Player Matchup

Terra
Terra
 
Terra
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
AYDF
Ganesha
Level 159
God Stats
1W - 2L
1,535 SR
Queue Stats
79W - 34L
1,746 Elo+
Solo
Tyr
Tyr
Apollo Creede
Tyr
Level 156
God Stats
3W - 11L
1,302 SR
Queue Stats
490W - 511L
1,573 Elo+
Solo
Ne Zha
Ne Zha
Gambino 954190
Ne Zha
Level 141
God Stats
14W - 11L
1,633 SR
Queue Stats
354W - 370L
1,563 Elo+
Solo
Sobek
Sobek
JordanTheIronMan
Sobek
Level 120
God Stats
1W - 5L
1,113 SR
Queue Stats
526W - 617L
1,415 Elo+
Party 1
Team Averages
Level 142
1,417 SR
1,559 Elo+

VS

Team Averages
Level 126
1,615 SR
1,575 Elo+
Hachiman
Hachiman
 
Hachiman
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
HisokaBrando
Atlas
Level 91
God Stats
6W - 6L
1,607 SR
Queue Stats
327W - 313L
1,613 Elo+
Solo
Baba Yaga
Baba Yaga
Neesharr
Baba Yaga
Level 102
God Stats
2W - 0L
1,783 SR
Queue Stats
143W - 125L
1,598 Elo+
Party 2
Nox
Nox
Rayvennah
Nox
Level 148
God Stats
4W - 3L
1,561 SR
Queue Stats
231W - 216L
1,566 Elo+
Party 2
Sylvanus
Sylvanus
goldenboy0329
Sylvanus
Level 147
God Stats
4W - 3L
1,625 SR
Queue Stats
172W - 144L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
2 / 4 / 2
7,555
756
4,427
13,446
9,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
AYDF
Ganesha
15
0 / 2 / 7
7,246
725
8,585
12,523
14,467
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
4 / 4 / 2
8,466
847
10,664
16,800
12,624
Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 5 / 2
7,331
733
6,282
10,700
5,829
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 6 / 4
6,871
687
5,280
17,491
21,973
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
7 / 1 / 9
8,749
875
8,798
6,630
3,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 1 / 14
9,113
911
13,210
12,396
11,447
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Baba Yaga
Neesharr
Baba Yaga
14
2 / 2 / 17
8,071
807
14,916
8,405
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 2 / 13
8,713
871
12,560
9,152
5,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
goldenboy0329
Sylvanus
15
1 / 1 / 19
8,059
806
9,816
12,016
12,716
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
93
7
Kills
21
21
Deaths
7
17
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
4
2
0.75
W
Hachiman
 
Hachiman
7
1
9
11.5
L
Ganesha
AYDF
Ganesha
0
2
7
1.75
L
4
4
2
1.25
L
1
5
2
0.4
W
5
1
14
12
L
0
6
4
0.33
W
Baba Yaga
Neesharr
Baba Yaga
2
2
17
5.25
W
6
2
13
6.25
W
Sylvanus
goldenboy0329
Sylvanus
1
1
19
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,238
Damage
59,300
70,960
Taken
48,599
64,353
Mitigated
37,206
25,149
Healing
28,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
4,427
334
8,325
4,194
13,446
9,460
432
9,259
4,187
8,416
0
W
Hachiman
 
Hachiman
8,798
4,045
422
2,045
6,630
3,645
728
3,441
2,966
0
20,874
L
Ganesha
AYDF
Ganesha
8,585
317
1,526
1,832
12,523
14,467
31
8,580
3,943
18,965
0
L
10,664
1,930
1,272
3,389
16,800
12,624
327
13,170
3,630
0
21,217
L
6,282
575
193
1,012
10,700
5,829
100
8,282
2,418
0
16,417
W
13,210
5,499
1,912
4,027
12,396
11,447
35
4,082
8,044
25,071
0
L
5,280
265
1,403
2,003
17,491
21,973
25
10,859
6,632
10,727
0
W
Baba Yaga
Neesharr
Baba Yaga
14,916
1,800
1,556
2,525
8,405
4,317
640
3,515
4,747
26,434
0
W
12,560
968
1,229
1,983
9,152
5,081
430
3,476
5,676
21,184
0
W
Sylvanus
goldenboy0329
Sylvanus
9,816
2,244
7,204
5,382
12,016
12,716
175
2,905
8,874
14,712
603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,469
Gold Earned
42,705
94
Minions Killed
118
0
Camps Cleared
0
876,056
Distance Traveled
1,011,576
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,555
756
17
2
0
140,166
0
W
Hachiman
8,749
875
30
3
0
166,226
1
L
Ganesha
7,246
725
1
0
0
171,664
1
L
Tyr
8,466
847
31
3
0
205,499
1
L
Ne Zha
7,331
733
29
3
0
171,090
1
W
Atlas
9,113
911
19
2
0
206,306
0
L
Sobek
6,871
687
16
2
0
187,637
0
W
Baba Yaga
8,071
807
26
3
0
233,502
1
W
Nox
8,713
871
35
4
0
207,351
0
W
Sylvanus
8,059
806
8
1
0
198,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role