Player Matchup

Kuzenbo
Kuzenbo
MattTheLizard
Kuzenbo
Level 123
God Stats
2W - 3L
1,523 SR
Queue Stats
27W - 25L
1,519 Elo+
Party 2
Ra
Ra
Radicallarry2425
Ra
Level 64
God Stats
3W - 3L
1,612 SR
Queue Stats
62W - 81L
1,462 Elo+
Party 2
Mulan
Mulan
mogarthefox
Mulan
Level 63
God Stats
6W - 2L
1,492 SR
Queue Stats
49W - 48L
1,557 Elo+
Party 2
Team Averages
Level 83
1,543 SR
1,512 Elo+

VS

Team Averages
Level 94
1,371 SR
1,403 Elo+
Sun Wukong
Sun Wukong
GAPP97
Sun Wukong
Level 7
God Stats
2W - 4L
1,473 SR
Queue Stats
4W - 8L
1,381 Elo+
Party 1
Anubis
Anubis
VileHarpy854391
Anubis
Level 148
God Stats
36W - 46L
1,371 SR
Queue Stats
181W - 228L
1,443 Elo+
Solo
Guan Yu
Guan Yu
i0SEBAS0i
Guan Yu
Level 128
God Stats
0W - 3L
1,271 SR
Queue Stats
8W - 20L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
20
6 / 1 / 9
16,738
728
16,041
26,031
52,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 5 / 13
15,886
691
22,327
17,079
8,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 4 / 7
15,924
692
18,242
22,162
13,889
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GAPP97
Sun Wukong
18
0 / 4 / 5
12,948
563
8,110
25,135
23,827
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
3 / 7 / 5
14,620
636
17,929
15,915
8,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
i0SEBAS0i
Guan Yu
19
6 / 5 / 4
15,433
671
21,102
23,982
34,158
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
16
Kills
9
10
Deaths
16
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
GAPP97
Sun Wukong
0
4
5
0.63
W
Kuzenbo
6
1
9
10.5
W
3
5
13
1.9
L
3
7
5
0.79
L
Guan Yu
i0SEBAS0i
Guan Yu
6
5
4
1.6
W
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,610
Damage
47,141
65,272
Taken
65,032
74,157
Mitigated
66,662
21,095
Healing
18,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
GAPP97
Sun Wukong
8,110
1,599
0
7,453
25,135
23,827
468
15,545
9,590
0
43,865
W
Kuzenbo
16,041
5,589
0
4,003
26,031
52,008
499
5,044
20,987
40,770
0
W
22,327
2,180
6,859
4,794
17,079
8,260
945
6,618
10,312
113,940
0
L
17,929
192
359
3,679
15,915
8,677
662
10,811
5,104
73,711
0
L
Guan Yu
i0SEBAS0i
Guan Yu
21,102
1,265
2,674
4,342
23,982
34,158
263
12,605
11,377
0
51,941
W
18,242
4,514
1,410
4,029
22,162
13,889
1,691
7,170
14,992
0
47,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,548
Gold Earned
43,001
260
Minions Killed
250
14
Camps Cleared
4
1,231,812
Distance Traveled
1,113,453
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,948
563
70
3
0
401,338
1
W
Kuzenbo
16,738
728
23
1
2
417,086
10
W
Ra
15,886
691
186
8
9
421,305
2
L
Anubis
14,620
636
127
6
1
314,651
2
L
Guan Yu
15,433
671
53
2
3
397,464
3
W
Mulan
15,924
692
51
2
3
393,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role