Player Matchup

Thoth
Thoth
Platinum II
Dawsiee
Thoth
Platinum II
Level 125
God Stats
4W - 6L
1,588 SR
Queue Stats
212W - 185L
1,992 MMR
Solo
Eset
Eset
Platinum I
Izulian
Eset
Platinum I
Level 158
God Stats
1W - 5L
1,643 SR
Queue Stats
106W - 106L
2,072 MMR
Solo
King Arthur
King Arthur
Platinum I
Pexcy
King Arthur
Platinum I
Level 140
God Stats
4W - 10L
1,547 SR
Queue Stats
291W - 270L
1,956 MMR
Solo
Ne Zha
Ne Zha
Platinum II
vozka
Ne Zha
Platinum II
Level 160
God Stats
17W - 21L
1,496 SR
Queue Stats
203W - 197L
1,927 MMR
Solo
Freya
Freya
Gold I
xXDx420x69x
Freya
Gold I
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,859 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,555 SR
1,961 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,549 SR
2,076 MMR
Charybdis
Charybdis
Platinum II
AyoCross
Charybdis
Platinum II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 137L
1,762 MMR
Solo
Athena
Athena
Platinum V
BilIy
Athena
Platinum V
Level 123
God Stats
4W - 2L
1,209 SR
Queue Stats
78W - 77L
1,729 MMR
Solo
Poseidon
Poseidon
Diamond IV
Ryalicious
Poseidon
Diamond IV
Level 160
God Stats
12W - 2L
2,119 SR
Queue Stats
95W - 32L
2,560 MMR
Party 1
Ullr
Ullr
Gold II
diskreet
Ullr
Gold II
Level 148
God Stats
21W - 26L
1,500 SR
Queue Stats
591W - 621L
1,650 MMR
Solo
Fenrir
Fenrir
Masters
goClutch
Fenrir
Masters
Level 160
God Stats
1W - 0L
1,415 SR
Queue Stats
126W - 90L
2,679 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dawsiee
Thoth
18
2 / 6 / 2
11,659
507
10,606
12,239
4,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Eset
Izulian
Eset
17
3 / 10 / 3
10,940
476
9,874
19,418
7,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Pexcy
King Arthur
18
3 / 5 / 0
11,431
497
11,994
26,279
33,480
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
vozka
Ne Zha
14
1 / 6 / 4
9,790
426
10,790
25,807
14,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
1 / 3 / 3
12,016
522
10,121
15,206
6,892
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
Yu HuangRavanaNemesisChernobog

VS

Bans
KaliMercuryKhepriBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AyoCross
Charybdis
20
4 / 3 / 10
14,351
624
15,681
20,192
10,083
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Athena
BilIy
Athena
18
2 / 0 / 22
12,890
560
4,746
20,766
26,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
Ryalicious
Poseidon
20
15 / 2 / 9
15,634
680
27,558
15,773
8,213
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Ullr
19
1 / 3 / 9
13,186
573
7,275
16,883
7,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
goClutch
Fenrir
20
8 / 3 / 15
13,886
604
17,182
22,421
11,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
95
10
Kills
30
30
Deaths
11
12
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AyoCross
Charybdis
4
3
10
3
W
Athena
BilIy
Athena
2
0
22
13
L
Thoth
Dawsiee
Thoth
2
6
2
0.5
L
Eset
Izulian
Eset
3
10
3
0.45
L
King Arthur
Pexcy
King Arthur
3
5
0
0.6
W
Poseidon
Ryalicious
Poseidon
15
2
9
9.75
W
Ullr
1
3
9
1.83
W
Fenrir
goClutch
Fenrir
8
3
15
5.17
L
Ne Zha
vozka
Ne Zha
1
6
4
0.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,385
Damage
72,442
98,949
Taken
96,035
67,620
Mitigated
63,931
17,351
Healing
33,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AyoCross
Charybdis
15,681
10,141
0
8,722
20,192
10,083
5,896
3,871
16,249
0
122,546
W
Athena
BilIy
Athena
4,746
1,198
0
5,892
20,766
26,130
245
8,370
12,058
20,443
0
L
Thoth
Dawsiee
Thoth
10,606
171
0
636
12,239
4,870
0
2,619
9,620
114,154
0
L
Eset
Izulian
Eset
9,874
1,066
567
3,364
19,418
7,944
75
8,889
10,529
90,338
0
L
King Arthur
Pexcy
King Arthur
11,994
924
0
2,806
26,279
33,480
0
4,401
21,878
0
82,868
W
Poseidon
Ryalicious
Poseidon
27,558
5,306
0
3,473
15,773
8,213
2,648
6,316
9,217
206,350
0
W
Ullr
7,275
2,569
0
4,670
16,883
7,964
3,424
6,989
9,530
0
110,618
W
Fenrir
goClutch
Fenrir
17,182
4,783
0
10,277
22,421
11,541
1,320
7,516
14,527
0
108,651
L
Ne Zha
vozka
Ne Zha
10,790
2,902
1,778
3,523
25,807
14,434
0
13,132
12,675
0
47,169
L
10,121
2,696
0
4,677
15,206
6,892
0
3,263
11,943
104,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,836
Gold Earned
69,947
723
Minions Killed
732
0
Camps Cleared
0
2,160,041
Distance Traveled
2,412,993
20
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
14,351
624
189
8
0
421,800
7
W
Athena
12,890
560
18
1
0
486,851
8
L
Thoth
11,659
507
192
8
0
435,994
7
L
Eset
10,940
476
138
6
0
398,809
2
L
King Arthur
11,431
497
152
7
0
415,088
2
W
Poseidon
15,634
680
248
11
0
511,006
8
W
Ullr
13,186
573
167
7
0
436,566
4
W
Fenrir
13,886
604
110
5
0
556,770
9
L
Ne Zha
9,790
426
58
3
0
451,391
5
L
Freya
12,016
522
183
8
0
458,759
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role