Player Matchup

Skadi
Skadi
BeardedIrishman
Skadi
Level 152
God Stats
12W - 7L
1,290 SR
Queue Stats
396W - 434L
1,397 Elo+
Solo
Terra
Terra
DarksideDabbz
Terra
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
228W - 250L
1,374 Elo+
Solo
He Bo
He Bo
LunaExtinct
He Bo
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,186 Elo+
Solo
Ares
Ares
SexyMagicKarp
Ares
Level 66
God Stats
1W - 2L
1,253 SR
Queue Stats
139W - 125L
1,249 Elo+
Solo
Chronos
Chronos
SheepyBoi
Chronos
Level 109
God Stats
2W - 1L
1,434 SR
Queue Stats
25W - 25L
1,440 Elo+
Solo
Team Averages
Level 91
1,395 SR
1,329 Elo+

VS

Team Averages
Level 138
1,519 SR
1,461 Elo+
Nemesis
Nemesis
AlphaDani86
Nemesis
Level 151
God Stats
2W - 5L
1,500 SR
Queue Stats
214W - 219L
1,498 Elo+
Party 2
Terra
Terra
ArmyRANGER_2813
Terra
Level 153
God Stats
3W - 2L
1,681 SR
Queue Stats
215W - 219L
1,498 Elo+
Party 2
Kali
Kali
Byakuh
Kali
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 270L
1,460 Elo+
Solo
Zeus
Zeus
cornbredmafia2
Zeus
Level 145
God Stats
13W - 6L
1,496 SR
Queue Stats
246W - 266L
1,437 Elo+
Party 1
Vamana
Vamana
ozmial
Vamana
Level 134
God Stats
5W - 4L
1,420 SR
Queue Stats
320W - 334L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 7
10,884
640
9,397
9,618
4,207
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 3 / 15
12,068
710
7,941
21,507
33,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
6 / 6 / 8
12,823
754
19,992
18,068
9,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 4 / 12
11,144
656
14,750
25,242
27,111
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chronos
SheepyBoi
Chronos
20
7 / 6 / 8
13,716
807
17,663
23,309
10,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlphaDani86
Nemesis
17
3 / 7 / 11
10,577
622
10,912
18,926
11,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
3 / 2 / 14
11,462
674
10,406
21,046
23,192
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kali
Byakuh
Kali
5
0 / 0 / 2
7,568
445
0
0
0
20
11 / 5 / 6
13,745
809
44,750
14,277
7,062
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vamana
ozmial
Vamana
18
3 / 9 / 10
10,856
639
15,767
30,028
32,722
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
63
20
Kills
20
20
Deaths
23
50
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AlphaDani86
Nemesis
3
7
11
1.21
L
3
2
14
5
W
2
1
7
5.5
L
Kali
Byakuh
Kali
0
0
2
1
W
2
3
15
3.17
W
6
6
8
1.67
W
3
4
12
2.25
W
Chronos
SheepyBoi
Chronos
7
6
8
1.83
L
11
5
6
2.8
L
Vamana
ozmial
Vamana
3
9
10
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,743
Damage
81,835
97,744
Taken
84,277
85,235
Mitigated
74,477
29,081
Healing
33,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AlphaDani86
Nemesis
10,912
2,412
1,548
3,352
18,926
11,501
693
14,561
4,365
0
24,881
L
10,406
593
4,609
9,357
21,046
23,192
723
15,846
5,200
18,477
0
W
9,397
5,107
2,112
2,637
9,618
4,207
812
6,655
2,963
0
22,122
L
Kali
Byakuh
Kali
0
0
0
0
0
0
0
0
0
0
0
W
7,941
1,304
6,981
5,403
21,507
33,860
216
10,676
10,831
16,894
0
W
19,992
1,102
278
1,728
18,068
9,153
965
11,367
6,701
44,121
0
W
14,750
1,087
369
3,087
25,242
27,111
356
11,666
13,576
18,495
0
W
Chronos
SheepyBoi
Chronos
17,663
7,632
889
5,597
23,309
10,904
5,601
14,792
8,517
57,708
0
L
44,750
3,367
1,582
2,429
14,277
7,062
1,382
11,845
2,432
76,485
0
L
Vamana
ozmial
Vamana
15,767
8,711
2,393
8,557
30,028
32,722
337
18,094
11,934
0
31,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,635
Gold Earned
54,208
183
Minions Killed
149
0
Camps Cleared
0
1,347,863
Distance Traveled
1,210,797
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,577
622
29
2
0
322,311
0
L
Terra
11,462
674
12
1
0
354,696
0
W
Skadi
10,884
640
21
1
0
155,697
1
L
Kali
7,568
445
0
0
0
0
0
W
Terra
12,068
710
15
1
0
302,883
0
W
He Bo
12,823
754
56
3
0
292,676
0
W
Ares
11,144
656
7
0
0
326,362
2
W
Chronos
13,716
807
84
5
0
270,245
0
L
Zeus
13,745
809
85
5
0
265,858
0
L
Vamana
10,856
639
23
1
0
267,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role