Player Matchup

Ganesha
Ganesha
CaptFancyPant
Ganesha
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 9L
1,203 Elo+
Party 2
Yu Huang
Yu Huang
Donnyboy19
Yu Huang
Level 31
God Stats
3W - 4L
1,500 SR
Queue Stats
59W - 88L
1,377 Elo+
Solo
Bellona
Bellona
StiffenShine
Bellona
Level 37
God Stats
2W - 3L
1,539 SR
Queue Stats
83W - 116L
1,420 Elo+
Solo
Baron Samedi
Baron Samedi
deaththakid8
Baron Samedi
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,398 Elo+
Party 2
Set
Set
lautaro00
Set
Level 37
God Stats
24W - 23L
1,443 SR
Queue Stats
37W - 45L
1,417 Elo+
Solo
Team Averages
Level 36
1,497 SR
1,363 Elo+

VS

Team Averages
Level 77
1,449 SR
1,472 Elo+
Hera
Hera
JakeTheSnake9032
Hera
Level 102
God Stats
3W - 2L
1,769 SR
Queue Stats
355W - 424L
1,481 Elo+
Party 1
Chaac
Chaac
KangDangaLang556
Chaac
Level 67
God Stats
6W - 8L
1,475 SR
Queue Stats
216W - 206L
1,470 Elo+
Party 1
Neith
Neith
Pink_Burst
Neith
Level 27
God Stats
5W - 3L
1,177 SR
Queue Stats
135W - 89L
1,511 Elo+
Party 1
Kuzenbo
Kuzenbo
carlosferrer1971
Kuzenbo
Level 145
God Stats
3W - 1L
1,272 SR
Queue Stats
82W - 59L
1,547 Elo+
Party 1
Pele
Pele
xTelesto
Pele
Level 43
God Stats
5W - 2L
1,551 SR
Queue Stats
12W - 17L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
0 / 2 / 3
8,110
427
5,633
14,894
16,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
Donnyboy19
Yu Huang
14
1 / 2 / 2
8,354
440
5,145
12,066
4,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
StiffenShine
Bellona
14
1 / 6 / 0
8,069
425
5,466
15,723
17,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
deaththakid8
Baron Samedi
13
2 / 4 / 1
7,904
416
8,640
12,064
6,666
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 3 / 3
8,475
446
6,346
16,123
6,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 5
11,221
591
19,501
10,566
4,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
0 / 1 / 2
9,769
514
8,827
11,906
13,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
12
0 / 1 / 3
7,536
397
2,475
5,554
2,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
4 / 0 / 6
9,826
517
11,254
16,907
22,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
17
8 / 0 / 2
10,672
562
8,991
8,670
5,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
4
Kills
17
17
Deaths
4
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
2
3
0.75
L
Yu Huang
Donnyboy19
Yu Huang
1
2
2
1
W
5
2
5
3.75
W
0
1
2
1
W
Neith
0
1
3
1.5
L
Bellona
StiffenShine
Bellona
1
6
0
0.17
W
4
0
6
7
L
Baron Samedi
deaththakid8
Baron Samedi
2
4
1
0.63
L
0
3
3
0.5
W
Pele
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,230
Damage
51,048
70,870
Taken
53,603
52,745
Mitigated
48,610
9,101
Healing
11,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
5,633
662
0
2,558
14,894
16,506
0
8,785
6,109
35,983
0
L
Yu Huang
Donnyboy19
Yu Huang
5,145
699
0
750
12,066
4,876
0
6,968
5,098
52,230
0
W
19,501
4,689
0
500
10,566
4,751
0
4,313
6,253
116,146
0
W
8,827
960
0
3,813
11,906
13,730
373
1,576
10,330
0
75,620
W
Neith
2,475
701
0
1,371
5,554
2,122
0
3,378
2,176
0
42,800
L
Bellona
StiffenShine
Bellona
5,466
1,820
0
1,031
15,723
17,723
0
2,593
13,130
0
46,617
W
11,254
4,857
0
4,658
16,907
22,831
0
9,651
7,256
45,578
0
L
Baron Samedi
deaththakid8
Baron Samedi
8,640
951
1,479
2,613
12,064
6,666
0
5,754
6,310
43,090
0
L
6,346
2,371
0
670
16,123
6,974
0
6,655
9,468
0
74,913
W
Pele
8,991
2,117
0
1,305
8,670
5,176
416
500
8,170
0
86,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,912
Gold Earned
49,024
410
Minions Killed
595
0
Camps Cleared
0
1,788,645
Distance Traveled
1,803,539
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,110
427
11
1
0
377,541
4
L
Yu Huang
8,354
440
91
5
0
327,552
1
W
Hera
11,221
591
177
9
0
389,100
1
W
Chaac
9,769
514
136
7
0
395,814
3
W
Neith
7,536
397
105
6
0
200,623
0
L
Bellona
8,069
425
81
4
0
345,616
8
W
Kuzenbo
9,826
517
45
2
0
370,135
1
L
Baron Samedi
7,904
416
98
5
0
323,224
4
L
Set
8,475
446
129
7
0
414,712
3
W
Pele
10,672
562
132
7
0
447,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role