Player Matchup

Ra
Ra
Gold I
HlopchikTaras
Ra
Gold I
Level 72
God Stats
1W - 0L
1,330 SR
Queue Stats
31W - 1L
1,831 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 72
1,330 SR
1,831 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 160
1,776 SR
1,596 MMR
Serqet
Serqet
Bronze III
Ahego
Serqet
Bronze III
Level 160
God Stats
1W - 1L
1,776 SR
Queue Stats
2W - 1L
1,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 0
10,912
992
8,221
9,218
7,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BakasuraAnhurKaliAh Muzen CabPoseidon

VS

Bans
LokiOlorunSkadiUllrAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ahego
Serqet
15
1 / 2 / 0
8,671
788
6,906
13,889
10,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
1
1
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Serqet
Ahego
Serqet
1
2
0
0.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,221
Damage
6,906
9,218
Taken
13,889
7,635
Mitigated
10,481
4,745
Healing
2,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Ahego
Serqet
6,906
2,217
0
2,664
13,889
10,481
0
8,816
5,073
0
46,737
W
8,221
2,051
0
4,745
9,218
7,635
1,991
371
8,014
69,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,912
Gold Earned
8,671
151
Minions Killed
93
8
Camps Cleared
4
201,380
Distance Traveled
249,165
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,671
788
93
8
4
249,165
1
W
Ra
10,912
992
151
14
8
201,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role