Player Matchup

Lancelot
Lancelot
KilledByALatam
Lancelot
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Eset
Eset
Nataliα
Eset
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
l Saix I
Da Ji
Level 138
God Stats
1W - 0L
1,563 SR
Queue Stats
2W - 0L
1,741 Elo+
Party 1
Team Averages
Level 129
1,521 SR
1,580 Elo+

VS

Team Averages
Level 116
1,620 SR
1,590 Elo+
Neith
Neith
AudaciousGay
Neith
Level 89
God Stats
1W - 3L
1,728 SR
Queue Stats
133W - 137L
1,562 Elo+
Solo
Tyr
Tyr
J-_dav
Tyr
Level 147
God Stats
11W - 11L
1,527 SR
Queue Stats
1,004W - 533L
1,665 Elo+
Solo
Hades
Hades
Kabum21
Hades
Level 112
God Stats
132W - 138L
1,606 SR
Queue Stats
132W - 140L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
16
14 / 4 / 7
11,888
914
17,706
16,759
10,259
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
16
5 / 2 / 19
11,411
878
24,263
14,041
6,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
l Saix I
Da Ji
16
7 / 5 / 15
11,170
859
16,577
14,599
6,835
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 9 / 7
10,409
801
12,869
19,260
7,169
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tyr
J-_dav
Tyr
13
3 / 8 / 4
9,154
704
7,143
23,637
24,254
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hades
Kabum21
Hades
14
3 / 9 / 5
9,828
756
9,793
20,422
10,815
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
26
26
Kills
10
11
Deaths
26
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
9
7
0.83
L
Tyr
J-_dav
Tyr
3
8
4
0.63
L
Hades
Kabum21
Hades
3
9
5
0.61
W
Lancelot
14
4
7
4.38
W
Eset
5
2
19
7.25
W
Da Ji
l Saix I
Da Ji
7
5
15
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,546
Damage
29,805
45,399
Taken
63,319
23,564
Mitigated
42,238
10,098
Healing
7,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,869
6,495
475
2,088
19,260
7,169
0
6,086
13,174
0
33,478
L
Tyr
J-_dav
Tyr
7,143
582
0
1,539
23,637
24,254
0
10,349
13,288
0
20,622
L
Hades
Kabum21
Hades
9,793
1,234
590
2,936
20,422
10,815
0
7,933
12,489
31,213
0
W
Lancelot
17,706
5,065
0
1,506
16,759
10,259
370
4,455
12,304
0
40,046
W
Eset
24,263
3,476
1,134
6,082
14,041
6,470
950
2,599
11,442
53,428
0
W
Da Ji
l Saix I
Da Ji
16,577
4,352
0
1,376
14,599
6,835
974
2,907
11,692
0
32,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,469
Gold Earned
29,391
129
Minions Killed
116
6
Camps Cleared
4
763,330
Distance Traveled
591,020
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,409
801
33
3
1
194,074
3
L
Tyr
9,154
704
21
2
1
226,293
1
L
Hades
9,828
756
62
5
2
170,653
2
W
Lancelot
11,888
914
46
4
2
276,056
1
W
Eset
11,411
878
60
5
2
243,774
0
W
Da Ji
11,170
859
23
2
2
243,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role