W
Cliodhna
5,189
519
62
6
0
228,990
0
L
Khepri
4,957
496
22
2
0
209,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role