Player Matchup

Ao Kuang
Ao Kuang
Elemental HaZz
Ao Kuang
Level 124
God Stats
11W - 5L
1,712 SR
Queue Stats
199W - 141L
1,524 Elo+
Party 1
Lancelot
Lancelot
Its x Moose
Lancelot
Level 63
God Stats
3W - 1L
1,830 SR
Queue Stats
61W - 60L
1,472 Elo+
Party 1
Bacchus
Bacchus
Lezira Roker
Bacchus
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 83L
1,510 Elo+
Party 1
Team Averages
Level 95
1,681 SR
1,502 Elo+

VS

Team Averages
Level 105
1,555 SR
1,415 Elo+
Guan Yu
Guan Yu
BKA HEBULLETAD
Guan Yu
Level 144
God Stats
5W - 4L
1,528 SR
Queue Stats
39W - 38L
1,434 Elo+
Solo
Arachne
Arachne
Slim Rick4015
Arachne
Level 84
God Stats
7W - 7L
1,658 SR
Queue Stats
360W - 447L
1,496 Elo+
Solo
Zeus
Zeus
deathdisturbed2
Zeus
Level 87
God Stats
96W - 134L
1,479 SR
Queue Stats
322W - 451L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
16
9 / 3 / 6
10,991
845
14,630
20,524
9,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
Its x Moose
Lancelot
12
4 / 4 / 6
9,052
696
9,285
14,094
7,086
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Lezira Roker
Bacchus
15
2 / 2 / 11
10,003
769
10,497
16,224
21,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 6
8,522
656
7,760
13,793
9,891
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
11
0 / 6 / 5
8,022
617
6,549
19,096
8,155
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
8 / 2 / 0
10,277
791
23,167
6,554
2,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
15
Kills
8
9
Deaths
15
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
7
6
0.43
W
Ao Kuang
9
3
6
4
W
Lancelot
Its x Moose
Lancelot
4
4
6
1.75
W
Bacchus
Lezira Roker
Bacchus
2
2
11
3.75
L
Arachne
0
6
5
0.42
L
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,412
Damage
37,476
50,842
Taken
39,443
37,611
Mitigated
20,844
17,213
Healing
5,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,760
1,479
265
2,196
13,793
9,891
0
6,756
7,037
0
18,991
W
Ao Kuang
14,630
4,314
0
11,122
20,524
9,020
0
8,459
12,065
45,761
6,850
W
Lancelot
Its x Moose
Lancelot
9,285
952
0
1,190
14,094
7,086
0
8,176
5,918
0
23,244
W
Bacchus
Lezira Roker
Bacchus
10,497
1,369
508
4,393
16,224
21,505
0
7,017
9,207
27,196
0
L
Arachne
6,549
4,227
0
2,327
19,096
8,155
0
12,106
6,990
0
14,965
L
23,167
2,004
0
629
6,554
2,798
0
4,959
1,595
57,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,046
Gold Earned
26,821
161
Minions Killed
121
7
Camps Cleared
6
770,647
Distance Traveled
649,193
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,522
656
23
2
1
211,678
3
W
Ao Kuang
10,991
845
88
7
7
244,744
4
W
Lancelot
9,052
696
31
2
0
262,775
4
W
Bacchus
10,003
769
42
3
0
263,128
1
L
Arachne
8,022
617
20
2
0
226,659
1
L
Zeus
10,277
791
78
6
5
210,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role