Player Matchup

Ravana
Ravana
Diamond V
 
Ravana
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
Bad Carry
Hou Yi
Platinum IV
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 19L
2,002 MMR
Solo
Osiris
Osiris
Diamond III
CrummyThunder38
Osiris
Diamond III
Level 122
God Stats
10W - 6L
1,603 SR
Queue Stats
132W - 110L
2,124 MMR
Solo
Persephone
Persephone
Diamond IV
SES44
Persephone
Diamond IV
Level 157
God Stats
95W - 91L
1,670 SR
Queue Stats
856W - 828L
2,053 MMR
Solo
Ares
Ares
Diamond IV
naoho
Ares
Diamond IV
Level 92
God Stats
24W - 12L
1,736 SR
Queue Stats
275W - 256L
2,058 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,602 SR
1,947 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 123
1,587 SR
1,966 MMR
Arachne
Arachne
Diamond V
 
Arachne
Diamond V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond V
At Few
Anhur
Diamond V
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
483W - 492L
2,068 MMR
Solo
Cabrakan
Cabrakan
Diamond V
DESTROYINOOBS
Cabrakan
Diamond V
Level 148
God Stats
1W - 1L
1,587 SR
Queue Stats
189W - 178L
2,075 MMR
Solo
Hera
Hera
Platinum II
JustDoIt WHTOUT
Hera
Platinum II
Level 130
God Stats
5W - 3L
1,709 SR
Queue Stats
206W - 206L
2,111 MMR
Solo
Ratatoskr
Ratatoskr
Diamond V
TheGooberGobber
Ratatoskr
Diamond V
Level 89
God Stats
17W - 27L
1,637 SR
Queue Stats
137W - 137L
2,077 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
4 / 4 / 1
11,412
543
18,428
18,280
19,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hou Yi
Bad Carry
Hou Yi
20
7 / 1 / 3
12,825
611
16,187
14,998
6,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

17
4 / 5 / 5
11,004
524
15,128
18,672
14,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
SES44
Persephone
19
6 / 4 / 3
12,691
604
13,933
13,113
5,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
naoho
Ares
14
1 / 4 / 7
10,211
486
7,273
19,720
19,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
MercuryBakasuraKing Arthur

VS

Bans
GebJing WeiMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
8 / 2 / 5
11,494
547
13,440
25,944
12,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
At Few
Anhur
14
1 / 8 / 2
9,286
442
8,925
17,557
5,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
DESTROYINOOBS
Cabrakan
15
3 / 2 / 9
9,996
476
8,510
15,898
20,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
4 / 5 / 9
10,888
518
13,831
13,304
6,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
TheGooberGobber
Ratatoskr
15
2 / 5 / 3
9,984
475
11,637
20,796
18,734
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
46
22
Kills
18
18
Deaths
22
19
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
4
1
1.13
L
Arachne
 
Arachne
8
2
5
5.25
L
Anhur
At Few
Anhur
1
8
2
0.25
W
Hou Yi
Bad Carry
Hou Yi
7
1
3
8.5
W
4
5
5
1.3
L
Cabrakan
DESTROYINOOBS
Cabrakan
3
2
9
3.75
L
4
5
9
1.7
W
Persephone
SES44
Persephone
6
4
3
1.88
L
Ratatoskr
TheGooberGobber
Ratatoskr
2
5
3
0.7
W
Ares
naoho
Ares
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,949
Damage
56,343
84,783
Taken
93,499
65,561
Mitigated
64,273
25,822
Healing
28,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
18,428
5,374
0
7,871
18,280
19,470
0
2,222
16,058
0
85,818
L
Arachne
 
Arachne
13,440
8,333
0
11,903
25,944
12,796
0
5,539
20,249
0
91,934
L
Anhur
At Few
Anhur
8,925
6,170
0
3,775
17,557
5,901
1,440
1,020
16,537
0
68,722
W
Hou Yi
Bad Carry
Hou Yi
16,187
8,926
0
7,990
14,998
6,430
3,018
2,231
12,767
0
123,840
W
15,128
6,424
0
4,505
18,672
14,281
69
4,398
14,274
0
110,118
L
Cabrakan
DESTROYINOOBS
Cabrakan
8,510
1,217
543
4,051
15,898
20,704
0
5,225
10,533
38,783
0
L
13,831
3,258
0
2,065
13,304
6,138
778
5,558
7,435
88,355
0
W
Persephone
SES44
Persephone
13,933
600
243
3,268
13,113
5,994
1,629
5,693
7,416
110,698
0
L
Ratatoskr
TheGooberGobber
Ratatoskr
11,637
2,704
0
6,353
20,796
18,734
0
3,195
17,539
0
73,500
W
Ares
naoho
Ares
7,273
366
0
1,945
19,720
19,386
0
8,536
11,184
26,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,143
Gold Earned
51,648
699
Minions Killed
594
0
Camps Cleared
0
1,959,384
Distance Traveled
1,974,475
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,412
543
149
7
0
359,087
3
L
Arachne
11,494
547
136
6
0
494,365
10
L
Anhur
9,286
442
121
6
0
334,558
1
W
Hou Yi
12,825
611
190
9
0
346,860
4
W
Osiris
11,004
524
148
7
0
438,860
6
L
Cabrakan
9,996
476
63
3
0
349,511
6
L
Hera
10,888
518
144
7
0
374,536
5
W
Persephone
12,691
604
186
9
0
384,387
0
L
Ratatoskr
9,984
475
130
6
0
421,505
3
W
Ares
10,211
486
26
1
0
430,190
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role